Sid Meier's Civilization VI

Sid Meier's Civilization VI

Plant and Breed
92 Comments
InfoManiac 4 Jul @ 11:15am 
for those who would like to breed things from resourceful 2 that require the "sawmill", you an edit the mod folder from resourceful2 and remove the sawmill altogether. It reverts to those resources using lumber mills and you an collect! LMK if instructions are required.
InfoManiac 24 Apr @ 6:46am 
not breeding things that require "sawmill" from resourceful 2
HighRider101 31 Mar @ 3:57pm 
Late game when I plant stuff it is not affected by city state bonuses idk why
Colimire 25 Feb @ 2:21am 
非常有创意的玩法,可惜AI完全不会玩
1454935198 1 Feb @ 7:14am 
让城市之光city light的乡镇更为优秀。海洋资源养殖到整个水域。
也让放置区域更为省心。
痛点:
“开始改良”应该要显示一下回合数。
基础耗时太长了,因为你得找一个可以种植资源的地方,然后不能被野蛮人劫掠。
Mira 20 Dec, 2024 @ 3:21am 
This dosnt seem to be working
Gao~ 31 Jul, 2024 @ 6:37pm 
AI可以执行这些建造者命令吗?
Justin 22 Jun, 2024 @ 1:39pm 
could proably use an update but thanks for uploading
才媛拔擢の紫阳花 22 Jun, 2024 @ 12:34am 
能删了农业区只从改良获得种子吗
3342158673 1 Jun, 2024 @ 7:56pm 
大佬,多少回合可以加一个种子?
imiami 11 May, 2024 @ 11:09pm 
And a couple more points. Since the AI ​​does not use all the capabilities of this mod, then maybe it makes sense to completely prohibit it from building the Agriculture Zone? Because in almost every AI city captured ​​there is a AZ, taking away a sometimes much-needed territory cell. Moreover, it is impossible to remove it even with the use of mods (at least with the help of Removable Districts). And the second point. Is it possible to somehow remove currently unavailable projects from the list (instead of deactivating them). And ideally, sort them alphabetically (or at least by resource type).
imiami 11 May, 2024 @ 6:03am 
What do the parameters "IsPlant" and "IsBreed" in the PlantAndBreed_Core.sql file mean? And what do they influence?
👑Z4NB0 DUCK3T5👑 10 May, 2024 @ 5:00pm 
Please add Cannabis and Hemp to resources <3
C1sen  [author] 22 Apr, 2024 @ 5:03am 
@rsefa13579 Thank you very much for translation.
rsefa13579 20 Apr, 2024 @ 6:52am 
I translated your mod into Korean. Is it okay to share the translated mod in the Korean community? The source will be addressed to your Steam workshop, of course
MCAra 14 Mar, 2024 @ 1:23am 
Great mod! However, I've a problem: some resources in Resourceful2 don't accumulate like bamboo. It seems that if a resource needs a lumbermill, it doesn't accumulate. A similar problem is Sukritact's Oceans but with some water resource like abalone
澀草莓🍓 15 Jan, 2024 @ 4:24am 
最下面的那种资源会被此mod遮挡,导致无法将其播种或繁殖。
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2182724480
GraSparv 6 Jan, 2024 @ 4:42am 
Used this mod a few games now, and its been loads of fun, but i think that planting things should cost builders a charge
arng_ky 6 Nov, 2023 @ 3:29am 
not sure is it overwrite the originals resource like uranium ,oil ,coal etc. ? i feel like when i use it there less strategic resource in my home land?
i bad at game 29 Oct, 2023 @ 5:45pm 
Absolutely amazing mod!

Would it be possible to make a mod to plant features like Marsh?
Zach安 25 Oct, 2023 @ 3:15am 
太棒了,有些城的奢侈只有一种,建不了企业公司,有这个可以手动生成奢侈形成公司了
InfoManiac 17 Oct, 2023 @ 4:21am 
my new planted resources arent receiving benefits from cross breed project unless i reload.
PhantomJ_M 2 Jul, 2023 @ 6:01am 
纳西妲怎么建造2座种植园?:ATRI_wow:
Иван-чайный гриб 30 Jun, 2023 @ 12:50pm 
2d building sprites (in strategic view) for the new district are placed on top of each other instead of being replaced with newer ones. Is it a mod bug or something on my end?
Erik. 27 May, 2023 @ 2:22am 
I like this mod a lot, and I have a suggestion for adding mineral resources.
Placing mineral resources anywhere like plants and animal resources is weird because you cannot 'breed' minerals.
is it possible to add a requirement for mine/quarry resources to have an adjacent resource with improvement? It would be like digging a new deep mineral tunnel going out from the existing mine which goes under the adjacent tile.
You could plant diamond only next to an existing diamond mine. Maybe put the projects for them in the industrial zone because it is industry.

