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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250900527
Description includes handy load order. :)
Have you checked your load order? I had the same problem just now, but putting the UI overhaul AFTER this mod seems to have fixed the problem
I have the mod as 1 of the last mods in the list and do not use nsc
Am using ui overhaul and dark blue ui remake
Hopefully this MOD will restart the Orbital Science Lab!
(Vanilla Notes: Removed after having their function made redundant, flavor text exists if we ever find a spot for them.)
“轨道科学实验室”无法正常工作,需要“拥有?科技”。经查,系原版科技1/2/3/4级被注释屏蔽。
希望这个MOD能重启“轨道科学实验室”!
(原版注释:在功能被冗余后被移除,直到将来我们重新找到合适的定位。)
是否有计划允许扩展“星环基地”?
They fight and the orbital ring disappears on completion.
I think it's because NSC has orbital ring edits that this mod overrides.
1) A mac only issue
2) Mod compatibility issue
3) This mod as standalone frying the late game
Thus i am posting as a warning to others and seeking a solution to this issue if anyone has had similar issues
There might be better solutions, but this works.
After some more testing it turns out that expanded gestalts: forgotten queens is the culprit here. As soon as I turn that mod off, the starbases work as intended.
No idea how a mod with load order 43 can override stuff from a mod with load order 79, but apparently that can happen
Question is: what can be done about that? Preferably without everyone making their own conflict solving patch with the mod manager.
PS: I should rename myself to Glados now
What I tried:
NSC < SBE2 (this mod) < Starnet for NSC3 < a few UI mods < merger of rules
Result: SBE2 got overridden completely. No extra slots, maybe a few modules got through, since I got 2 different versions of starbase engineers
all < SBE2
Result: Extra slots of this mod are visible, but locked. So still only 2 slots available at starport level.
disabled anything NSC related.
Result: same as before.
disabled merger of rules and UI mods that I usually load late.
Result: same as before.
disabled everything else.
Result: works.
So there is definitely one or more mod(s) that fuck with this mod.
effect every_owned_starbase = { limit = { has_starbase_size = starbase_headquarters } set_starbase_size = starbase_stronghold }
I am not sure what is causing the Headquarters issue, might be the sheer number of slots multiplied by a lot of starbases. Hope that helps.
I'm not sure what happened, maybe a mod conflict.
Everything is fine until I upgrade to Stronghold. I haven't tried Headquarters yet.
I did indeed, thank you for letting me know, I just updated it. It doesn't seem to change anything so I'll release it alongside the next update.
@All the others. I am still working at bug fixes but do not have too much time. I am happy to incorporate any suggestions though. Thank you for your feedback.
I think you have forgotten to remove a closing bracket at the end of the common\ship_sizes\cj_starbases.txt file.
At least Irony Mod Manager reports it as invalid.
There seems to be a bug with this mod and creating orbital rings.
After the construction ship finished building it, the ring disappears.
SHIPS_GRAPHICS_STARBASE_STRONGHOLD_DESC
SHIPS_GRAPHICS_STARBASE_HEADQUARTERS_DESC
I'm aware that some users encounter issues when upgrading starbases. However, I haven't been able to "replicate" this bug, leading me to believe it's not directly related to the mod itself but rather compatibility issues with other mods.
I'm actively addressing compatibility issues, but I can't make any promises. Since I use the mod myself, I'll strive to keep it up to date and bug-free. With various ongoing commitments, major updates may be infrequent.
Feel free to reach out if you have any bug fixes or compatibility patches, ... . I'd be more than happy to incorporate them into the mod and give you credit. As I'm not the original creator, I view this as a communal project and am grateful for all the help I can get.
Thanks once again for all your feedback—I truly appreciate it!