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You're very welcome, but I am the one that must thank you for this mod
As (musketeer.override.darkest) is already present in the DLC, it's probably getting overwritten by this mod, thus removing the necessary
(generation: .is_generation_enabled true)
and preventing Musketeers from spawning.
In other words, simply update (musketeer.override.darkest) to:
generation: .is_generation_enabled true
skill_selection: .number_of_selected_combat_skills_max 7
After enabling this mod, the content of the Musketeer DLC disappears (for example, there are no crystal ornaments for Musketeers in the store, and it is not possible to recruit Musketeers). After removing this mod, I engage in another battle to refresh the store, and the crystal ornaments for Musketeers can be purchased again.
I do love the mod though, I'm surprised the Wizard works despite being so new. Keep improving, man
Cheers!
I really like the idea of still having to unlocking the remaining skills.
i see that in the files this mod currently support 7 skills for Musketeer class. However i am using this mod The Musketeer - Rebuild [SNIPER] and I can't select 7 skills......