Garry's Mod

Garry's Mod

[VJ] Killzone 2 SNPCs
79 Comments
IL.ANDRW𒉭 8 Sep @ 9:24am 
can you make a remaster, and if you can make a helmet fall off from NPC head when yo make a headshot (in killzone 2 there is this detail) plz and tk
Noahkinkin 26 Jul @ 11:15am 
I hope someone one day makes a Killzone 2 ARC9 gun pack
John the Tester 20 Jul @ 4:02am 
nice
⚔️ Soldado BURLON ⚔ 7 Jul @ 8:07pm 
plix vj npc killzone 3
Kalcica 28 Jun @ 5:38pm 
add the killzone liberation ISA marines please
B-Man 30 Apr @ 7:43pm 
Peak Addon :steamthumbsup::physgun:
Helghast Loyalist  [author] 21 Apr @ 9:42am 
Haha, I'm happy you guys like the new update! To go along with it, I have just released a quick patch:

-Fixed the M194 Fragmentation Grenade's beeping sound not looping after the VJ Base Revamp released.
-Made the spawn category icon for the KZ2 SNPCs transparent to better match most other icons for VJ Base SNPCs (Also because it just looks a lot better.
-Fixed a couple voice lines for the Helghast Advanced Assault Trooper not playing at the correct times (e.g: some combat dialogue were accidentally used as man down voice lines).
OverlordMGC 20 Apr @ 4:45am 
Just read the changelog and it sounds like heaven.
soggy car 20 Apr @ 12:56am 
@RED EPSILON u r our hero
soggy car 20 Apr @ 12:56am 
HELL YEAHH:steamthis::steamthis:
Helghast Loyalist  [author] 19 Apr @ 6:17pm 
-Fixed and improved the tactical roll animations for the Shock Troopers. On top of that, a sound effect now plays when they hit the ground during their roll animations.
-All infantry in this mod now use L4D animations that much better resemble the Killzone 2 animations, improving the Killzone aesthetic of this mod as a result. These animations are still based on playermodel animations, so the SNPCs still have the unique features that infantry with PM anims have (e.g: death animations, unique animations for specific weapons, and the ability to throw grenades while moving).

I'd also like to mention that I've gained some resources to make some new SNPCs for this mod, and so more SNPCs are going to be added in the next update! Expect said update to release sometime this year or so.
Helghast Loyalist  [author] 19 Apr @ 6:16pm 
A new update has been released!

-Revamped various code in this mod to work with the latest version of VJ Base
-Greatly improved the ragdolls for all infantry in this mod. Special thanks to RED EPSILON for help with this!
-Helghast Support Troopers and ISA Rocketeers now fire rockets at where their target is heading, rather than where their target is currently located.
-Improved the functionality of Radec's cloaking ability.
-All weapons in this mod can now be given to other VJ Base SNPCs via the weapon overdrive menu! Do note however that the STA-11 is used differently by other SNPCs than the Shock Troopers for balancing reasons.
RED EPSILON 17 Apr @ 5:58pm 
@Helghast Loyalist , I sent you a friend request
RED EPSILON 17 Apr @ 5:57pm 
ok
Helghast Loyalist  [author] 17 Apr @ 3:10pm 
@RED EPSILON
May I ask to see your edits of their QC files? I just gained access to the OG model sources from Ninya and I'm trying to edit them now. Feel free to add me if you'd like to show me them through Steam chat
RED EPSILON 12 Apr @ 5:42pm 
@Helghast Loyalist , cool, i actually made basic npcs with the models from ninya and got zero problems, also i edited the qc for the ragdoll limitations, it all depends on the skeletons, if i remember your addon has ninya alongside other ones
Helghast Loyalist  [author] 12 Apr @ 5:17pm 
@RED EPSILON
Yo, that actually sounds like a good idea! Apologies for the late reply. This mod is going to get updated once the new VJ Base update comes out. I could probably ask Ninya for the original model sources for the Helghast models so I could edit their QC file since decompiling them could have a chance of corrupting their models. If I'm able to get a hold of them, I'll try out your proposed fix and let you know how it goes
soggy car 30 Mar @ 5:16am 
W Red Epsilon!!
RED EPSILON 29 Mar @ 10:14am 
in crowbar in the hl model viewer
RED EPSILON 29 Mar @ 10:14am 
you can copy and paste that info from a citizen model, but sometimes models has extra bones and physics mesh to match those, you can try that
RED EPSILON 29 Mar @ 10:12am 
hi helghast, if you want to improve the ragdoll physics you need to decompile each model and edit all the qc text below the part that add the "physics.smd", all that data that has info about the x,y and z axis, those are maxed out to improve the posing capabilities, if you want to have like citizen ones you need to copy that info for that model or try and error on crowbar in the physics section
Bowser 21 Jan @ 4:15pm 
Glory For The Helghast!
allejamene091807 19 Jan @ 8:21pm 
Where do I find the NPC weapon options and what are their NPC swep names on the NPC weapon option? I couldn’t find the Killzone NPC sweps for my Non-KZ NPCs to use. Gun sounds are perfect
soggy car 7 Jan @ 5:53am 
did you find the way how to make the physics of the dead bodies a better quality?
OverlordMGC 17 Oct, 2024 @ 10:00am 
@Helghast Loyalist

