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- Inside an event sequence, there's an if/else block with 5 if-statements that look at a global value of how many waves have passed. Each if-statement represents a "difficulty level."
- There's an if/else block inside each of the 5 if-statements, unique to each "difficulty level," that spawns a random combo of enemy groups. The higher the "difficulty level," the more groups are spawned, while some alt-spawns are forced to give the enemy certain tactics (SEAD, terrain-hugging paths, radar "jamming", etc.).
- <40 enemy units exist, but they each have ~5 alt-spawns, with their own behavior, loadout, and goal.
- Waves will go on forever, but there is a difficulty ceiling. Make sure the ramp-up in difficulty is slow enough that losing the city isn't too sudden, but fast enough for a fun pace that doesn't feel repetitive (this is the hardest part!)