Victoria 3

Victoria 3

Technologies Expansion
42 Comments
dna3 19 Aug @ 10:20am 
Update PLZ.
Lilith 16 Jul @ 6:07pm 
please update
Nero Sima 9 Jul @ 11:45am 
Not work beacuse need change the code
"mult" to "add"
以核为贵 20 Jun @ 5:55am 
希望更新
HighlordEnder 26 Dec, 2024 @ 7:17am 
please update
kebabblaster9000 24 Dec, 2024 @ 4:53am 
update?
Taimai 2 Dec, 2024 @ 6:32am 
循环科技,群星玩家:steamhappy:
541452557 24 Sep, 2024 @ 6:32am 
大佬啥时候能更新一下?
Ryan 19 Jul, 2024 @ 8:07pm 
@Lex_535: do the changes need to be applied just to building_group_bg_XXX_throughput_mult OR all XXX_throughput_mult lines? There are many other lines with _mult in them. Thanks!
Zargachi 9 Jul, 2024 @ 4:13pm 
update?
芝士冰咖啡 1 Apr, 2024 @ 5:17am 
科技树更新了,mod也需要更新
Lex_535 15 Feb, 2024 @ 11:13am 
there is a bug, all of Production tab no longer have effefts + Administration in Society, to solve this you need to change the values from building_group_bg_XXX_throughput_mult to building_group_bg_XXX_throughput_add , work all good on my custom version, also is the 60% oil for balancing? Have a good day
Lex_535 4 Feb, 2024 @ 5:07pm 
thank you for this mod!
it should be in base game to have 'infinite' tech like in civ6 so that your research still have a purpose
WhiteDragon25 4 Jan, 2024 @ 9:51pm 
This desperately needs an update: just for one example, the Administration techs no longer have any actual effect listed on them; additionally, the DLC additions of Companies means the either the Trade or Economy techs need to take that new feature into account.
HiMe 16 Dec, 2023 @ 10:52am 
update plz
Accidental Genocide 14 Oct, 2023 @ 1:07pm 
It unfortunately removes the society tree, if you can fix that then this is a great mod.
Fantasy295  [author] 18 Sep, 2023 @ 7:37pm 
因为mod有9个月没有更新......
Ciallo~(∠・ω< )⌒★ 18 Sep, 2023 @ 5:16pm 
为什么我找不到社会学的科技树了呢
国际主义魅魔 23 Jun, 2023 @ 3:19am 
兄啊,你这社会学怎么原版在最右边,mod的在最左边啊:steamfacepalm:
Aatrocy 10 Jun, 2023 @ 5:02am 
+
Society window is a bit weird
zzzptm 22 May, 2023 @ 12:07pm 
Works in 1.3, but "Society" advanced techs are far to the left of the regular tech tree. Still usable, but there's just that GUI element to be aware of.
DASA 4 May, 2023 @ 3:10am 
Can I still use it now?
Vantila 16 Apr, 2023 @ 11:11am 
Update please
Vik Beilier 19 Mar, 2023 @ 12:29am 
hi, updates for this?
SgtPeppersSoul 22 Jan, 2023 @ 10:34pm 
Some of it, but food factories tend to bottleneck far sooner on the other resources, so they end up unprofitable even if the wheat costs functionally nothing.

I managed to somewhat fix the issue by altering a few files to make the base structures produce marginally less wheat.

If you wanted to test further, the easiest way would be to start a game as EIC or China, use "researchall", then just play normally. The only reason any structures remained profitable at all was that I use the additional production methods mod so the farms also make wine, tobacco, fruit and so on.
Fantasy295  [author] 22 Jan, 2023 @ 5:16pm 
Can you consume this wheat by building more food factories? Or switch the farms to a more backward production method? It would be nice if I could check your save file but I'm afraid I can't load it even if you'd rather send it to me because of mods incompatibility.
SgtPeppersSoul 22 Jan, 2023 @ 3:38pm 
I believe this mod can cause economic issues when the late-game techs are taken by countries with large amounts of arable land.

This isn't really an issue with resources, which are already kind of innately scarce and have demand in industry—but for agriculture, you can end up producing so much wheat that the price crashes and will never return to profitability. If you then open your market, a country with enough arable land can basically crash the entire global economy because your wheat is so much cheaper that no one can grow it profitably.

