Arma 3
The Kuiper Engagements
127 Comments
masterhollis 21 Sep @ 12:45pm 
Love the mod, but I was doing some testing with the mx rifle and noticed that npc's consistently die in one shot to the upper outer thigh and leg area while wearing the mods combat uniform. For reference vanilla combat fatigues take around 4 shots and civilian clothes take 3 shots. I tested with no other mods and got the same results.
Rogue771  [author] 20 Sep @ 11:13am 
hahaha yeah glad you like the 40mm
12sDaFailure 20 Sep @ 10:36am 
Thanks for the info dood I'm narrowing it down now. PS: The UCN thanks you for your procurement of the holy 40mm like jesus fuckin christ did we need this
Rogue771  [author] 20 Sep @ 5:39am 
Last time i tweaked the armour values was 3-4 updates again and that was a balancing update. Changed all the armour and ammo values to vanilla ones to better balance everything. So far you are the only one thats reported anything like this. The balancing was not done with ace in mind but since its in line with vanilla it should be quite friendly with ace. Only thing i can think of is that there may be a mod conflict thats causing the issues. If you have ace it could be your ace settings
12sDaFailure 19 Sep @ 3:45pm 
Correction: This armor problem encompasses ALL TKE Armor Sets
12sDaFailure 19 Sep @ 3:44pm 
Hey i've noticed something that I cant tell if its a feature or a bug. but I've noticed that with the Medium and Heavy armors most AI are able to eat an entire magazine of 6.2 Ammo on full auto to the chest at point blank range, was this intentional?
12sDaFailure 19 Sep @ 2:19pm 
No m8 just the assets
Flounder 18 Sep @ 9:38am 
Are these factions in Zeus aswell?
12sDaFailure 9 Sep @ 3:50pm 
Oh goody
Rogue771  [author] 9 Sep @ 11:26am 
If you hope on my discord server there is a bunch of channels which have a lot of the lore in it. should answer quite a few of your questions
12sDaFailure 9 Sep @ 10:44am 
Hey Rogue I have some questions regarding the World or should I say System of the Kuiper Engagements. And by some I mean a lot so apologies for the bombardment in advance. Alrigth here goes: Do we have FTL? Have either the UCN or MD Expanded outside of the Sol System? What are the Governments of both like? Is the Dominion Autocratic? Can I be jailed if I call the Martian Chancellor a crybaby incel who's mad that Mycha Doe rejected him in 3rd grade? Do we have AI and or Robots and if so do they have rights? Is the Wheel still in Vogue or has Hover Vehicles taken over? How long has the Cold War gone on for? Whats the Doctrines of the UCN and MD in Space and Ground Warfare? Do Starfighters Have a purpose? or are they rendered Defunct due to PDCs? If you dont have the answers to all of my questions Its perfectly fine and understandable considering that TKE is effectively in Baby Stages no offense.
12sDaFailure 5 Sep @ 8:32am 
I hopefully be there when that day comes....also Glory to Earth and the UCN and Dolores 2110
Rogue771  [author] 4 Sep @ 11:37pm 
Hey, vehicles are definitely planned for the mod. As for the cold war going hot, have thought about it a bit, atm the setting is quite neutral for players to do what they want in the setting but yeah once more of the lore is fleshed out may update the lore with current events
12sDaFailure 4 Sep @ 7:04pm 
Hey Rogue I just picked this little bit of Starsim up and I have some questions... Will you add vehicles? and will the Cold war go hot?
Rogue771  [author] 30 Aug @ 4:17am 
Hi, yeah that would not be possible at all. I do have plans for factions being added to the main mod as Safari Mesh who is responsible for the mod is on the dev team. As for the other mods they arent my mods and are either unit aux mods or other independent retexture mods and arent directly associated with the main mod.
AlGur 29 Aug @ 6:13am 
Hello. I would like to know if it is possible to combine several of your mods, namely:
1. The Kuyper Engagements
2. TAKE - Kuiper Mining Corporation [WE ARE SO BACK]
3. Kuyper Engagements Factions
4. TKE- ExpandedFactions
5. TKE - Europa Rising
6. TKE - 124th USB Aux Mod
7. TKE- 1st Marine Raiders Armory
8. THE - 35th MDTF Aux Mod
In one mod to use them on the server in Arma 3?
Dave 13 Aug @ 1:33pm 
Ah I see, and thanks for the timely reply! No worries - I look forward to the future of this mod then! I can definitely see why you are focusing on expanding the weaponry as it does seem to be a bit lacking, and leaves something to be desired. I look forward to all future updates! Steady on, mate.
Rogue771  [author] 13 Aug @ 12:58am 
The current police armour is just a stand in until custom gear gets added for them basically
Rogue771  [author] 13 Aug @ 12:57am 
Glad you like the mod. Atm my focus is expanding the weapons that are in the mod for the upcoming update to fill the gaps. I do have plans for a police update that would add lighter armour etc. for them and more unique stuff but that is only planned for a future update and may take some time before being added.
