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Once B42 is official and multiplayer is back, I'll probably be more inspired to mod it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2934985376
Not sure why it was the issue and why your mod was even brought into the error but i tried different load order and issue still happens so just gonna remove the ammo box mod, not a biggy really.
The mod is FIrst Aid Overhaul, not the expanded one just regular one.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3028261329&searchtext=first+ait+overhaul
I removed the clothing mod and error is gone but my question to u other day about adding support for the right clicking at the top of vehicle mechanics is no longer even needed as it seems its already built in when selecting parts but the clothing mod doing whatever it did made it bug and not show but now it shows so ya idk, weird for sure.
I feel like I should recommend my Advanced Death Log in this context; it can help you restore lost skill levels, traits, and inventory if you die in an unfair way.
Happy hunting; sorry again!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2588598892&searchtext=auto+mechanics
and ya i know cant support every mod so your fine, the mod i linked is literatly what made me make my own controller layout on steam cause no other way to right click in that top box where it gives vehicle info and right click but ya, look forward to the gamechanger :) appreciate the reply for the info.
Currently i use a custom controller map in steam and works ok for most part but will try this out later and see how it works, appreciate the work on this.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3303970420
Hey, in case you accept mod compatibility suggestions, theres this very cool mod called "zRe Better Lockpicking" that adds minigames for lockpicking and other fun stuff but the mod doesn't have controller support. I asked if there was any plans to add controller support but got no reply. It would be wonderful if that mod had controller support because of how unique and fun it is.
Also, a bug report, it looks like it throws erros when using "Change Sandbox Options (by Star)", idk why, but the options are not accessible with gamepad and errors related to Wookies Gamepad are thrown
2. That's an interesting thought. I'll consider it in a future update. I have no idea how easily patchable Proximity Inventory makes itself.
Enjoy the fact that your first idea is already a thing! And, yes, it should be the default.
1. The inventory experience could be further improved if we were able to not only go forward but also backwards when selecting containers - this could be done by making R2/L2 go backwards in container selection (vanilla only lets us press R1/L1 to go forward, so if we accidentally miss click we have to go through all the other containers to get back to the one we really want)
2. When using the proximity inventory mod, when having the "Zombies only" sandbox option enabled, when not near any zombie corpses the "global container" is skipped
These are just the 2 ideas I thought about that could further improve the gamepad experience, feel free to ignore them tho if you dislike xD
It has the X, Y, A, B from xbox and the triggers are playstation's (R1, R2, R3, L1, L2, L3)
I do know some people USE this mod for Steamdeck play and it seems to work for them... Are there extra buttons on Steamdeck you want to bind? Or did you mean you want the UI to reflect the button icons used on Steamdeck?