Project Zomboid

Project Zomboid

Wookiee Gamepad Support
144 Comments
Burryaga  [author] 8 Jun @ 2:58pm 
Depends on your mods and your desires, but most likely won't matter. This was written to be as order independent as possible. If related mods I knew about are loaded adjacent to it, I force them to load first as necessary. That said I have not touched this game in forever. Good luck!
Silentghost 8 Jun @ 1:31pm 
load order high or low?
lechkingofdead 11 May @ 1:56pm 
sigh. the only methoid if playing zomboid because im a stuborn sod who rather play this style of game (survival games) on controller when aplicable. looks like ill have to wait for another modder to take mantle. tbh i have more to wait on before that mostly being the devs them selves completly fitting all the new stuff to controller :P this mod is lovly like no other it will be missed
Burryaga  [author] 24 Jan @ 1:37am 
If anyone fixes it and sends me the solution, I will consider updating even though I am pretty much done with this game emotionally.
Burryaga  [author] 24 Jan @ 1:36am 
I'm not sure how, but some update to True Crawl broke this mod's support for it, so it is no longer supported unless I decide to go figure it out again. Sorry everyone.
Burryaga  [author] 21 Jan @ 12:16pm 
Can't really explain that without more info as it is not normal behavior, but if you DM me on Discord, I will try to help you troubleshoot the issue. My name on Discord is the same as my name on Steam: Burryaga.
edward42017 20 Jan @ 5:12am 
Need help it was working for crouching now it stoped
Burryaga  [author] 30 Dec, 2024 @ 5:30pm 
If you are playing Build 42, I know nothing about it. I do not recall having any controller issues in the tutorial I played in Build 41. I have heard controller support is coming to Build 42 in the near future. I am personally going with patience for now and playing other games meanwhile.
bushido 30 Dec, 2024 @ 1:13pm 
is there a way to fix the directional pad input, when testing the duelshock input I can see that the directional pads are being recognised however in the tutorial it seems to not recognise my directional buttons
Burryaga  [author] 22 Dec, 2024 @ 10:22am 
Yeah I am not planning to do their work for them in that regard. Elyon's Building Menu for B41 is awesome for gamepad users and they have complete access to that. I don't feel we should have to add that support for them. I'm not touching B42 until it's more complete, and probably not until it is considered stable. Bless the poor modder who decides to do all the support for the new stuff before Indie Stone does, but I haven't had much enthusiasm for Project Zomboid lately, and I won't be rushing to beat them to features during the unstable solo beta.
MM×wasted 22 Dec, 2024 @ 9:38am 
so it is not possible you can create a gamepad settings that at least do what u can do in game. Cause this **** u cant build, u cant craft nty with controller so... I know its hard work, but if i had to wait 2 or 3 months until they will do something...
Burryaga  [author] 17 Dec, 2024 @ 4:00pm 
Unlikely, to be honest. I won't be interested in B42 until vanilla 42 is a universal upgrade from vanilla 41. Right now, B42 gamepad support is still a WIP and controller play is "not recommended", meaning I would likely find myself doing things that they will already do (hopefully) before B42 is officially out of optional beta state. I also won't be terribly inspired to begin coding for B42 until it has multiplayer support, as I only ever bought PZ to play online with friends after MP was added in B41.

Once B42 is official and multiplayer is back, I'll probably be more inspired to mod it.
Preman Kampung 17 Dec, 2024 @ 3:47pm 
So, any plan to support B42 unstable anytime soon?
Burryaga  [author] 13 Dec, 2024 @ 10:41am 
I have not looked at manual control but I am not actively playing the game right now so I can't really promise to get around to that any time soon, sorry. I honestly didn't know there WERE manual cars in PZ. 😅
XxAchillesxX 23 Nov, 2024 @ 6:54am 
I'm trying to figure out a way to use my controller to shift gears in vehicles. The options menu for keybinding don't accept the input from a controller, so trying to see if I can find a mod that somehow allow that
ExXanAbuser 19 Nov, 2024 @ 9:17am 
wish there was a way to make aiming better in controller
Burryaga  [author] 10 Sep, 2024 @ 12:23pm 
Should not matter in most configurations at all. I write all of my mods to be as load-order-agnostic as possible; mods that need to load before mine are required by the mods and files that require them to ensure that they load before mine.
Silentghost 9 Sep, 2024 @ 5:37pm 
Mod author. I have an interest in going over PZ's load order for Mods, maybe putting together an optimised load order list of the most used mods in the workshop. Where would you place yours load order wise? early/mid/late ?
Burryaga  [author] 9 Sep, 2024 @ 3:31am 
Almost definitely not; that panel is likely custom, and I would have to manually fix it to add support, and I have not done that for any Superb Survivors mods... and I probably never will because I have too many other modding goals that are higher priority than that, because they affect either everyone on PZ or everyone who plays with a controller. SS is a niche mod with a lot of poor design calls and bugs, so I don't really want to get heavily involved in improving it. I happen to know of a better NPC mod in the works that would interest me more, so SS is just not on my radar as a mod I would spend the energy it would take to support. Sorry!
Lampyhuggster 8 Sep, 2024 @ 10:01am 
any idea if this will work with superb survivors? Specifically to control the survivors panel
Slider-Man 7 Sep, 2024 @ 6:53am 
Ahhh i gotcha, never heard it explained like that, appreciate the detailed explanation and ill remember that from now on.
Burryaga  [author] 7 Sep, 2024 @ 3:02am 
The reason other mods will appear in a stack trace is that many mods often decorate the same vanilla functions to do what they do. "Decorate" in this context means that they basically add extra lines of code to a function by running them when that function is called and then calling the original function. When many mods do this to the same function, they will end up calling each other before they call the original function. But as a general rule if an error makes it through a mod's function in the trace and passes into another function in another file (the trace moves from bottom to top), that mod is not the primary culprit.
Slider-Man 7 Sep, 2024 @ 1:11am 
Its all good sorry aboutt that but I actually found the mod causing the issue but it wasnt even listed in the error log, mod is Open box of ammo while running
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2934985376

