Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Polearms SFO Grimhammer 3 submode (Updated 4.0)
49 comentarii
WolfgangTheSecond 15 febr. la 18:33 
Could some of these units have charge reflection, and better bonus vs large? I'm imagining mainly the spears would have it: Dwarf Warriors (Spears), Longbeard (Spears), Ironbreaker (Spears). I noticed this in general while playing, but I'm basing the logic of the suggestion on comparing the dwarf warrior spears.

That is to say, aside from the armour (which is not an insignificant difference in balance, but is paid for in some part by movement speed and poor replenishment), the Dwarf Warrios (Spears) have only slightly better stats than the Empire Spearmen (Shields), but lack the charge reflection and have only 5 bonus vs large as opposed to the Spearmen's 15.

For balancing reasons, it might make since to not give this to the Dwarf Warriors (Spears), but I think it would make since to apply some of this logic to the later spear units.

Reposted this from the main mod, since I mistakenly put it there without thinking.
GearCarnage 12 oct. 2024 la 12:40 
Dont work?
marc.on.pluto514 6 iul. 2024 la 23:29 
RIP
Fentanyl Felix 23 mai 2024 la 9:45 
do you think youll update this for new SFO update?
YanYaku  [autor] 19 oct. 2023 la 6:39 
Upd nope, tryng to figure out, why O_O
YanYaku  [autor] 14 oct. 2023 la 7:17 
@Winterfeld, the problem seems to have been solved.
Winterfeld 3 oct. 2023 la 9:10 
Javelin troops dont work for me. The units dont use their missle weapons. I have deleted and reinstalled the necessary mods but it sadly does not work. Works fine in vanila but not in SFO.

THX BTW for this mod. It make Dwarf play so much more enjoyable.
YanYaku  [autor] 31 aug. 2023 la 1:47 
Updated
Uncle 27 iun. 2023 la 7:53 
Packs that contain outdated files that have since been changed in a patch:
Patch 3.0: Vanilla attributes renamed in main_units_tables.

this mod need update
The Black Kaiser 9 iun. 2023 la 22:04 
The units added by this submod and it's base mod are missing SFO passive abilities i.e. Expert charge defence, disciplined, hide in forest, etc.
Rewasder 5 iun. 2023 la 10:35 
Hey my man, can you make the chorf version?
vo 16 mai 2023 la 10:56 
Unfortunately needs an update with the new sfo update, hope you find the time and thank you !
le_pov 16 mart. 2023 la 14:31 
@YanYaku no problem, thanks for the mod :)
YanYaku  [autor] 15 mart. 2023 la 5:04 
@le_pov thank for feedback! ill take a look
le_pov 13 mart. 2023 la 11:15 
Hey, couple of issues, just not sure if they belong here or in the main mod:

Hammerers (Polehammer) and both Ironbreakers (Spear and Poleaxe) need 'Disciplined' and 'Immune to Psychology' added in to match up with the standard variants.

All the Warboars have 'Immune to Psychology', but they don't have 'Disciplined', like the infantry Hammerers/Ironbreakers, but with those i just wasn't sure if it was intentional or not, seeing as they are cav.