In regards to the Commando having the Killzone 3 model as a placeholder. I was wondering if you could make it an option to choose between skins when you change it since I prefer the Killzone 3 model over the Killzone 2 one.

Of course it's in the end your decision and I won't unsubscribe the mod over one model.
Helghast Loyalist  [author] 15 Sep, 2024 @ 5:56pm 
@Slime_Dawg_56
Potentially yes, but unfortunately I do not know how at the moment. Once I can find away to improve their physics though, I will of course update the mod.

@ducky momo123
You either have an addon that's breaking VJ Base AI, or you are using the SNPCs on a map that has no AI Nodes. It is always recommended to play on maps that have AI Nodes when you want to use SNPCs because AI Nodes allow them to move around the map. However, the INPC mod is heavily outdated from what I remember so that might be breaking VJ Base AI, so I would suggest unsubbing that mod if that's indeed what's happening.
ducky momo123 15 Sep, 2024 @ 5:21pm 
The npcs don't move at all they just stand and shoot and that's it is there a addon I could used to make them move

I already used the Inpcs & xdshot's addons and it didn't work so if it's a bug could you fix it if not do you recommend other addons so the npcs don't just stand and shoot but move at the same time?
I will appreciate it
Slime_Dawg_56 28 Aug, 2024 @ 3:04pm 
any way to make the physics of the dead bodies a better quality?
Tigerai_TTV 28 Aug, 2024 @ 6:40am 
@Helghast Loyalist

Sorry for the delay, I was in vacation !
After further testing, I discovered that the issue was coming from Ryuunosuke's addons, for unknown reasons, NPCs don't seem to fire on his vehicles.
My project is mainly centered around a military server that would use your NPCs as hostiles for one of the faction, though I might do other things with them

Anyway, it's really a great addon and I like it a lot ! Do you plan on making more updates ? Or perhaps, other NPCs on VJ Base ?
Helghast Loyalist  [author] 31 Jul, 2024 @ 10:32am 
@OverlordMGC
Thanks mate! Glory to the Helghast!
OverlordMGC 31 Jul, 2024 @ 10:28am 
Happy to see that this mod got a nice update. Glory to the Helghast!
Helghast Loyalist  [author] 31 Jul, 2024 @ 10:18am 
@Tigerai_ TTV
Hi Tigerai_ TTV, I'm really happy to hear you enjoy the mod. I personally haven't encountered any issues when using the SNPCs with LVS, but I can take a second look at that when I have the time. For now though, I would suggest checking to see if any addon conflictions is causing that or making sure none of your Gmod files are corrupted by verifying the integrity of Gmod's files via Steam settings for the game. Also, I'm really interested in hearing about what you're planning with this mod, feel free to share that here if you'd like!
Helghast Loyalist  [author] 31 Jul, 2024 @ 10:16am 
@Tigerai_ TTV
Hi Tigerai_ TTV, I'm really happy to hear you enjoy the mod. I personally haven't encountered any issues when using the SNPCs while using LVS, but I can take a second look at that when I have the time. For now though, I would suggest checking to see if any addon conflictions is causing that or making sure none of your Gmod files are corrupted by verifying the integrity of Gmod's files via Steam settings for the game. Also, I'm really interested in hearing what you're planning with this mod, feel free to share that here if you'd like!
Helghast Loyalist  [author] 31 Jul, 2024 @ 10:11am 
A new update has been released!