Dave 12 Aug @ 11:41pm 
Heya, absolutely loving this equipment mod; just wondering if you have any plans on providing additional variants of the armor for the Police/Military Police equipment? For example; I was hoping to have a less-armored version of the Police armor, and to that extent even the uniform itself without the leg armor that it comes with.
Rogue771  [author] 8 Aug @ 5:38am 
Not entirely sure what you mean by that, but atm there are no factions setup in the mod yet. There is however a mod that adds units for the mod in a submod
chevnut 7 Aug @ 6:13pm 
are these factions?
Frenchie52  [author] 31 Jul @ 3:02pm 
This is still very much active. I don't believe we are working on a high caliber sniper rifle right now, but we have a lot of projects currently going on being worked on by our passionate dev team.
TheHappyTau 29 Jul @ 9:33pm 
Hey! if this is still active, It would make me a really happy man. I'm looking for a hard-scifi ish mod and this looks like it will fit the bill!

Are you planning on adding any higher caliber sniper rifles eventually?
Sigma 19 Jul @ 3:26pm 
this.... actually looks really good. Usually any sifi armor (aside from pre-343i Halo... for the most part) ends up looking too much like deep sea divers or astronauts. This somehow perfectly struck a balance. Looking futuristic and pulling it off better than BIS contact.
Rogue771  [author] 17 Jul @ 12:54am 
yup, vehicles are planned. One is currently in the texture and config phase
Flyguy1998 16 Jul @ 8:21pm 
any vehicles planned? great mod though love the armors
Codius  [author] 16 Jul @ 4:38pm 
Combat bots are part of the setting, yes.
tredavidson77 12 Jul @ 7:34pm 
So what else has humanity achieved in this setting? like could you see something like these on a battlefield?
https://en.battlestarwikiclone.org/wiki/U-87_Cyber_Combat_Unit
or would it just be the vanilla UGV or drones?
Codius  [author] 7 Jul @ 7:38pm 
This is The Kuiper Engagements which is set in its own self-made universe. It's not from anything :)
Fish 6 Jul @ 9:22pm 
What is this from!!!
Codius  [author] 6 Jul @ 10:19am 
Glad I'm not the only one who thinks Altiplano works great for that concept lol
MikeyB 4 Jul @ 3:46pm 
@tredavidson77 Just my $0.02 ....the Altiplano map isn't too bad a stand in for a slightly terraformed Mars
Rogue771  [author] 4 Jul @ 10:21am 
yes
Wacky wooho Pizza man 4 Jul @ 8:07am 
are there plans for vehicles?
Rogue771  [author] 2 Jul @ 2:11pm 
if you select the kuiper engagements tag you should be able to see the channels toward the top
Greatgrungus 2 Jul @ 1:37pm 
@rogue771 where do you find the lore in the discord?
Rogue771  [author] 2 Jul @ 12:43pm 
if you join my discord server we have a lot of the lore posted there. We are currently also expanding it and fleshing it out more.
tredavidson77 2 Jul @ 12:00pm 
Watch it on the animated one on Netflix it’s good. Another thing you got a lore document I can read to see more of this it sounds interesting? One last thing if you have a basic outline for it what vehicles do the factions use?
Rogue771  [author] 2 Jul @ 11:32am 
so planet wouldnt be truly green at all. I havent seen cowboy bebop so no idea. But mars had their teraformers destroyed during a war so its not fully teraformed yet. Midlands on mars would be pretty breathable with deep crevasses not so much since it would be mainly Co2 down there as its heavier than oxygen. And then obviously higher up you go it just thins. There is plant life which was engineered to better survive on the planet and was part of the terraforming mission. Planet has warmed up as well so parts of the polar caps would have melted so youd have some streams and small rivers in areas closest to the poles.
tredavidson77 2 Jul @ 9:57am 
Terraformed as in the Cowboy Bebop sense with small patches of atmosphere and habitability in walled craters keep up by technology or is the planet truly green?
Rogue771  [author] 2 Jul @ 9:46am 
I do have plans to start adding some maps set in the solar system such as mars and Europa. However since mars in TKE is partially terraformed it wont be the traditional mars everyone knows.
tredavidson77 30 Jun @ 7:06pm 
Has anyone ever tried to make maps based on various parts of the solar system like the Moon, Mars, Europa, Ganymede, Ceres, Titan, and various other planets and bodies across the solar system? It would go good with mods like these.
Greatgrungus 28 Jun @ 10:33am 
1st good original sci fi mod
Echo117 25 Jun @ 11:44am 
man playing 4d chess before it was cool
Echo117 25 Jun @ 11:43am 
Gigachad mod
Codius  [author] 25 Jun @ 11:41am 
Best mod ever
Shaleshock 25 Jun @ 11:41am 
Mark this day down.
MajorEarl12 21 Jun @ 1:52pm 
The only one that is missing is the Captured UCN Armor, i think it was from the Factions mod so thats okay.
Rogue771  [author] 21 Jun @ 6:36am 
Glad you like the new update, but im afraid not. It was a complete replacement of the models. If you join the discord i post announcements there which may help in preventing something like that from happening again. As for the missing armours, i did keep the same class names so none of the armour should be missing besides maybe broken textures if a retexture mod was being used?