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But the mod got an update which I wasn't aware of and now I fixed it.
Basically all I tried to do with this concatenation is to disable being able to fungal shift those particle life forms, because some can certainly lag or crash and ruin the experience (Yes I've seen this happen and this change was reactive.)
But this place is my canvas yes.
Glad you enjoy my work.
The values range from 0 to 125
So I'm not sure where you're setting their quantity.
And you are talking about the material particle fireflies or the coal pits firefly enemies? Because if you're talking about the enemy, you might be commenting in the wrong mod.
Now I set a limit of 4 chunks at a time, and the other chunks have to wait until these 4 chunks get filled, then it handles the other spawners later when the player enters the chunk.
I made the mod optimized to prevent overloading the system in those conditions!
and another question is where this slowdown happens?
The slow down should be regional and temporary
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Tested out on 3 mods you have.
Got a positive on two of them:
- New Weathers
- Particle Life
Nothing detected on:
- New Enemies and Bosses mod
From my playthroughs termites were pretty rare and didn't really ruin or change the game experience much