Really enjoying the mod, but yeah would be even better if all they match up with their Traits and stuff. :)
realmadryt 18 febr. 2023 la 8:20 
please update
Rangelx97 13 febr. 2023 la 17:55 
The high tier units don't have caps (if you play with factionwide caps), I am limited to 4
vanilla iron breakers per building of that chain but i can recruit unlimited spear-halbeard
YanYaku  [autor] 6 febr. 2023 la 2:45 
@Koala-Mavashi Пару дней как сделал, обнови или переподпишись, если само не обновилось
Koala-Mavashi 5 febr. 2023 la 4:00 
Слушай, длиннобороды бердыши и копья - можешь сделать найм 2 хода ? Т.к. длиннобороды нанимаются 2 хода и получается читерно весьма, что с топорами 2 хода нанимаются, а юниты из мода 1 ход
YanYaku  [autor] 3 febr. 2023 la 7:23 
@Koala-Mavashi @Enuma Elish I added SFO grows buildings - pastures required to recruit goat riders. It seems logical
Koala-Mavashi 3 febr. 2023 la 1:35 
Да, кстати, ты что-то поменял ? у меня стартовые наездники за Торека тоже можно нанять без пастбищ
Enuma Elish 2 febr. 2023 la 22:22 
I am able to make goat riders without goat pasture.
YanYaku  [autor] 31 ian. 2023 la 11:31 
@The Black Kaiser Ye
The Black Kaiser 31 ian. 2023 la 11:20 
yeah it was sfo
The Black Kaiser 31 ian. 2023 la 11:18 
was it SFO?
YanYaku  [autor] 31 ian. 2023 la 11:17 
@The Black Kaiser Done
The Black Kaiser 31 ian. 2023 la 11:16 
maybe i have a mod conflict somewhere, ill try just sfo and this
YanYaku  [autor] 31 ian. 2023 la 11:13 
@The Black Kaiser Thanks a lot. I'll make changes. It's strange that it worked for me.
The Black Kaiser 31 ian. 2023 la 10:27 
Hey guy I had to go into RPFM and manually change the db > main_units_tables > lines 8-12 "" Riders additional building requirements from wh_main_dwf_resource_pastures_1-3 to wh_main_dwf_resource_herds_1-3 to get it to work with sfo. Sfo changed the pastures labeled growth building to herds labeled and I couldn't unlock the building requirement for the dawi riders until I made the change.
YanYaku  [autor] 31 ian. 2023 la 7:45 
Это постройка которую можно возвести в регионе с уникальным ресурсом. (Три зеленых листика)
Koala-Mavashi 31 ian. 2023 la 6:58 
Привет, объясни, пожалуйста, что такое козий выгон ?) я думал, что это альтернатива полям, и вкачал до 2го уровня, но нет. хотя там козел как раз нарисован
YanYaku  [autor] 31 ian. 2023 la 1:58 
@Don Juan
Glad to!

@martinhjeppesen
Maybe later, definitely not anytime soon.
Don Juan 30 ian. 2023 la 9:06 
FUCK YES, THANK YOU!!!
martinhjeppesen 30 ian. 2023 la 8:39 
Thanks for the submod, are you also consindering making a submod for the dawi thunder mod?
Koala-Mavashi 30 ian. 2023 la 6:03 
I talk about riders ))
YanYaku  [autor] 30 ian. 2023 la 5:46 
@Koala-Mavashi
Warriors 200
Longbeards 200
Ironbreaker 300
exectly same as regular units with axes in SFO
Koala-Mavashi 30 ian. 2023 la 4:50 
Sorry, can you talk what mass do they have?) I want to compare it with the table you sent
YanYaku  [autor] 30 ian. 2023 la 2:56 
@Koala-Mavashi For me, Zharrhammer is a bit of a crazy mod in terms of balance.
@BlackDragon Sorry! I'm just starting to get into submoding and SFO architecture, so I don't plan to get into Radious just yet.
Koala-Mavashi 30 ian. 2023 la 2:11 
Woooow/. Thaanks ,man) i found mod. that made bigger characteristic. Its Zharrhammer. This is his vision of gameplay) But its fun )) ahah
YanYaku  [autor] 30 ian. 2023 la 1:12 
UPD: Derpy`s ironbrakers and hammerers moved to Tier 5 buildings like in SFO
BlackDragon 30 ian. 2023 la 1:10 
Can you make a version for radious please
Koala-Mavashi 30 ian. 2023 la 0:13 
Sorry. Sorry, im wrong, I turn on just SFO and really, they have another hp, range. My mistake. I should to find another errror
Koala-Mavashi 29 ian. 2023 la 23:48 
But its 16.01.2023, look) or i'm not correct
YanYaku  [autor] 29 ian. 2023 la 13:02 
@Koala-Mavashi
Hello again. Thanks for the feedback. I double-checked the indicators you are talking about - they do not correspond to reality. Health, mass, and range now match those in SFO. Check if you are using any other mods. Hire SFO stats [twwstats.com]
Koala-Mavashi 29 ian. 2023 la 11:45 
Hello) Dwarf javelin have 80 range yet vs rangers ( great weapon SFO) - 135., Ironbreakers 22k hp vs 26k hp SFO, longbeards 20k hp vs 22k hp SFO. i think about javelin. Need look in this mod without SFOI (vanilla) and compare with vanilla dwarf crossbow. So we can find out the relation and pick up the stats ( range) in sfo. Bur question with mass is open yet.
★Wiz 29 ian. 2023 la 3:55 
thanks
YanYaku  [autor] 29 ian. 2023 la 0:44 
UPD unit mass and armour adjusted to SFO standards too. Dwarves with javelins now throw them as far as rangers with heavy weapons throw their axes. Please write, maybe it's worth increasing the range a little more? PS sorry for the mistake with the previous version of the mod, this is my first mod and I still make stupid mistakes.