Crusader Kings III

Crusader Kings III

Submod for EK2 - 6th House ART (upd. in progress!)
8 Comments
Jimmywhite  [author] 1 Apr, 2024 @ 6:57am 
@Epox Trial of Vivec mod is obsolete, a little features from there are implemented in New MAA mod with authors permission. This mod just replaces arts like others
Epox 1 Apr, 2024 @ 5:42am 
Hey, is the Trials of Vivec mod still required for this? or is your New MAA mod compatible instead?
Jimmywhite  [author] 22 Mar, 2023 @ 7:28am 
@Syrcanus it is really hard to find enough maormer art, I do not plan to finish them any soon. So yep, you may use altmer pack. As an idea - you may replace manually altmer pictures for levies and knights on those maormer arts you find on the Web with any pic editor.
Syrcanus 21 Mar, 2023 @ 1:36pm 
I'm greatly enjoying the extra bit of aesthetics this mod adds to playing as the 6th House.

Eventually when I'm finished with my current goals I'm going to start my next playthrough as a maormer. Are their plans for a maormer art submod, or should I just use the altmer art instead at that point?
TurtleShroom 17 Mar, 2023 @ 11:39am 
Based, but let's get serious here. Can I make a freaking trunk grow out of my dude's face or not?
Jimmywhite  [author] 10 Feb, 2023 @ 8:20am 
@AVE My mod simply added only late game innovations to unlock ash creatures (well..and Akulakhan) instead of usual MAA, but ia a very lame way. While trial of Vivec allows you do recruit ash creatures after Dagoth Ur is spawned in more lore-friendly and wise way, just give it a chance.
AVE 10 Feb, 2023 @ 8:05am 
Could you make a version which includes your gameplay changes? I believe it was this mod which adds the unmourned culture to the game, and trials of Vivec doesn't have that as one example.
wanderinghobo49 8 Feb, 2023 @ 9:45pm 
Is this how you honor the Sixth House, and the tribe unmourned?