Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Polearms SFO Grimhammer 3 submode (Updated 4.0)
49 kommentarer
WolfgangTheSecond 15 feb @ 18:33 
Could some of these units have charge reflection, and better bonus vs large? I'm imagining mainly the spears would have it: Dwarf Warriors (Spears), Longbeard (Spears), Ironbreaker (Spears). I noticed this in general while playing, but I'm basing the logic of the suggestion on comparing the dwarf warrior spears.

That is to say, aside from the armour (which is not an insignificant difference in balance, but is paid for in some part by movement speed and poor replenishment), the Dwarf Warrios (Spears) have only slightly better stats than the Empire Spearmen (Shields), but lack the charge reflection and have only 5 bonus vs large as opposed to the Spearmen's 15.

For balancing reasons, it might make since to not give this to the Dwarf Warriors (Spears), but I think it would make since to apply some of this logic to the later spear units.

Reposted this from the main mod, since I mistakenly put it there without thinking.
GearCarnage 12 okt, 2024 @ 12:40 
Dont work?
marc.on.pluto514 6 jul, 2024 @ 23:29 
RIP
Fentanyl Felix 23 maj, 2024 @ 9:45 
do you think youll update this for new SFO update?
YanYaku  [skapare] 19 okt, 2023 @ 6:39 
Upd nope, tryng to figure out, why O_O
YanYaku  [skapare] 14 okt, 2023 @ 7:17 
@Winterfeld, the problem seems to have been solved.
Winterfeld 3 okt, 2023 @ 9:10 
Javelin troops dont work for me. The units dont use their missle weapons. I have deleted and reinstalled the necessary mods but it sadly does not work. Works fine in vanila but not in SFO.

THX BTW for this mod. It make Dwarf play so much more enjoyable.
YanYaku  [skapare] 31 aug, 2023 @ 1:47 
Updated
Uncle 27 jun, 2023 @ 7:53 
Packs that contain outdated files that have since been changed in a patch:
Patch 3.0: Vanilla attributes renamed in main_units_tables.

this mod need update
The Black Kaiser 9 jun, 2023 @ 22:04 
The units added by this submod and it's base mod are missing SFO passive abilities i.e. Expert charge defence, disciplined, hide in forest, etc.
Rewasder 5 jun, 2023 @ 10:35 
Hey my man, can you make the chorf version?
vo 16 maj, 2023 @ 10:56 
Unfortunately needs an update with the new sfo update, hope you find the time and thank you !
le_pov 16 mar, 2023 @ 14:31 
@YanYaku no problem, thanks for the mod :)
YanYaku  [skapare] 15 mar, 2023 @ 5:04 
@le_pov thank for feedback! ill take a look
le_pov 13 mar, 2023 @ 11:15 
Hey, couple of issues, just not sure if they belong here or in the main mod:

Hammerers (Polehammer) and both Ironbreakers (Spear and Poleaxe) need 'Disciplined' and 'Immune to Psychology' added in to match up with the standard variants.

All the Warboars have 'Immune to Psychology', but they don't have 'Disciplined', like the infantry Hammerers/Ironbreakers, but with those i just wasn't sure if it was intentional or not, seeing as they are cav.

