MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Classic Mech Collection YAML
163 Comments
MORDALE 11 hours ago 
THANK YOU!
WarioMan 26 Sep @ 2:18pm 
Could never get the separate accurate mechlab icons mod to work on my end so it's cool see new ones added officially.
MORDALE 25 Sep @ 11:37am 
do you have a rough idea when this Mod will be updated? My friends and I love this mod.
Damien Cain 23 Sep @ 9:36am 
gotta say absolutely love your collection, does it work with SOC though?
stf_911 18 Sep @ 1:37pm 
can you please also add Men Shen as a separate download? All your other mechs have separate ones
NagiHinamori 7 Sep @ 10:58am 
Please uptade for dlc shadow kerensky and lore mech collection
SankaraSamsara  [author] 24 Aug @ 12:28pm 
you need yet another clan weapon otherwise clan mechs won't be equipped with their weapons

Otherwise download the vanilla version of the pack
Horschdt 24 Aug @ 9:32am 
nope, and its not on (only) omnimechs as far as i can tell. i did switch to the lore accurate yaml version yesterday and have yet to encounter the bug again.
SankaraSamsara  [author] 24 Aug @ 5:31am 
Do you have Yet another Clan Weapon installed?
Horschdt 22 Aug @ 11:36pm 
I have a Bug where some of the mechs spawn with a loadout of multiple "autocannon20", 5 to 10 of em.. which is not possible and yes, they cant shoot or do anything. This is the only mod i have with all the dlc's.
SankaraSamsara  [author] 28 Jun @ 12:37am 
Yes they show up in market and in combat to buy or salvage
Marcel_Variable_SK 28 Jun @ 12:18am 
So when i don't want to use delivery mech mod, i can still buy those mechs at mech market? Im using the vanilla ver.
Wriath 20 May @ 7:18pm 
I noticed that the whitworth has DHS and endo when it shouldn't, any idea whatsup with that?
SankaraSamsara  [author] 18 May @ 2:39am 
no
Burstdragon323 17 May @ 3:14pm 
do the clan mechs include omnipods?
thanks
SankaraSamsara  [author] 16 Apr @ 2:56am 
yes it's safe
Hey is it save to remove the "normal" version of this mod that spawns these mechs in every mech market and switch it out for the lore friendly one? I do not own a mech from thisc ollection currently so there should not be any problems?
SankaraSamsara  [author] 20 Mar @ 3:38pm 
Use the Lore version so that it spawns as Clan and from actual year of introduction in the lore
GuardianTitan 19 Mar @ 11:28am 
Is there anyway to change the Kodiak II's spawn year. I have had multiple missions ruined by 2 of these dropping in as the last enemies. I really don't like that they can spawn in 2 skull missions. where i should rarely even see an assault mech.
Alice (She/Her) 7 Mar @ 2:44am 
Can you put them as a dependency or at least in the description?
I knew I needed YAML but the clan weapons pack was not as obvious and that's what I was missing.
While YMAL let the mech spawn but with out YACW it was unarmed.
I was trying to avoid using weapon packs in general because I didn't want to flood my game with a bunch of new weapons.
I figured out what I needed later but still it was very frustrating.
Otherwise, I am loving the mod. It has some of my all time favorite Mechs in it.
Tyvm for posting it and for your prompt response.
SankaraSamsara  [author] 6 Mar @ 6:21am 
You need Yet Another Mech Lab and Yet Another Clan Weapon otherwise use the vanilla version of this mod that I've made
Alice (She/Her) 5 Mar @ 10:25pm 
Do I need to install a weapon mod for this to work? Several times now enemies have spawned with no weapons.
Alice (She/Her) 5 Mar @ 7:26pm 
Is there a way for me to go in and remove 1 or 2 mechs from this in my save?
Ghazkull 1 Mar @ 9:00am 
@ViperSF my friends and i had the same issue too with the nova we managed to fix it by installed bobberts mod options on nexus and enabling a setting for rescaling the mechs
ViperSF 25 Feb @ 9:51pm 
I ran into a bug where Classic mechs having a hard time exiting the dropship. in my campaign my Classic Nova can't leave thru the doors in the drop ship. anyone else having this issue?
Sean2111 19 Dec, 2024 @ 4:46pm 
what is in the update today?
SankaraSamsara  [author] 17 Nov, 2024 @ 12:42pm 
no conflict, they are separate mods
PapaFunDip 17 Nov, 2024 @ 9:17am 
Does this conflict with Yet Another Clan Mech or just adds new classic variants of the clan mechs
SankaraSamsara  [author] 14 Nov, 2024 @ 12:58pm 
It'll be included in the next update. It takes a while to pack everything :)
Murlin The Great 13 Nov, 2024 @ 9:20pm 
Warhammer IIC is out so any news on including it in the pack? Fun Mods by the way.
mech2nova1 8 Nov, 2024 @ 1:24pm 
First and foremost, I have to say that I absolutely love the work you have done here. It is very refreshing to be able to use and see the classic 'mech designs instead of the blocky monstrosities that MWO, MW5, and Clans use. I did notice one thing lately, though. While running a Timber Wolf the shoulder joints, specifically where the arms join the LRM boxes, seem to be a little glitchy. It is difficult to describe exactly what they are doing, but it is almost like the arms move in and out horizontally while the 'mech is in motion. Just wanted to let you know. Keep up the phenomenal work!
Foxmccloud44 7 Nov, 2024 @ 7:36pm 
where can i find nexusmods is it on the steam workshop?
SankaraSamsara  [author] 4 Nov, 2024 @ 11:41am 
It's on Nexusmods
Foxmccloud44 3 Nov, 2024 @ 10:15pm 
so you havee said a mech delivery mod i have yet to find it and sub to it
JPJMotes 1 Nov, 2024 @ 4:59pm 
Rain I have had similar issues with the Matar from a different mech mod pack. I am assuming you are using the YAML version of this mod and therefore also using YAML as a result. Thankfully YAML has a mech rescale option which lets me deploy from the dropship when I otherwise would have collision issues. You should find it if you go into your Options, Mod Options, Yet Another Mechlab, Miscellaneous - In-Mission dropdown, and the second option should be Mech Rescale. Hopefully switching it on helps you with dropship deployment like it did for me.
PRETOR_MIKE 29 Oct, 2024 @ 8:19am 
Please fix the damage model of the Timberwolvs: аfter the armor on the legs is destroyed, the leg model becomes transparent and damage stops being dealt to it. YAML version.
I described it in more detail on the nexus.
Rain 28 Oct, 2024 @ 3:00pm 
Hello,