I might suggest that agriculture should have other bonuses than throughput or, at least, that those bonuses should not apply to buildings that produce wheat. Other goods are far harder to produce (so the game doesn't see them as essential), but when a large country is making 100% more wheat than they were supposed to, the reverberations are severe.
Zargachi 17 Jan, 2023 @ 3:38am 
could you add into Adminsitration tree or a new research tree for more limit of "Economy of Scale" system please?
WhiteDragon25 15 Jan, 2023 @ 5:05pm 
Hmm... odd. I need to do some testing then...
Fantasy295  [author] 15 Jan, 2023 @ 3:37am 
Not caused by this mod. I tried it and achievement is available. Usually, cheat mod will disable achievement
WhiteDragon25 13 Jan, 2023 @ 4:35pm 
I believe something in this mod disables Achievements; is that unavoidable, or can that issue be fixed?
Fantasy295  [author] 11 Jan, 2023 @ 3:01am 
如果只是加制造业吞吐而不加资源建筑吞吐,确实资源最终会不够,但是当同时加吞吐时,这个问题应当是不存在的.当吞吐加得足够快(比人口和生活水平增加得快)资源最终会呈富余
Fantasy295  [author] 11 Jan, 2023 @ 2:55am 
比如铁矿消耗10工具生产50铁,工具厂消耗10铁生产50工具,2个厂最终能余下40铁和工具
此时同时加吞吐量,直接加到消耗100工具生产500铁和消耗100铁生产500工具,2个厂最终能余下400铁和400工具.工人数没变但是最终余下了更多的产品,这些产品就能去生产别的东西,提高生活水平
而且纸张缺是因为一千级摩天大楼消耗的纸太多了,就算它不加行政部门吞吐或者你一个行政部门都没有,造完后的纸用量也够喝一壶的
Fantasy295  [author] 11 Jan, 2023 @ 2:55am 
原版科技是一样的逻辑,每种新生产方法总是会同时增加投入和产出.但是新方法的人均产值比旧的更提高,所以生活水平最终得以提高.
举个例子工具厂和铁矿是互相作为输入和输出的.用新方法之后投入和产出都增加,同样的工人数能余下更多的的工具和铁矿,这些余下的物品就能更多的用到其他建筑,让它们产更多东西,提高生活水平.直接加吞吐量也是一样的道理
2559499459 11 Jan, 2023 @ 1:47am 
主要是担心吞吐量会蝴蝶效应,导致整个市场膨胀,因为制造业吞吐量加大会导致资源产出不够而紧缺,加资源建筑吞吐量会导致需要的制造业产出不足,例如最广泛需求的工具,主要是担心最后从补全变成和面(
而且不只是这个问题,加政府建筑吞吐量还会导致政府费用消耗过大,我曾经试过建一千级摩天大楼,那个加行政机构吞吐量很恐怖,基本是百分之几万,然后政府吞吐量过大, 消耗就会急剧膨胀,然后……然后就寄了,不过这个倒是好解决,直接裁员就行,降低规模,不过就是比较容易涨激进派(科学就是第一生产力hh)
Fantasy295  [author] 11 Jan, 2023 @ 1:25am 
This seems to be impossible. This 20 is a static value in 00_defines.txt, there is no statement that can dynamically change it during the game
Here are some mods that change this value, but they are all static and change it at the start of the game
Fantasy295  [author] 11 Jan, 2023 @ 1:16am 
我感觉吞吐好些,一是原版科技解锁了新生产方法也是投入和产出同时增加的,二是游戏里没有多少现成的加产出率的语句要自己写挺麻烦的.
你们觉得缺什么资源?我想大概是油,木头,种植园作物和鱼.我可以把这些建筑的吞吐再调大些,比制造业大,这样资源产量会增加得比制造业快,就不会那么缺了
Dray Prescot 10 Jan, 2023 @ 6:49pm 
I would like to see a Tech(s) that increase the 20 Construction that can go to one project per week to higher Values. Preferably several Techs that increment the 20 per week limit. Right now more Construction just means more projects being worked on. There is no way to speed up the rate of construction, i.e. reduce the number of weeks it is going to take.
2559499459 10 Jan, 2023 @ 10:49am 
建议加产量,或者加吞吐量的同时降低商品投入,不然的话太容易导致原材料紧缺了
天漢烈王 10 Jan, 2023 @ 5:26am 
我觉得还不如直接加产量,而非吞吐量,吞吐多了太影响原材料
Fantasy295  [author] 9 Jan, 2023 @ 8:23am 
名字实际来自欧陆风云4的理念名。这是一个临时和简易的解决方案,不只是名字简易,效果也简易。很多科技的效果只是简单的加吞吐率的,不像原版的科技是解锁生产方法的。因为搞原版那种程度的科技树太耗时间了,如果我以后有时间可能会试试但我更可能只是等dlc
这种科技的风格类似群星的循环科技,而不是v3原版或者群星循环前那种更丰富的科技
牛奶大魔王 9 Jan, 2023 @ 7:44am 
名字太直白了..没代入感