Space Engineers

Space Engineers

Door Set #3
24 Comments
Pep  [author] 21 Aug, 2014 @ 3:39pm 
@Jonnyboy696969 I am using direction keyboard keys. Or try Control+left mouse button on the slide bar to type it
AmpleNickel4262 21 Aug, 2014 @ 12:15pm 
Much appreciated PEP. I just can't get the slider to sit at -6.7. I can get to -6.6 or 6.4 but not in between.... =/ Is there a way to type in your exact number? Thanks again.
Pep  [author] 15 Aug, 2014 @ 4:51pm 
@Jonnyboy696969 Yes, rotor displacement makes it possible. You just have to set it to -6,7
AmpleNickel4262 15 Aug, 2014 @ 2:57pm 
Please lord tell me how you got the rotors to be the same width/dimensions of the blast door blocks. No matter what I do, the rotor just doesn't have the same dimensions and throws my whole door off. Does this have anything to do with the newer "rotor displacment" option?
Strelok 6 Aug, 2014 @ 12:41pm 
oh... Thank you!
Pep  [author] 5 Aug, 2014 @ 8:23am 
@PKs|Strelok Thanks!. Once you change the rotor displacement value you have to save the game and reload it and changes will take effect.
Strelok 5 Aug, 2014 @ 7:30am 
Hi pep your doors ere amazing! Thougth i didn't understand how u did the door 2... I try to use the displacement option that developers have implemented recently but also if i move the cursor dosn't happen nothing. I'm the only one with this problem? (sorry for the stupid question and bad english)
nobu 4 Aug, 2014 @ 11:43pm 
Mods i downloaded that were outdated messed it up and removed pistons and rotor stuff n that
nobu 4 Aug, 2014 @ 11:43pm 
Pep dont worry i redownloaded my blocklist thing
Pep  [author] 3 Aug, 2014 @ 3:24am 
@>oG Exphiser919 Everything is working for me
Pep  [author] 3 Aug, 2014 @ 2:09am 
@>oG Exphiser919 What? Oh no! Thanks for say it, i will look at it later.
nobu 2 Aug, 2014 @ 7:20pm 
Door 3 doesnt even have rotors
nobu 2 Aug, 2014 @ 7:19pm 
Whats with the map? all the actual door bits arent there and the second door rotors are just floating etc?
Dirtyharry93 2 Aug, 2014 @ 10:24am 
thank's for this video
Pep  [author] 1 Aug, 2014 @ 12:59am 
@Yaddah It can be done without merging but I prefer to merge it to have 2 real doors instead four (2 differenf sections on each door). You can see some ways to do the merge here:
http://forums.keenswh.com/post/door-set-7012011?pid=1283715709#post1283715709
Yaddah 31 Jul, 2014 @ 1:43pm 
Yes, exactly. Its a cornerblock, that means it has 2 sides where u can stick things to and 4 sides where u cant. And it seems that u cuild attach it on top of the rotor... I'll check it out again. Maybe I missed something... What baffles me is that the simple setting of 6.7 cm would allow the 2 seperate grids from the 2 rotors to merge. Did u use a merge block?
Pep  [author] 31 Jul, 2014 @ 6:52am 
@Yaddah maybe you mean the blast door blocks placed on top of rotors, if that is correct, the block is a corner block.
Pep  [author] 31 Jul, 2014 @ 5:18am 
@Yaddah yes you are right. We can do that perfect fit thanks to rotor displacement to -6.70.
On the other hand, I don't understand what you mean with the how did I placed the blastDorr blocks, I hope you can figure it out getting inside the map and unbuild but tell me if you cant and i will try to help you
Yaddah 31 Jul, 2014 @ 4:24am 
Hey Pep! I'm really impressed especially with the first door. I always wondered how to make a dropping door and actually stick 2 rotors on it. But even when looking at ur cosntruction I dont understand how u managed to do it. I see that the key is probably the rotor displacement which is set to -6.7 cm, but how did u stick the thin side of the blastdoor blocks on it??? Please tell me, I have SUCH awesome ideas for a new type of fighter bays!
Typhoonoftempest 30 Jul, 2014 @ 2:53pm 
pep, you amazing bastard. don't change for anyone!
DragonSlayer 29 Jul, 2014 @ 3:41pm 
awesome doors
Leif The Head 29 Jul, 2014 @ 3:07pm 
Seamless :3
Pep  [author] 29 Jul, 2014 @ 11:43am 
@Yaddah Thank you! Check out the third one! a glass dual door :D
Yaddah 29 Jul, 2014 @ 6:54am 
Ur constructions are so very smooth.