Thanks for this mod.
早乙女らんま 6 May, 2023 @ 10:55pm 
有考慮用官方的美術資源來讓農業區更有農業區的感覺嗎?當前的社區美術資源看上去有點沒那味
C1sen  [author] 15 Apr, 2023 @ 2:16am 
@star_emc2. It is feasible, you can add a mineral resource in the same way as adding a plant or animal resource.
@HighRider101. Thanks for support.
@JohnLeGreat. Thanks, but art asset is quite difficult for me now.
@Jesse. The AI can build agriculture zone, but cannot plant resource.
C1sen  [author] 15 Apr, 2023 @ 2:11am 
2023.4.15 修复了一个问题,该问题曾经导致新种植的资源不能正确受到加成,例如:新种植的小麦不能立即受到水磨的+1粮食。现在,城市三环以内的资源将会正确受到加成。
Fix a bug that once led to a newly added resource failing to receive existed bonus, for example, a newly plant wheat does not receive +1 food from water mill immediately. Now, a newly added resource within 3 tiles to city center shall receive bonus correctly.
J 5 Apr, 2023 @ 1:34pm 
does the AI make use of this?
JohnLeGreat 5 Apr, 2023 @ 1:08pm 
Its a really good mod .. really wished I knew how to make custom assets though would like to have a custom build for the agricultural zone 😄 otherwise, its rrally gooddd
HighRider101 22 Mar, 2023 @ 8:24am 
Fantastic mod! Works really well and I love that its not just "given" to you. Also awesome is that it doesn't take a builder charge to plant, that way your not grinding a million builders, or in the cultivate mod hundreds of farmers and gardeners. Good job recommended. Wish this was even a tool in the base game.
star_emc2 12 Mar, 2023 @ 7:06am 
how hard would it be to add "prospecting" for stone/metal/gems? could be useful for cities in snow
Blechwalze 9 Mar, 2023 @ 8:40pm 
i have a Suggestion sometime the Map generator is awful and don't plant Luxury/Ressource that you like on the Map, Import Seed/Offspring Project it need a Harbor and Agriculture Zone cost Production like a Wunder and need 2000 gold, but it don't need Seed/Offspirngs to work.
C1sen  [author] 1 Mar, 2023 @ 8:26pm 
@Blechwalze. Thanks for debug. Gonna fix it in next update.
@Junky. Thanks for translation. I have linked the translation.
Junky 1 Mar, 2023 @ 11:34am 
This mod was translated into German language. You can find the Translation Mod Pack here:
Deutsche Übersetzung für Civilization VI Mods
@C1sen: It is highly appreciated if you could link the translation into your mod description here on steam. Thanks very much for your work.
Blechwalze 28 Feb, 2023 @ 11:50pm 
This Time a Fund a Bug When you Placement a City of a Ressource or Luxury you don't get any Seed or Offspings for this Ressource/Luxury when you not have a Other.
C1sen  [author] 26 Feb, 2023 @ 3:56pm 
@stiblara. Thanks for support. Hope you enjoy it.
stiblara 26 Feb, 2023 @ 10:56am 
This is a very good mode! Thank you for your work!
C1sen  [author] 26 Feb, 2023 @ 7:58am 
@Junky. Thanks for finding the mistake, and thanks for translation into German!
Junky 26 Feb, 2023 @ 6:59am 
Hey C1sen,
found a little small typo:
LOC_PLANTANDBREED_630E123F_OWNED_REQUIRED is named Owned / Reqiured but it should be Owned / Required (iu -> ui)

By the way. I am translating your mod into german language.
After I'm finished it will be part of the german Translation Mod Pack (where hundreds of Mods were translated) German Translations for Civilization VI Mods . I will inform you afterwards.
Blechwalze 26 Feb, 2023 @ 3:46am 
Rly Imbalace? i downt think but is you mod, i think is not more Imbalace as other mods.
C1sen  [author] 26 Feb, 2023 @ 3:33am 
@Blechwalze. It is not a bug, but an update. Giving new resources is too imbalance so I revised it.
Blechwalze 25 Feb, 2023 @ 10:54pm 
this perhaps a related the Hybrid Projekts give all same Bonis 2 gold und 2 faith not more double.
Blechwalze 25 Feb, 2023 @ 10:29pm 
New Bug Projekts in Distrikt Requier so 1 seed oder Offsprings of Ressource to work you kann not more New Resources Placement. Pls fix
C1sen  [author] 23 Feb, 2023 @ 5:08pm 
@Blechwalze. Thanks for finding a solution for monopoly mode.
Blechwalze 23 Feb, 2023 @ 4:21pm 
For Monopole you must Plant a Luxury then Save Game and Load Game and resources Counter Reset, plant 1 New Luxury then Save and Load and after a Turn you have Monopole on this luxury. (sry for my Bad Englisch)
灰原哀的B是小学生的B 21 Feb, 2023 @ 4:13am 
谢谢回复!
C1sen  [author] 20 Feb, 2023 @ 9:41pm 
@和平塞我皮炎里. 感谢支持!您所说的问题,是因为游戏有一个bug——新建立的资源无法及时更新资源判定,导致无法享受到加成。作为mod作者,没有办法去修复这个bug。但目前已知一些方法可以绕过这个问题:1. 存档后读档,2. 在城市间切换这个地块。
灰原哀的B是小学生的B 20 Feb, 2023 @ 8:25am 
非常棒的mod!不过和别的mod的写法好像不太一样,比如赫萝mod,可以让小麦加一金币加一信仰,但您的mod种植的小麦,并没有这个效果,所以我的领地里就有天然小麦和种植的小麦,加成不同,不知具体是如何实现的。
神羅大帝 18 Feb, 2023 @ 2:48am 
这个MOD好,直接把CME给变成游戏功能了,从此再不怕烂地