Arma 3
Chameleon Trenches
35 Comments
Monsterframe 26 Sep @ 9:39am 
Servus guter, ich würde gerne den Grundgedanken der Mod weiterentwickeln um das Konzept in einer Mod zu verwenden die sowohl terrain editing als auch deine Mod verwendet um zum Beispiel dynamisches Terrain sowie Keller zu ermöglichen.
asmodeus 12 Sep @ 11:31am 
yeah, they need to correct it to "Chameleonschlatten Trenchsietuss"
NemyacX 29 May @ 9:14am 
Roses are red violets are blue the title is english so why arent you
Sigmuh Mail 4 Aug, 2024 @ 7:16pm 
opensuse trench?
Seb 31 May, 2024 @ 3:14pm 
Trenches look a lot better if you use the material "\A3\Structures_F_Enoch\Military\Training\Data\ShellCrater_02_decal_F.rvmat"
F I D E L I O 22 May, 2024 @ 8:17pm 
how are you suppose to put it in the ground with the reformer tool? im having trouble with that part
Team DEFYPosting 20 May, 2024 @ 1:00pm 
Does this work with ACE and allow you to build the trenches with the E-tool n all that?
[REDACTED] Fox 19 May, 2024 @ 1:02pm 
This mod has potential, however I've found that the Terrain Blocks provided are uneven. This makes it more difficult to make Trenches blend in with the surrounding Terrain.
Peer/Ocelot  [author] 15 May, 2024 @ 3:09pm 
@v1nskiy if there is a bug breaking the mod with certain maps, please report it on github.
Peer/Ocelot  [author] 15 May, 2024 @ 3:07pm 
@Xindet, ja es sollte auf allen Maps einfach gehen.
Xindet 13 May, 2024 @ 5:11am 
Funktioniert die Mod auf allen Texturen ohne compat?
Cheeks 12 May, 2024 @ 2:03pm 
Can this be used as a client side or does everyone need it?
Abdul babaev 12 May, 2024 @ 11:48am 
will these objects be optimized for maps? So that it has the same texture and does not break
Peer/Ocelot  [author] 12 May, 2024 @ 6:00am 
Ace and CBA werent actually needed, therefor i removed the depedency. Also the objects dont work with zeus right now.
Peer/Ocelot  [author] 12 May, 2024 @ 5:58am 
Have a look at "Grad Trenches" by Gruppe Adler then, that might be what youre looking for.
stanky 11 May, 2024 @ 10:51pm 
the guy under me is correct
A golf Diddler 11 May, 2024 @ 7:36pm 
We need more of these trench mods to be placed by players, rather than editor
skullz 11 May, 2024 @ 4:26pm 
why is everyone so anal about ACE?
RAVEN 11 May, 2024 @ 2:32pm 
The ACE dependency is not necessary. Please remove it.
Esteban Julio Ricardo Montoya 11 May, 2024 @ 1:48pm 
No ace please
kiba3x 11 May, 2024 @ 7:31am 
Why the @ace dependency?
4spooked 11 May, 2024 @ 5:24am 
Non-ace version please
nanner 11 May, 2024 @ 5:18am 
Love it! A non ace version would be baller
Spectre 11 May, 2024 @ 2:20am 
No ACE version possible??
Mom get the Chancla 10 May, 2024 @ 12:14pm 
Hey Author, do I have to use Ace with it?
r0dx864 10 May, 2024 @ 9:52am 
to fix the thermal issues so it matches the terrain, set the rvmat for the stageTI to "#(argb,8,8,3)color(0,0,0,0,CA)"
this is how the apex dlc makes the uniforms for the stealth ctrg blend in on thermal
Whale 10 May, 2024 @ 9:17am 
Does this include any Zeus / Curator support, modules, or at least object placement?
Henderson 10 May, 2024 @ 8:37am 
Good idea.
❟❛❟ Cots ❟❛❟ 10 May, 2024 @ 8:36am 
DUDE! Gimme your adress, i'll pick you up for a week of free women on the nightclub, bills on me
Kawa 10 May, 2024 @ 4:53am 
very good idea i dare not imagine how much mork it took to achieve that
RayyaViper 10 May, 2024 @ 12:00am 
does this work on zeus ?
OrkunHub 9 May, 2024 @ 11:19pm 
Amazing job!
ANZACSAS Steven 9 May, 2024 @ 8:21pm 
Wow.Thanks guys!!
Apricot_ale 9 May, 2024 @ 1:51am 
Looks very nice but why ace and for what?
I'm using ace so I don't have any problems, but I was just wondering.
little andy 7 May, 2024 @ 2:33pm 
neat