Really enjoying the mod, but yeah would be even better if all they match up with their Traits and stuff. :)
realmadryt 18 feb, 2023 @ 8:20 
please update
Rangelx97 13 feb, 2023 @ 17:55 
The high tier units don't have caps (if you play with factionwide caps), I am limited to 4
vanilla iron breakers per building of that chain but i can recruit unlimited spear-halbeard
YanYaku  [skapare] 6 feb, 2023 @ 2:45 
@Koala-Mavashi Пару дней как сделал, обнови или переподпишись, если само не обновилось
Koala-Mavashi 5 feb, 2023 @ 4:00 
Слушай, длиннобороды бердыши и копья - можешь сделать найм 2 хода ? Т.к. длиннобороды нанимаются 2 хода и получается читерно весьма, что с топорами 2 хода нанимаются, а юниты из мода 1 ход
YanYaku  [skapare] 3 feb, 2023 @ 7:23 
@Koala-Mavashi @Enuma Elish I added SFO grows buildings - pastures required to recruit goat riders. It seems logical
Koala-Mavashi 3 feb, 2023 @ 1:35 
Да, кстати, ты что-то поменял ? у меня стартовые наездники за Торека тоже можно нанять без пастбищ
Enuma Elish 2 feb, 2023 @ 22:22 
I am able to make goat riders without goat pasture.
YanYaku  [skapare] 31 jan, 2023 @ 11:31 
@The Black Kaiser Ye
The Black Kaiser 31 jan, 2023 @ 11:20 
yeah it was sfo
The Black Kaiser 31 jan, 2023 @ 11:18 
was it SFO?
YanYaku  [skapare] 31 jan, 2023 @ 11:17 
@The Black Kaiser Done
The Black Kaiser 31 jan, 2023 @ 11:16 
maybe i have a mod conflict somewhere, ill try just sfo and this
YanYaku  [skapare] 31 jan, 2023 @ 11:13 
@The Black Kaiser Thanks a lot. I'll make changes. It's strange that it worked for me.
The Black Kaiser 31 jan, 2023 @ 10:27 
Hey guy I had to go into RPFM and manually change the db > main_units_tables > lines 8-12 "" Riders additional building requirements from wh_main_dwf_resource_pastures_1-3 to wh_main_dwf_resource_herds_1-3 to get it to work with sfo. Sfo changed the pastures labeled growth building to herds labeled and I couldn't unlock the building requirement for the dawi riders until I made the change.
YanYaku  [skapare] 31 jan, 2023 @ 7:45 
Это постройка которую можно возвести в регионе с уникальным ресурсом. (Три зеленых листика)
Koala-Mavashi 31 jan, 2023 @ 6:58 
Привет, объясни, пожалуйста, что такое козий выгон ?) я думал, что это альтернатива полям, и вкачал до 2го уровня, но нет. хотя там козел как раз нарисован
YanYaku  [skapare] 31 jan, 2023 @ 1:58 
@Don Juan
Glad to!

@martinhjeppesen
Maybe later, definitely not anytime soon.
Don Juan 30 jan, 2023 @ 9:06 
FUCK YES, THANK YOU!!!
martinhjeppesen 30 jan, 2023 @ 8:39 
Thanks for the submod, are you also consindering making a submod for the dawi thunder mod?
Koala-Mavashi 30 jan, 2023 @ 6:03 
I talk about riders ))
YanYaku  [skapare] 30 jan, 2023 @ 5:46 
@Koala-Mavashi
Warriors 200
Longbeards 200
Ironbreaker 300
exectly same as regular units with axes in SFO
Koala-Mavashi 30 jan, 2023 @ 4:50 
Sorry, can you talk what mass do they have?) I want to compare it with the table you sent
YanYaku  [skapare] 30 jan, 2023 @ 2:56 
@Koala-Mavashi For me, Zharrhammer is a bit of a crazy mod in terms of balance.
@BlackDragon Sorry! I'm just starting to get into submoding and SFO architecture, so I don't plan to get into Radious just yet.
Koala-Mavashi 30 jan, 2023 @ 2:11 
Woooow/. Thaanks ,man) i found mod. that made bigger characteristic. Its Zharrhammer. This is his vision of gameplay) But its fun )) ahah
YanYaku  [skapare] 30 jan, 2023 @ 1:12 
UPD: Derpy`s ironbrakers and hammerers moved to Tier 5 buildings like in SFO
BlackDragon 30 jan, 2023 @ 1:10 
Can you make a version for radious please
Koala-Mavashi 30 jan, 2023 @ 0:13 
Sorry. Sorry, im wrong, I turn on just SFO and really, they have another hp, range. My mistake. I should to find another errror
Koala-Mavashi 29 jan, 2023 @ 23:48 
But its 16.01.2023, look) or i'm not correct
YanYaku  [skapare] 29 jan, 2023 @ 13:02 
@Koala-Mavashi
Hello again. Thanks for the feedback. I double-checked the indicators you are talking about - they do not correspond to reality. Health, mass, and range now match those in SFO. Check if you are using any other mods. Hire SFO stats [twwstats.com]
Koala-Mavashi 29 jan, 2023 @ 11:45 
Hello) Dwarf javelin have 80 range yet vs rangers ( great weapon SFO) - 135., Ironbreakers 22k hp vs 26k hp SFO, longbeards 20k hp vs 22k hp SFO. i think about javelin. Need look in this mod without SFOI (vanilla) and compare with vanilla dwarf crossbow. So we can find out the relation and pick up the stats ( range) in sfo. Bur question with mass is open yet.
★Wiz 29 jan, 2023 @ 3:55 
thanks
YanYaku  [skapare] 29 jan, 2023 @ 0:44 
UPD unit mass and armour adjusted to SFO standards too. Dwarves with javelins now throw them as far as rangers with heavy weapons throw their axes. Please write, maybe it's worth increasing the range a little more? PS sorry for the mistake with the previous version of the mod, this is my first mod and I still make stupid mistakes.