VTOL VR

VTOL VR

Progressive Defense MP
6 Comments
GimmickedJack  [author] 24 Dec, 2023 @ 9:08pm 
@Alsekwolf Potentially! I've been wanting to give this mission an overhaul for the longest time and all this new EW stuff might give me the motivation to do so
Ayla 8 Dec, 2023 @ 8:54pm 
Could you update this with some slots for F45?
GimmickedJack  [author] 22 Mar, 2023 @ 7:15pm 
A lot of experimentation lol. Here's a quick overview of how these progressive waves work, if you wanted to make something similar:

- Inside an event sequence, there's an if/else block with 5 if-statements that look at a global value of how many waves have passed. Each if-statement represents a "difficulty level."

- There's an if/else block inside each of the 5 if-statements, unique to each "difficulty level," that spawns a random combo of enemy groups. The higher the "difficulty level," the more groups are spawned, while some alt-spawns are forced to give the enemy certain tactics (SEAD, terrain-hugging paths, radar "jamming", etc.).

- <40 enemy units exist, but they each have ~5 alt-spawns, with their own behavior, loadout, and goal.

- Waves will go on forever, but there is a difficulty ceiling. Make sure the ramp-up in difficulty is slow enough that losing the city isn't too sudden, but fast enough for a fun pace that doesn't feel repetitive (this is the hardest part!)
ratatatatat 22 Mar, 2023 @ 12:33pm 
just... how in gods name did you do this
GimmickedJack  [author] 21 Mar, 2023 @ 5:39pm 
How what?
ratatatatat 21 Mar, 2023 @ 2:50pm 
how