RimWorld

RimWorld

RimFortress: Ores
14 Comments
Singularity  [author] 12 Jul @ 10:51pm 
done
FRENKI 12 Jul @ 9:03am 
please update to 1.6
oinko sploinko 14 Jan, 2023 @ 12:41am 
i must be exhausted because i read that thumbnail as "fatasses"
Solarius Scorch 13 Jan, 2023 @ 4:31am 
Thanks a lot!
Singularity  [author] 12 Jan, 2023 @ 10:48pm 
but yeah i will make it a normal one
Singularity  [author] 12 Jan, 2023 @ 10:47pm 
thats what i did originaly then i figured making it a deep resource would be more lore friendly
Solarius Scorch 12 Jan, 2023 @ 10:30am 
@Singularity: I don't think adding surface veins would be much of a problem. Can you just make them really rare? I don't know it that's an option.
SpaceDorf 12 Jan, 2023 @ 9:32am 
The problem is, if you add the refining process for cotton candy it requires pretty big seams to work .. on the other hand you can eat the top layers of the cotton candy without opening the doors of the clown carts.

-- and I be damned, I was sure I wrote something about Clowns being the less spoilery name, but I am not sure anymore.

Well have !!FUN!!
Singularity  [author] 12 Jan, 2023 @ 8:36am 
should i make it behave like a normal ore?
Singularity  [author] 12 Jan, 2023 @ 7:25am 
@Solarius Scorch i will see what i can do.
but i will probbaly have to make it so adamantine spawns above ground for it to work
Solarius Scorch 11 Jan, 2023 @ 5:46pm 
Would be great if you made it compatible with Deep Rim. It is, after all, the dorfiest mod.
Singularity  [author] 10 Jan, 2023 @ 10:59pm 
Leme just fix that real quick
Valdrax 10 Jan, 2023 @ 3:01pm 
"Clowns" are what the nice people in the community use to avoid spoiling the stuff you're spoiling here.
Singularity  [author] 9 Jan, 2023 @ 10:37am 
if anyone wants to make art for adamantine ore i wont complain :D