-All SNPC and weapon models in this mod are now pre-cached to reduce lag when spawning them in-game for the first time.
-Put the code that gives the SNPCs unique animations for specific weapons in a more appropriate function, making it work better as a result.
-Added a few more voice lines for the Helghast Commando.
-in case anyone using this mod would prefer this, I have added an option in the settings that allows you to disable death animations for all SNPCs except for Radec.
Tigerai_TTV 6 Jul, 2024 @ 1:39am 
This mod is excellent, could you perhaps look into a way to make it compatible with LVS though ? For unknown reason, the NPCs seems to ignore you if you are in a LVS vehicles, which is quite problematic for what I am planning. Thanks for reading this post and either way, keep up the good work :steamthumbsup:
OverlordMGC 17 Apr, 2024 @ 1:11pm 
The most decent Killzone SNPC pack I have seen so far. I hope that someday you decide to expand it further.
Orion 23 Feb, 2024 @ 7:43pm 
Fun. Alright, thanks.
Helghast Loyalist  [author] 23 Feb, 2024 @ 7:02pm 
@ԾՐɿԾՌ
You either have a conflicting addon or some files in your Gmod directory are corrupted. First try disabling all but this mod and VJ Base to see if that still happens. If that ends up being the case, try verifying the integrity of Gmod's files via steam properties and then see if the issues still occur.
Orion 23 Feb, 2024 @ 3:41pm 
The only one who doesn't miss are the rocketeers.
Orion 23 Feb, 2024 @ 3:35pm 
It looks like they aim way above your head and always miss, what's up with that?
Freedom 18 Dec, 2023 @ 8:38am 
o i just notice, thanks!
Helghast Loyalist  [author] 17 Dec, 2023 @ 10:43am 
@Freedom
They actually use playermodel animations by default, which were made on top of the Combine Soldier animations. The only animations that are different are the running and idle animations, which I put a link to a mod at the top of the description that changes this. If they're showing up as rebel animations for you, then you may have an addon installed that changes the playermodel animations to that
Freedom 6 Dec, 2023 @ 5:35pm 
happy to read your response, btw, do u have planned to add more animations at the SNPC? they have the Rebels or citizen animations by default ofcourse
Helghast Loyalist  [author] 28 Nov, 2023 @ 11:02pm 
@Freedom
Hmm, that could be neat. Although I think you can already create squads yourself using the SNPC Spawner tool, I might end up adding some pre-created squads to the mod as well. Happy to hear you enjoy the mod as well mate!

@Rutas_Vadec
As far as I know, the Helghast helmet has never been ported to Gmod as a separate model, which is why that feature is unfortunately absent in this mod. If I can manage to separate it from the Helghast Assault Trooper's model if possible however, I will definitely add that feature to the mod.

@Haze Ps3 #1 fan
Trust me mate, although it might awhile, I'm most likely gonna be working on Haze SNPCs after I finish my next SNPC mod.
Helghast Loyalist  [author] 28 Nov, 2023 @ 10:58pm 
Before I reply to some of your comments, I also wanted to mention that I added a note to the description stating that I do recommend using xdshot's Combine Passive Hold mod along side this one but it isn't necessary for the mod to function, so feel free to decide whether or not you'd like to use it yourself.

@Deathtrooper42
Happy to hear you enjoy the mod so much man, that means a lot! I'd love to add both the Heavy and ARC Troopers to this mod, but unfortunately it seems their models were never ripped or ported to Gmod, so I can't add them for the time being. Nevertheless though, I can say that I will definitely add them to the mod once their models are ported to Gmod. I've added the ARC Trooper to the planned updates section as well. P.S: That static filter you put on top of your Helghast profile picture actually looks badass.
Helghast Loyalist  [author] 28 Nov, 2023 @ 10:32pm 
A new update has been released!

-Added the Helghast Elite Shock Trooper.
-Improved the AI of the Helghast Drone: It no longer needs to be very close to you to move around more freely.
-The hover sound for the drone now loops better.
-Fixed the physics for most weapons in this mod. A few of them unfortunately still have physics bugs due to them having to be recompiled for this mod, but most of them are now fixed.
-Improved the code for Radec's cloaking device so now it generally works better.
-Improved the firing sound effects for the VC32 and ISA Sniper Rifles when they are heard from a distance.
Freedom 22 Nov, 2023 @ 11:26am 
my friend, are you planning on add some squad styled snpc in this amazing mod? like an assault squad conformed by: 1 shock trooper, rocketeer, normal soldier and 1 sniper? i think it could be cool af :steamhappy:
Deathtrooper42 13 Nov, 2023 @ 7:01pm 
If you ever can add the Heavy Trooper, if possible pls add the arc trooper as well, would love to see that as another enemy. And if the heavy and arc troopers arent possible thats understandable, just the mod as of now is awesome.
Much Love man keep it up :steamthumbsup:
sir 19 Jun, 2023 @ 3:58pm 
Do haze next