Rain World

Rain World

Testing Arenas
286 Comments
subject six "gael" 24 Oct @ 3:14pm 
thats just how the khaby lame mechanism be sometimes
ZombieMan101  [author] 23 Oct @ 8:42pm 
ture thats just how rw ai be somewtimes
lemon 23 Oct @ 1:34pm 
i remember when i was younger i had a whole rain world phase and the ai was still kinda funky
(still good job on all of these maps)
ZombieMan101  [author] 18 Oct @ 6:57pm 
my thoughts are possibly watcher 1.5 doing something. I cant say for sure they changed but the ai seems really different now. Sometimes lizards just instant snap you with their mouth closed and some enemies just plain out ignore you... super weird
tim532904 18 Oct @ 6:41pm 
@lemon lizards just dont lizard sometimes, it's probably chambers increasing the chance of lizard not lizarding because they left the braincells outside the chambers, as for the leviathans idfk
tim532904 18 Oct @ 6:40pm 
one of my favorite mods ngl 10/10
lemon 5 Oct @ 7:53am 
lethithans just eat one thing and become docile, lizards just aren't lizarding sometimes and idk why
ZombieMan101  [author] 4 Oct @ 6:37pm 
How so?
lemon 4 Oct @ 11:29am 
the ai for monsters is rrly weird in the chambers?
Croix 24 Sep @ 1:35pm 
awrwa
ZombieMan101  [author] 26 Aug @ 11:11am 
Dozr, I did so some testing yesterday and Loach's do seem to cause crashes. My assumption is that, they just arent ready for arena mode yet. Watcher DLC has yet to add creatures to arena mode because I'm assuming they are probably a bit buggy when it comes to that stuff!

For me, i threw a spear into a Loach and when i pulled it out using my mouse, the game "froze" but I wasnt able to reset the arena by just going back to the main menu.
dozr 26 Aug @ 10:24am 
might just be because of mods
ZombieMan101  [author] 25 Aug @ 5:17pm 
I cant seem to recreate this problem, are you able to send me your exception log into the discord or to a pastebin and send it here? Thanks!
dozr 25 Aug @ 10:48am 
ta_hole crashs if loachs fall in the ta_hole
ZombieMan101  [author] 18 Aug @ 8:00pm 
in da plans
felix.oakley 16 Aug @ 10:06pm 
just an idea : ta wormgrass
ZombieMan101  [author] 16 Aug @ 8:43pm 
Rain world level editor tile
scug2 16 Aug @ 3:42pm 
wait what measurement is it in ta measurement
Lukisito123 25 Jul @ 6:39pm 
I saw this, and i think : People Playground
GEEzuZ 5 Jul @ 1:03pm 
FOUND IT THANK U
ZombieMan101  [author] 4 Jul @ 1:43am 
Once you enable it in your remix menu, it should show up in your arenas section of rainworld! Each one has the acronym "TA" so if you scroll through they should all be next to each other
GEEzuZ 3 Jul @ 11:38pm 
hi im new to this mod but does anyone know how to play this mod i cant find anything in game
suvaquiz101 15 Jun @ 11:21am 
A name for the region that I thought of is "Future planning" It connects to shaded and the leg. In the saint it should be mostly filled with death pits and parts of underhang and the leg scattered around the area. Anything can spawn here and with a pearl colored like asphalt (#080403) for INV it's called "TA-Region"
농사꾼 18 May @ 7:04am 
World.ActivateRoom (AbstractRoom abstractRoom) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
World.ActivateRoom (System.Int32 room) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RainWorldGame..ctor (ProcessManager manager) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::PostSwitchMainProcess>(ProcessManager,ProcessManager/ProcessID)
ProcessManager.Update (System.Single deltaTime) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RainWorld.Update () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
농사꾼 18 May @ 7:04am 
NullReferenceException: Object reference not set to an instance of an object
Room.Loaded () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Room.LoadFromDataString (System.String[] lines) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RoomPreparer..ctor (Room room, System.Boolean loadAiHeatMaps, System.Boolean falseBake, System.Boolean shortcutsOnly) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
AbstractRoom.RealizeRoom (World world, RainWorldGame game) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
농사꾼 18 May @ 7:04am 
Hello!
Every time I enter any testing area map in arena, the game just freezing. Is there any advise for this? other official maps are working fine.

