Team Fortress 2

Team Fortress 2

Tarmac Turmoil
6 Comments
Lu7ky the Trick or Treater  [author] 2 Mar, 2023 @ 4:16pm 
Yes, I have gotten that a lot I am still theorising on how to do that without losing it's look. Thanks for the feedback as always.
Basshaund 1 Mar, 2023 @ 7:27pm 
the texture of the asfalt is to bussy, make it flatter and ad more detail so is more consistent
Lu7ky the Trick or Treater  [author] 12 Feb, 2023 @ 12:32am 
This does use the road lines from Kong King, I will grab some SS from there then.
Also I don't intend to work on another item, just stresses me out.
ROTH candy fund 11 Feb, 2023 @ 9:17pm 
Using in-game environments and settings will give your warpaint a chance to breathe in the game itsself. It takes very little effort to do. Just nab some map screenshots from the tf2 wiki, desaturate it it a bit and add some blur.

I think you should stop trying to keep making new iterations of this warpaint and work on new concepts, especially because this is a difficult concept to pull off and you're just restricting yourself from a diverse palette.
Lu7ky the Trick or Treater  [author] 11 Feb, 2023 @ 3:45pm 
Almost all people seem to be using the better green screen for their promo images with a background similar to their war paint tbh. It is a little hard to tell on some as the images i've provided arent of top quality, I'm not too good at making them.
Niccy 11 Feb, 2023 @ 1:15pm 
Its hard to tell what the road texture is supposed to be on the weapon models maybe change the scaling or orientation to make it more clear. Also when making promo images try to make the background in game screenshots and not the warpaint itself, makes it hard to look at