Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Mineable Sundiver Megaroids
13 Comments
lechkingofdead 17 Aug @ 2:42am 
i did not know thus why i ask. think you kindly for the answers. aside from getting the game being lightly angry. i have not seen much with my creative testings.
SirCampalot  [author] 17 Aug @ 12:59am 
@lechkingofdead: In this game, any mods that make changes to system generation will only do so in systems that haven't been generated yet (so unvisited systems).
lechkingofdead 16 Aug @ 9:34pm 
as i have a feeling it dont retroactivly ad were i have been.
lechkingofdead 16 Aug @ 9:34pm 
then would it be in ungenerated systems or just what ever systems i was not in.
SirCampalot  [author] 16 Aug @ 2:02pm 
@lechkingofdead: Yes, it will work even if you add it mid-game.
lechkingofdead 16 Aug @ 1:47pm 
question if ya still linger will this work adding mid save *no mod prevously on that save
lechkingofdead 3 Aug @ 9:40pm 
in creative testing this work fine unlike some mods with the new update. after testing for the shits and giggles i did make a semi reliable ship. this DOES include the fact stars do THEMAL damage now. still cant be unsheilded BUT you can to some degree resist with the new amped small shields. just got to use in exstended form. at lest on top of a large one.
SirCampalot  [author] 1 Jul, 2024 @ 12:15pm 
Version 1.1.0 will support Cosmoteer version 0.26.2 from now on. Previous versions will no longer work due to changes in how asteroids are spawned.
SirCampalot  [author] 30 Jun, 2023 @ 12:17am 
@Thundercraft:
Mineable Megaroids and the MM Compatibility Patch do not affect the sundamage zone in any way.

The reason for this is that, at the time of me working on Mineable Megaroids, I had never heard of a sundiver before (we kinda didn't know yet how we were supposed to even get to thesee asteroids).

Also I didn't sundive myself, so I didn't create this mod until much later. Having said that, I think it would actually be a good idea to create an Extended Tech Tree Mod version of this mod.

Using this mod will net you a lot more of all the default asteroids, but these asteroids will not contain any silver nor any letalium.

ANyway, I think creating an ETTM version of this mod is actually a good idea!
Thundercraft 29 Jun, 2023 @ 9:19pm 
I see that this is a stand-alone mod. Does this mod overlap at all with the 'Mineable Megaroids' mod or the 'Mineable Megaroids (silver & letalium) - Extended Tech Tree Compatibility Patch' mod?

I'm just wondering if the other two mods I mentioned already affect the (mostly empty) asteroids that are within the sundamage area?
SirCampalot  [author] 28 Jun, 2023 @ 8:50am 
Version 1.0.1 updates the supported Cosmoteer version, to get rid of the "incompatible mod" message.
No other changes were made.
SirCampalot  [author] 20 Feb, 2023 @ 12:16pm 
@jaydeng1000:
In unmodded, yes

Yes, you have to pull it out before you mine it

Thank you
<NULL> 20 Feb, 2023 @ 10:01am 
"Expensive specialist equipment" = blue pull and push beam go brrrrr

then You can just park a mining ship next to these asteroids and start mining

still cool mod tho