Here's a exception log about this, but I don't understand a single word in here.
ZombieMan101  [author] 6 May @ 7:16pm 
Yeah, I plan to release some more arenas soon but iv been super busy. Plans are

- A few new arenas and changes to arenas in current testing arenas
- Make arenas for watcher things
- Make arenas for Downpour things
StormTheCat 6 May @ 7:04pm 
ah, so its being reworked?
ZombieMan101  [author] 6 May @ 4:18pm 
Yes, you can install the legacy steam version if you would like to use it again before i get a chance to reimplement it!
StormTheCat 5 May @ 10:54pm 
was worm grass arena removed?
grubchucker 29 Apr @ 12:39pm 
ohh! take ur time
ZombieMan101  [author] 28 Apr @ 4:45pm 
I will be making some for watcher (eventually^tm) I'm going thru a really big move soon though so it may take a moment! (NC to CA)
grubchucker 28 Apr @ 1:44pm 
would love to see some more.

mabye something like "TA-sand" "TA-Locust" "TA-thunder"
ZombieMan101  [author] 24 Apr @ 7:30pm 
thats awesome
modthesillyguy 14 Apr @ 7:45pm 
i put a scavenger in with a bunch of pups, it died and idk why, either it suffocated or panicked to death.
citopilot 13 Apr @ 4:42pm 
What is the file location for the arenas?
AxoTheAxolotl 8 Apr @ 1:15pm 
just had an arena idea after doing some creature testing and realizing it would be pretty useful
an arena with a generally wide open area, but along the edges there are boxes which you can put creatures in. kinda like the already existing arena with the boxes for creature storage, but that ones boxes are too small to really fit more than two/three creatures
thatd be very coolio :]
ZombieMan101  [author] 7 Apr @ 2:14pm 
it should!
Persian Piggle 7 Apr @ 1:38pm 
Does this still work post watcher update?
Gladiator Scout 4 Apr @ 2:27pm 
Wait nvm i'm stupid
Gladiator Scout 4 Apr @ 4:22am 
For some reason it doesn't work on the previous version (in betas)
ZombieMan101  [author] 3 Apr @ 4:49pm 
lol nah your ok! Iv already seen most of that. Ill def add some arenas for Watcher! Originally I wasnt planning on adding anything because I thought watcher was gonna be sorta like downpour (in the sense that there isnt much that i could add to testing arenas) but watcher is WAYYY bigger than i expected
MulticolorChaos 3 Apr @ 3:45pm 
WHOOPS, sorry if I gave you any spoilers LOL-
If it IS a possibility, I'd definitely love to see a few Watcher themed arenas added to the mod! It'd make testing with the new creatures a lot more fun :D (specifically some of the creatures that have behavior involving the new sand terrain)
ZombieMan101  [author] 3 Apr @ 1:56pm 
probably..... i havent finished the dlc tho lol!
MulticolorChaos 2 Apr @ 10:24pm 
Is it possible to create arenas featuring stuff from the new DLC? Like the frigid water and wind from Aether, the Locust and mudpits from Badlands, etc—Or is there coding limitations to putting stuff like that in arenas?
ZombieMan101  [author] 30 Mar @ 11:59am 
You can still use the archived arenas! I plan to re-add some more arenas eventually but iv been busy
allencovington 30 Mar @ 6:57am 
dang the worm grass arena was removed
ZombieMan101  [author] 22 Feb @ 9:37pm 
oh lol
Grunt with a gun 22 Feb @ 9:26pm 
Mb i didn't enable the mod... :steamfacepalm:
ZombieMan101  [author] 22 Feb @ 9:22pm 
LavaBurst6, could you add me OR join the discord linked and send me your exception log