Stellaris

Stellaris

Much More Galaxies
27 Comments
Mal'Dun  [author] 13 Jul @ 1:01pm 
Hotfix for 4.*.* is out. This should make the mod able to run again. I will work out new gfx for buttons and preview in the near future
Taylor Moon 8 Jul @ 7:19am 
would you update this please?
Fetfrumos96 1 Nov, 2024 @ 4:17am 
Author wake up already game update 3.14.15 -3.14.159 new galaxies. And you still have 23 years.
DARKH0BBIT 3 Jul, 2023 @ 8:15pm 
no worries all good thank you, i suspected it was the unique systems as well so ill test it out next time im play
LNSS 29 Jun, 2023 @ 2:42pm 
Would it be possible to have something like 'square' but without the wall of stars at the edges?
Mal'Dun  [author] 15 Jun, 2023 @ 10:48am 
@DARKH0BBIT Really sorry for the really late answer but I was out due to health reasons... several of the mods you listed I also installed, so I suspect it's the unique system spawns as the other mods I know well.

Also my mod does not really use any special shenanigans or specific scripts or the like just standard settings of Stellaris as I wanted to avoid too much maintainance, so it's really hard to tell what the issue is.

@LAJ-47FC9 (Liara) Some of the shapes are not possible without letting something into the core, so unfortunately I don't know how to avoid this. Stellaris galaxy settings don't have that many parameters so handle, so you sometimes have to allow a little bit in the middle to make the shape even work.
Old Gregg 13 Apr, 2023 @ 5:01pm 
fan 4: :secretweapon_hoi:
LAJ-47FC9 7 Apr, 2023 @ 10:32pm 
This mod seems to fill in the core of some galaxy types. I'm a big fan of having a filled-in core, but also I feel like it conflicts a bit with GE&M's galactic core idea. Any hope of leaving just a little bit of room cleared out in the core, so that GE&M can do things without it looking really feckin weird?
DARKH0BBIT 18 Mar, 2023 @ 8:06pm 
my pleasure always happy to help when i can ;)

no i know its capped at 2.5k i tried the 7k just to test and it did work to a degree as well

i tried to play at 2k 2.5k and 3k all worked for a bit but would crash randomly, usually when entering a solar system from galaxy map both newly discovered or one i have already been to before and panned in solar system view so i don't know how to pin/recreate this crash consistently, but this mod would also cause a ctd upon generating the galaxy upon a fresh start (sometimes). what the problem seems to be is either there's an issue with individual solar system generation or maybe a graphical issue linked to that or possibly a conflict with a mod i have but i don't see one that would specifically conflict with but here's the list if you know of a conflict you've maybe encountered before
DARKH0BBIT 18 Mar, 2023 @ 8:06pm 
{the list}

More Home Systems - this one i believe could potentially be a conflict but game works completely fine when this mod is active solo or with the rest of the list

zerg ship set 3.6
amazing space battles
downscaled updated
trait points traits
just more traits
abathur voice advisor
fandom emblems 1.0
infested room & city set
dynamic political events
unique systems spawns 100% - could potentially be one as well but again works fine on its own and with the rest of the mods i have

more ai personalities
ui overhaul 1080p plus
expanded colours [180]
Mal'Dun  [author] 18 Mar, 2023 @ 1:11pm 
@DARKHOBBIT My mod does only support sizes up to 2.5K. Does sound you have another mod installed which causes the crash.
Also thanks for the hint with the missing thumbnail! I added one.

@Mr.TurboFister3000 Some are, some are not, Square shapes for example are artificial ;) But e.g. Dragontail, or SBa and SBc, Irregulars or Pulsar are inspired by nature. Cross, Snowflake are not, but according to the Infinite Monkey Theorem [en.wikipedia.org] it may be possible somewhere out there.

@Terminator: That's the idea of the cluster shapes. They are disjoint except for 1-2 hyperlanes. Real 2core galaxies are not possible with the game engine without creating a fully custom map, but those don't work really with RNG.

@snua@22 I use Giga and had no issues so far.
DARKH0BBIT 15 Mar, 2023 @ 5:58am 
cant seem to get your mod to work properly just causes random ctd when panning to planet's and on game launch's. my systems beefy never even hit 50% on 7k size so i think its a conflict with the engine? how have you managed to get it to function properly?

also could you add dragon's tail screen shot its not posted :)
Mr.TurboFister3000 14 Mar, 2023 @ 8:06pm 
are these galaxy shapes realistic?
Terminator 14 Mar, 2023 @ 7:09pm 
Can you add one with multiple separate galaxies please? Even if it's just "simulated"
Dragon Crisis Core 5 Mar, 2023 @ 11:08pm 
All core types will spawn if selected it just becomes maze like on the hyper lanes in the core.
dEATHRABBIT 3 Mar, 2023 @ 11:43am 
with this mod does the Aeternum from Gigastructural Engineering still spawn at the galactic core?
Frigglish 26 Feb, 2023 @ 6:13am 
@Phiro Grab any name list for stars that promises compatibility. There are only 1690 star names in the original list, give or take, so you shouldn't need more than one.
Phiro 18 Feb, 2023 @ 7:22am 
Question, is there a way to increase the pool of names or something? I'm seeing a ton of empty star/system names with a 2500 galaxy and the game crashes when I try to rename them. Planets in an empty name star system seem to all be named "PRIME".
Mal'Dun  [author] 5 Feb, 2023 @ 1:05pm 
Update dropped!

v0.0.3:

- Added intermediate sizes: dwarf, average, big and vast
- Removed option for Fallen Empires in Pico sized galaxies as Stellaris won' t let them spawn ...

@CBR JGWRR I raised the number of Empires by one in smaller sizes

@expert plungophone player I couldn't reproduce this. Can you give me the settings were no empires spawned?
CBR JGWRR 5 Feb, 2023 @ 10:59am 
Could the number of empires on the smallest sizes be increased? Three empires just isn't quite enough...
Mal'Dun  [author] 27 Jan, 2023 @ 10:01am 
Hi guys, sorry for being absent too long here, but I was quite occupied!

@Jalang Thx for the feedback, I will look into this

@expert plungophone player This may be related to the fact that the standard shapes were not altered too muh, I will try to imporve on this

@Trim Will do mate!

and thank you for the nice feedback! I will give this mod more love soon!
Rocinante 26 Jan, 2023 @ 9:31am 
this gonna be big
Biggs 23 Jan, 2023 @ 1:02pm 
interesting mod. imma download it. great work if it works. it will revolutionize my game
AgentJW0821 17 Jan, 2023 @ 6:25pm 
these look like hydrogen wave functions :auugh:
jalang 15 Jan, 2023 @ 11:16am 
Fallen Empires and Marauders do not spawn if number of AI empires is set high. I guess you have set empire minimum distance too low or something.
expert plungophone player 13 Jan, 2023 @ 1:25pm 
putting this here for anyone else - empires don't seem to spawn in a 25 star galaxy with the two default galaxy shapes. you will have to use a galaxy shape added by this mod
Rye! 13 Jan, 2023 @ 12:39pm 
Could you please caption the pictures? Idk which is which homie