Total War: WARHAMMER III

Total War: WARHAMMER III

Mod Configuration Tool - v0.9 Beta
930 Comments
ZhangJao 9 Sep @ 9:32am 
I'm testing with only Mixer unlocker + Mod configuration tool and this one, and my lords are withou any movement stance to be changed, I can't see the yellow bar anymore.
NESecretWeapon 9 Sep @ 12:49am 
@romar2008 - Mixu's Unlocker Mixer does that since the Unlocker has its own "Minor Faction Potential" mechanic
LordHotspur 7 Sep @ 4:06pm 
n.pedrazalis it still works just because its outdated doesn't necessarily mean its broken.
n.pedrazalis 4 Sep @ 12:27pm 
Hello the mod is outated in my mod manager uptate please
Dragon32 4 Sep @ 11:07am 
@romar2008
What those options say and do are set by the mods you have installed that use this framework not the framework itself.

One of the mods you use has updated and altered that text.
romar2008 4 Sep @ 8:52am 
When I selected a campaign I saw the option "Minor Faction Potential" but now it says "Minor Faction Potential (Deprecated)" - hint - This mod uses the mod customization tools. Works with or without this mod. Am I the only one with this?
CAPSOFF 3 Sep @ 8:38am 
Oh my God, I'm sorry :steamfacepalm:
Dragon32 3 Sep @ 8:03am 
@CAPSOFF
No, it doesn't. That's CBFM
CAPSOFF 2 Sep @ 10:19pm 
Crash report points to your mod :steamsad:
Nekatau 2 Sep @ 3:01pm 
Can you tell me where I could download the new EditSF???? because 1.2.7 does not open new saves after updating the patch
Dragon32 31 Aug @ 11:32am 
@ℛαɪℵℬℴᙎ𝖜ω-
Try with just this mod enabled.
ℛαɪℵℬℴᙎ𝖜ω- 31 Aug @ 8:52am 
think it needs update again doesnt show up for me
Dragon32 31 Aug @ 2:41am 
@dbohn01
Not something I've ever encountered. Does it happen with just this mod enabled? If so, what are the errors.
dbohn01 30 Aug @ 10:54pm 
When I load the mod, it works, but it loads with a bunch of file path errors?? There's about 11 of them I think? Anyone else mentioned this? Would it help to try to copy and paste those errors here? Thanks so much for maintaining the mod!
Groove Wizard  [author] 28 Aug @ 3:30pm 
Dang Jordan I thought I fixed that. I'll take a look, thanks fam
~ Jordan ~ 28 Aug @ 12:10pm 
Totally insignificant suggestion but; can we change the mod text colour for when we get the window telling us we are the host and can edit settings, the text is black on a dark background and is effectively a black looking box unless you look at it from a certain angle.
Dragon32 23 Aug @ 1:36am 
@V1rtue
Try with just this mod enabled. You'll find the game loads fine. The problem will be with another mod using this mod's functionality.
V1rtue 23 Aug @ 1:00am 
Sorry to bother you, but I found that if you enable this mod, you will not be able to enter the game:steamsad:
V1rtue 23 Aug @ 12:59am 
update pls
Dragon32 22 Aug @ 7:44am 
@jamie_van
Odd. Working fine here. What happens with just this mod? Any chance of putting the exact error message?
jamie_van 21 Aug @ 9:34pm 
Imediately got an error message in game saying this isn't working and that it failed to load.
My Name Is Not Important 19 Aug @ 7:16pm 
update you bastarddd
Kaschperle 18 Aug @ 4:20pm 
Need's a Update for MP as the minor factions don't show up on Immortal Empire Campaign.
update pls
romar2008 16 Aug @ 12:28pm 
The setting has changed in the Immortal Empires campaign settings - Minor fraction potential (deprecated).
*Vanka 15 Aug @ 6:22am 
:steamfacepalm:
Xiivait 12 Aug @ 12:57pm 
@*Vanka
Same for us, there is a desync almost every turn, it worked for us a few months ago too
Dragon32 12 Aug @ 6:41am 
@Raynor
Just this mod and Mixu's Unlocker works for me.
*Vanka 11 Aug @ 11:56pm 
Has anyone successfully played this in a coop campaign again? It used to work like last month, now it just instant (Client left the game) at turn 1.
Darktrooper119 10 Aug @ 7:04pm 
a large swath of mods for total war, rimworld, terraria, hearts of iron... etc. are all slapped with it, allegedly from a single user

valve will likely dismiss it and possibly take action vs the offender for wasting their time.
麽麽茶 10 Aug @ 6:29pm 
WTF, DMCA?
Xiivait 6 Aug @ 10:27am 
I have already played with Mod Configuration and more than 50 mods in multiplayer and there was never a problem but since the last update I noticed in several campaigns (with my friends) that as soon as I activate Mod Configuration with only a few mods then it causes desync almost every turn or every two turns and so I tell the author about it, that's all
Xiivait 6 Aug @ 10:23am 
@2B
Yes, it means that if it worked before, something changed and now it doesn't work anymore, it's as simple as that.
Maybe in the game itself, not necessarily in the mod, this Idk
And so I'm reporting it, I don't need you to tell me to read the description, which I've already read 1000 times btw

You don't even know why the mod doesn't work in multiplayer (technically speaking) "Use in multiplayer at your own risk" could mean that the settings sync might not work, etc.
Not that it's going to cause a desync (with loading) every turn
2B 6 Aug @ 12:50am 
@Xiivait bro,
working before doesnt mean working always
Groove Wizard  [author] 5 Aug @ 4:41pm 
@Cerb - Crashes as a result of an option change are usually due to the mod with the options, not MCT. Like, if you can narrow down that it crashes when you use *any* option, or with other mods than SFO, that might raise a red flag for me to investigate, but it sounds to me like it's a crash from SFO's integration of MCT options. I am also biased because that has happened before (with many other mods), and tends to be the cause of any crash issues. If you can troubleshoot a bit more and narrow anything down, I can try to help
Xiivait 5 Aug @ 4:55am 
@2B bro, ready the very last line
"it worked before" x2
Cerb 4 Aug @ 5:42pm 
Getting so many crashes just trying to change options, virtually every time i change something it crashes. Just using SFO, turning off tabletop caps crashes me 9/10 times, had to disable the mod sadly :(
2B 4 Aug @ 4:21pm 
@Xiivait bro, read the very first line:
DESCRIPTION
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory.
Xiivait 4 Aug @ 5:39am 
When we play with it in MP it desync almost every turn now
worked before
Miner Lover 2 Aug @ 10:07pm 
i only have this and mixus enabled and it still doesnt work, any answers?
Update it bruh
greyknight88 23 Jul @ 3:38pm 
any working mod to start capital at level 4 or 5?
greyknight88 23 Jul @ 3:37pm 
yeah. it si Level 5 Capital (or any level). especially when used con mixu's
Dragon32 23 Jul @ 2:58pm 
@greyknight88
At a guess that's another mod that uses this one's functionality causing the problem then. Try and start a campaign as I did, with just those two mods.
greyknight88 23 Jul @ 2:48pm 
when i play it it crash in the campaign loading. if ai remove it the game start
Dragon32 23 Jul @ 12:16pm 
@greyknight88
When does it cause a crash? I just started a Karl Franz IE campaign with this and Mixu's Unlocker without a problem, and this mod was working as it should.
greyknight88 23 Jul @ 10:45am 
it crash the game. Be a hero an update it please:steamthumbsup:
Random Pug, Soviet Pug 22 Jul @ 2:22pm 
Does this still work?
My Name Is Not Important 20 Jul @ 9:23pm 
lazy ahh modder