Not sure why it was the issue and why your mod was even brought into the error but i tried different load order and issue still happens so just gonna remove the ammo box mod, not a biggy really.
Burryaga  [author] 7 Sep, 2024 @ 1:08am 
Please contact me on Discord for personalized server help. Stack traces that are not caused by this mod will be deleted to avoid causing non-programmers to panic.
Slider-Man 7 Sep, 2024 @ 12:07am 
Hey there got a question for u, im getting a error and i know its not your mods fault,im sure its a conflict but Duct tape, empty orange bottle and bag of gravel i have this issue when i click on it with controller a context menu pops up but its like its right click with mouse and i cant interact with it with controller, going through mods removing 1 by 1 seeing which one it is, hoping u can at least see what issue is to give some insight as i removed a few dozen mods at once to see if it went away and it was fixed but yours was left on as was the susceptible one, will post in above comment, just curious what u think it is.
Burryaga  [author] 2 Sep, 2024 @ 4:11am 
The only reason I won't be adding support for Tetris Inventory yet is because the author is working on controller support himself. He has that as a WIP right now. When he publishes that, I may make some adjustments as necessary to his final implementation, but I don't want to duplicate the effort he is already making because I have a lot of things on my modding agenda and most won't be done by anyone else.
Emanoel 1 Sep, 2024 @ 9:21pm 
Pls add support for tetris inventory
Slider-Man 31 Aug, 2024 @ 5:25pm 
Its fine man just throwing it out there just incase u did work on it but no rush on it, appreciate it regardless and hope all goes good with what u working on.
Burryaga  [author] 31 Aug, 2024 @ 6:44am 
Mmm I will look into it eventually if I can find time. I have a ton of stuff on my modding agenda and never enough time for all of it. :(
Slider-Man 31 Aug, 2024 @ 6:40am 
Man i had no idea thats why bravens camo never showed up, i always assumed right click for controller was same as hitting Square or X when that menu shows up, another one of BB mods where a menu is missing a function is practicing first aid on corpses. Ive never right clicked on a corpse with mouse like ever, all this time i never knew lol. I saw u fixed it with the camo and i know u working on a update so any chance of also including the practice first aid on corpses.

The mod is FIrst Aid Overhaul, not the expanded one just regular one.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3028261329&searchtext=first+ait+overhaul
Burryaga  [author] 26 Aug, 2024 @ 12:29pm 
Oh, hey, awesome! Thanks for following up! Happy hunting!
Slider-Man 26 Aug, 2024 @ 8:41am 
So strangely enough i was having a mod issue with a clothes mod that was causing a issue with a heater repair mod on vehicles as anytime i would click on the heater it would pop up a error tied to a clothing mod which was odd but anyway.

I removed the clothing mod and error is gone but my question to u other day about adding support for the right clicking at the top of vehicle mechanics is no longer even needed as it seems its already built in when selecting parts but the clothing mod doing whatever it did made it bug and not show but now it shows so ya idk, weird for sure.
Burryaga  [author] 21 Aug, 2024 @ 4:05pm 
That is fair enough feedback! I will give some thought to how panel adjustment could be made safer in a future update and I am sorry to hear that you lost a character to it.

I feel like I should recommend my Advanced Death Log in this context; it can help you restore lost skill levels, traits, and inventory if you die in an unfair way.