I am having an issue with the Nova Prime where I am unable to leave the dropship at the beginning of the mission. If it is a mission where you spawn in on the ground the Nova works just fine, but when dropping in I wait for the door to open, begin to move forward, then its as if I hit an invisible wall/am stuck on something. Has failed in multiple missions and I have tried restarting the game multiple times. Any help troubleshooting would be greatly appreciated!
lord_haseo 26 Oct, 2024 @ 11:41pm 
ok so resubing to mod fixed it i dont know what happened
lord_haseo 26 Oct, 2024 @ 7:45pm 
getting an error with the mod saying the pak for the awesome is to big
SankaraSamsara  [author] 23 Oct, 2024 @ 12:15pm 
@Silence: Maybe the latest version should work? Which variant of the rifleman IIC is it?
Silence Suzuka 21 Oct, 2024 @ 9:11pm 
Hi. I'm using this mod with
Yet Another Mechlab (which I believe is YAML stand for)
Yet Another Weapon
Mad Cat II enhanced YAML

And Cheat Heat Sink

However I found a Rifleman IIC on the field, and salvaged it after combat. And noticed it has a lot of "invalid" item on its shoulder. I'm not sure if there are some mods conflicting with it, or just a random issue?
SankaraSamsara  [author] 26 Sep, 2024 @ 4:51am 
No worries :)
Hunterc1998 25 Sep, 2024 @ 7:36pm 
Just tracked back and checked, its the modern Catapult, my bad.
SankaraSamsara  [author] 25 Sep, 2024 @ 6:33pm 
I don't have anything to do with a Catapult Hero K2 mech.
Hunterc1998 25 Sep, 2024 @ 5:23pm 
I've been having regular problems with a Classic Clan Catapault Hero mech, K2 I believe, I see it regularly in arenas, sometimes up to 6 of them in 8 mech free for alls. They seem to take damage from Chainguns inconsistently. If they're completely unharmed, they'll only flash showing damage on the cockpit, but even then never actually break, but if softened up about halfway through their armor, they take damage normally. I've met them enough to actually figure out how to combat them.
S-3131 20 Aug, 2024 @ 1:13am 
Once all the vanilla mechs get their classic models i need a version of this that replaces the pgi mech models with these, that would be dope. keep up the great work man!
PepperMill_NA 16 Aug, 2024 @ 6:54am 
Does the Fafnir-4A Peter come from this mod? It's invulnerable. Has showed up on three different missions and takes no damage.
SankaraSamsara  [author] 11 Aug, 2024 @ 1:02am 
It does not interfere with other mech paks, no.
PapaFunDip 10 Aug, 2024 @ 5:52am 
i know this might be a dumb question, but does this override other clan mechs I already would have or simply add new ones to the game