Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It works completely standalone.
Please load it before Acot.
The settings have been changed so that it can be used on both biological and normal ships.
Also, Wilderness-origin technologies have been added to the technology prerequisites.
I always loved ISBS and its ships, this is expanding on the Evangelion reference to the next level, you took it and improved it and I love it, thank you for bringing this back to life.
The appearance animation of the spear is a standby animation of the turret, and it is reset at the same time as the weapon is fired, so if the weapon cannot be fired within the specified time, the appearance animation will loop.
Sorry, it cannot be corrected.
Player only.
We will continue to implement it in the future, so please wait patiently.
(The model itself is almost completely rebuilt by myself.)
We plan to create a structure in which a large number of ship parts are divided and animated during battle. (Separate sections for each form)
The basic shape is an octahedron.
Erebus is not planned yet, but may be implemented in the future.
Out of curiosity do you plan on salvaging the other ships, such as the Avatar, from that Mod?
https://gtm.steamproxy.vip/workshop/filedetails/?id=800911990