Happy hunting; sorry again!
Kodabot 21 Aug, 2024 @ 3:51pm 
I love this mod, I have always used controller so this was essential for me. It´s been great so far, the only thing I would change is the shortcut for adjusting the panels. I find myself pressing circle and triangle at the same time more than I would expect wich results in the message about the adjustment spamming on my screen wich actually killed me once because I couldn´t see at all(Mind you I didn't even know about the shortcut when this happened) I'm not really sure how I would fix this but It's been the only real problem I've had with this mod in a couple months of usage.
Slider-Man 21 Aug, 2024 @ 1:43pm 
Your good no worries or rush, and no not bravens its this one here

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2588598892&searchtext=auto+mechanics

and ya i know cant support every mod so your fine, the mod i linked is literatly what made me make my own controller layout on steam cause no other way to right click in that top box where it gives vehicle info and right click but ya, look forward to the gamechanger :) appreciate the reply for the info.
Burryaga  [author] 21 Aug, 2024 @ 12:43pm 
I am looking into updates for this but I have a lot on my agenda. If you mean Braven's mechanics mod, I will likely not support that because it has been bugged for a long time and Braven appeara to be unwilling to fix his own bugs on principle (but perhaps would do so if somebody paid him). However, if it is a different mod, feel free to link me, and if it is well made I will consider adding support in a future update. Obviously cannot find time to support every mod under the sun unfortunately. I am however working on something big that could be a gamechanger for us if it pans out. But no timetable for now on it.
Slider-Man 21 Aug, 2024 @ 12:36pm 
idk if its added yet or possible but the mod that does Auto Mechanics has to be right clicked in the upper part of the mechanics screen when u open the hood and select train now, is that supported and any chance of a zoom in and zoom out instead of the holding select to choose.

Currently i use a custom controller map in steam and works ok for most part but will try this out later and see how it works, appreciate the work on this.
Burryaga  [author] 14 Aug, 2024 @ 3:26am 
I wrote the gamepad support used in the Lifestyle: Hobbies jukebox playlist menu, so, yes, but what specifically do you want to see supported? I haven't looked deeply beyond its jukebox stuff and its dances because those are my main interests in Lifestyle.
Simple 14 Aug, 2024 @ 3:07am 
is support for the lifestyle:hobbies mod possible?
Burryaga  [author] 6 Aug, 2024 @ 10:12am 
Added gamepad support for the Chat Interface in my latest mod, Magic Chat! Go grab it for your people today!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3303970420
Burryaga  [author] 3 Aug, 2024 @ 7:27am 
(If that doesn't work, please contact me via Discord so I can help you troubleshoot, as these comments are not intended for extended troubleshooting of servers with broken configs.)
Burryaga  [author] 3 Aug, 2024 @ 7:26am 
I just confirmed that Star's Sandbox Options does not have controller support, and also saw no bugs while using it alongside Wookiee Gamepad Support. I suspect you have an odd interaction producing bugs in some other way that is not related to Star's. Please try restarting the game and connecting your controller in the main menu before starting the game, as some of the game's vanilla controller functions seem to be finicky when you connect controllers after loading into it.
Burryaga  [author] 3 Aug, 2024 @ 7:18am 
I didn't think Star's Options even HAD controller support...
Kaoeutsu 3 Aug, 2024 @ 7:13am 
Thanks! The controls are a bit weird but it works 😅

Hey, in case you accept mod compatibility suggestions, theres this very cool mod called "zRe Better Lockpicking" that adds minigames for lockpicking and other fun stuff but the mod doesn't have controller support. I asked if there was any plans to add controller support but got no reply. It would be wonderful if that mod had controller support because of how unique and fun it is.

Also, a bug report, it looks like it throws erros when using "Change Sandbox Options (by Star)", idk why, but the options are not accessible with gamepad and errors related to Wookies Gamepad are thrown
Burryaga  [author] 19 Jul, 2024 @ 10:34am 
1. There is an accessibility option in vanilla Zomboid for this already. Check Game Options > Accessibility.

2. That's an interesting thought. I'll consider it in a future update. I have no idea how easily patchable Proximity Inventory makes itself.

Enjoy the fact that your first idea is already a thing! And, yes, it should be the default.
Kaoeutsu 19 Jul, 2024 @ 7:33am 
Ideas/Suggestions:

1. The inventory experience could be further improved if we were able to not only go forward but also backwards when selecting containers - this could be done by making R2/L2 go backwards in container selection (vanilla only lets us press R1/L1 to go forward, so if we accidentally miss click we have to go through all the other containers to get back to the one we really want)

2. When using the proximity inventory mod, when having the "Zombies only" sandbox option enabled, when not near any zombie corpses the "global container" is skipped

These are just the 2 ideas I thought about that could further improve the gamepad experience, feel free to ignore them tho if you dislike xD
Kaoeutsu 16 Jul, 2024 @ 11:23am 
thank you sooo much, your mods makes the gamepad experience so much better, theyre my favorites!!!
Burryaga  [author] 15 Jul, 2024 @ 5:52pm 
Done.
Kaoeutsu 15 Jul, 2024 @ 12:55pm 
Yes, I meant the UI (the buttons icons) the Steamdeck mixes the Playstation and Xbox:

It has the X, Y, A, B from xbox and the triggers are playstation's (R1, R2, R3, L1, L2, L3)
Burryaga  [author] 15 Jul, 2024 @ 9:38am 
I do not own a Steamdeck so I'm not sure what that would entail or how to test it. :(

I do know some people USE this mod for Steamdeck play and it seems to work for them... Are there extra buttons on Steamdeck you want to bind? Or did you mean you want the UI to reflect the button icons used on Steamdeck?