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Rapporter et oversættelsesproblem
You can disable other mods to verify that is incompatible with some other mod. And the `exceptionLog` logs code errors. It should tell what exactly went wrong.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2928752589/601910715108160363/
Try v3.1.4 (unsubscribe and subscribe again). Technically, you still need to overlay stuff. But since you overlay the room texture with itself, you don't need to create anything new or manage the dimensions. This works for gameplay but the visuals are not as nice.
because honestly i would take warped and stretched textures over nothing at all
at least make this an option instead of just doing something without the player's knowledge, this is kinda of one of the biggest mods in the game and has been used by multiple new players(trough co-op and such
Context:
I can use the normal room texture instead of the ripple texture. Then you should only get some distortion instead of full black. I can post a screenshot for comparison afterwards.
The version check number is set to v1.10. Otherwise, the game highlights the mod in the REMIX menu as (potentially) outdated for every tiny game update.
If you need the old versions for Rain World v1.5 or v1.9 then you can take a look at the section OLDER VERSIONS.
You can try to disable other mods and see if other mods contribute to the lags.
You can also send logs (see the section BUG REPORTS). I can check if I get lags in these regions later today.
(The memory leaks I experienced myself and couldn't pinpoint them. It is hard to know from the outside what Unity does under the hood.)
im not sure how the ram leakage of it is
but just raw performance it does lag sometimes to load rooms but its not a big issue for my computer
as i said the biggest problem with rain world mods in general is ram leaks which on 1.9 and below would eventually crash but nowadays with the 1.10 update just allows your game to progressively slow down to almost 30 seconds cycle end loads
that comment was not anything important i was just sleep deprived and said some random shit for no reason
Getting to know the situations helps to get better ideas and understanding.
Context:
The just-in-time merging is heavier on the GPU. But outside of using the GPU to copy texture while loading the room (increasing the load times), it should be the same afterwards.
I cache the room textures. Then you don't need to load them from disk that often. But who knows, maybe there are some bugs. You would notice when moving from large rooms to small rooms and back. But again, this would be during room transitions rather than during gameplay.
altough with the crashes gone its really evident just how slow the game gets over time now
this mod was originally my most ram leaking mod but due to the updates and me getting more mods it has left that podium