Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
1 166 kommenttia
MusicManiac  [tekijä] 5 tuntia sitten 
Changelog can be found here [github.com]

v.9.3.0

General:
- Changed trait sound from a single selection to multi-selection, it's going to be random from selected if selected more than 1
Fixes:
- Fixed bug added in v.9.2.0 with player not geting ANY exp boosts when earning traits (ups)
- Fixed moodles not showing
Translations:
- I am looking for PTBR language maintainer, my current one vanished without a trace??? If maintainer not found, translation will be removed in few updates.
- Other languages maintainers are also always welcome. Please join Discord if you're interested.
Garydos 26.1. klo 12.49 
Spiffo bless you for the quick fix. Thanks!
Neosphaler 26.1. klo 6.23 
@MusicManiac Can understand that mate, won't miss it when multi b42 will be out ! Good luck !
MusicManiac  [tekijä] 26.1. klo 5.59 
That gives me 0 information on what is allegedly not working
quilates_24 26.1. klo 1.57 
Hi, It seems that your mod has some incompatibility with knox expanded event
MusicManiac  [tekijä] 25.1. klo 16.37 
B41 version of the mod will not be getting any more updates except fixes. For B42 I do not have a roadmap, I mostly code what I feel like coding.
Neosphaler 25.1. klo 15.32 
Hello !
First of all thanks for your work, I enjoy it a lot with my friend on our server, def a must-have for both of us now.

Quick question, do you already think about making Driving/Woodcutting skills compatible ?
Or is there an easy way I can apply myself maybe ?

Thanks again and have a nice one :)
MusicManiac  [tekijä] 25.1. klo 8.13 
No, that's More Traits
F1tgal911 25.1. klo 7.46 
Can you lose the Burn Ward Patient fear with this mod?
MusicManiac  [tekijä] 24.1. klo 14.34 
Not my fastest patch but still :D
Don't forget to rate up and stuff <3
Or if you feel generous you can send me a coffee :D
Shiro 24.1. klo 14.29 
Damn our boy is FAST, never saw a patch being written and published that quickly, thanks a lot
MusicManiac  [tekijä] 24.1. klo 14.20 
(Properly formatted changelog can be found here) [github.com]

v.9.2.1

General:
- Changed all audio from .wav to .ogg which cuts the size of sounds from 11 MB to 800 kB
Fixes:
- Fixed submod not showing up in mod list
Shiro 24.1. klo 14.15 
Great mod, but I can't find the Mark Dynamic submod, it seems to be missing.
F1tgal911 24.1. klo 14.02 
Same as Garydos, no more submod for marking dynamic traits. There are dynamic traits still, aren't they?
Garydos 24.1. klo 10.51 
Hey, nice new update! I don't see the Mark Dynamic submod right now, but luckily I remember what's what. Thanks for continuing to develop this amazing mod.
MusicManiac  [tekijä] 24.1. klo 8.39 
v.9.2.0 - Sounds Fiesta
v.8.5.4 - for b41 version of the mod

Properly formatted changelog can be found here [github.com]
404_coffee.exe 23.1. klo 15.20 
ah that answers my question sorry.
MusicManiac  [tekijä] 23.1. klo 15.18 
Compatibility with what? I haven't gotten any requests for compatibility since March of last year
404_coffee.exe 23.1. klo 11.50 
Have you added any more compatibility since march of last year?
MusicManiac  [tekijä] 21.1. klo 11.22 
@Nadrak
No icons doesn't mean you don't have any debuff. Icons do not appear at 1%, they appear later.
Nadrak 21.1. klo 11.02 
I know. As I said, I had no icons, that means I was without any debuff, yet it was still dropping
MusicManiac  [tekijä] 21.1. klo 9.25 
@Nadrak
If you have stress or unhappiness it contributes.
@James1k
Read tooltips in UI or sandbox.
James1k 21.1. klo 6.04 
How to get rid of an asthmatic?
Nadrak 21.1. klo 4.20 
Hey, I have a question regarding agoraphobia. According to the tooltip the value should decrease by being panicked or unhappy when outside. It seems the value is decreasing no matter what I do. I was sitting ouside without any debuff. The only icon I had was a slight windchill and the value was still dropping. How to stop it dropping?
MusicManiac  [tekijä] 20.1. klo 12.10 
Lmao. Ideally I wanna find some more fitting sounds and let players chose the sound in mod options, but it's low priority
Shadow 20.1. klo 12.07 
ok so its not me developing some serious mental illness playing zomboid, got it.
MusicManiac  [tekijä] 20.1. klo 8.57 
@Shadow, @zarviiK is correct. I never played Last of Us myself, but I use his mod and I loved the sound so I added it. If you don't like it, you can just disable it in mod options.
zarviiK 20.1. klo 8.41 
@Shadow i just took a look at this mod content and actually it is the same sample from my mod "The Last Of Us Level Up Sound", i could even say that its the exact file, just renamed... so yeah its similar
Shadow 20.1. klo 7.11 
ETW, i may be crazy or something but, does the mod plays a single similar to The last of us when you are qualified or gain a trait overtime?
MusicManiac  [tekijä] 19.1. klo 16.32 
Yes it does.
Blastmetal 19.1. klo 16.28 
Does this mod also give you desensitized and brave as a gaine-able perk or are these excluded from this traits pack.
Art Tippet 19.1. klo 7.49 
@MusicManiac

I joined your discord server, thanks.
Apparently there is no need to translate the missing/modified parts because "UattO" has already done it.
I noticed that he published the updated version of the Italian translation in the "translations" section.

So we just have to wait for you to integrate it calmly.
What can I say, thanks to both of you!
MusicManiac  [tekijä] 18.1. klo 16.18 
@Chellzoide
Mod can be enabled midsave.
@Art Tippet
Best way to contribute to translations is via Discord, I communicate with translators there.
Art Tippet 18.1. klo 12.29 
Hi! @MusicManiac
Thanks a lot, I hadn't seen those settings, my mistake.

I wanted to ask you one last thing and I swear I won't bother you anymore.
To complete the Italian translation, do I do it via github?
Do I add the missing code strings to the appropriate .txt files or do I directly translate the strings that are inside the IT_OutdatedLines.txt file?
Chellzoide 18.1. klo 12.21 
Will I get traits mid game if I add this to my save?
MusicManiac  [tekijä] 18.1. klo 11.42 
Affinity makes your starting traits much harder to lose, and easier to gain back. So I guess it also partially applies, I guess.
MusicManiac  [tekijä] 18.1. klo 11.41 
No, it's called Traits Lock System and it's in Systems page of Sandbox Settings. Just check tooltips, everything that's not self-explanatory has a tooltip.
Art Tippet 18.1. klo 10.50 
Hi @MusicManiac,
Going back to Legion's request,
I'm interested too. Do you mean by disabling this setting in game?

Sandbox_ETW_AffinitySystem = "Affinity System",

or

Sandbox_ETW_DelayedTraitsSystem = "Delayed Traits System"
MusicManiac  [tekijä] 16.1. klo 9.10 
You can use Traits Lock System to disable losing positive perks and disable gaining negative traits, also each perk/system can be toggled separately but they all abide by Traits Lock System. That's the closest you can do.
Legion 16.1. klo 0.01 
Но при этом сохранить получение/утрату перков для некоторых трейтов. Допустим, трейт курильщика и ванильные дебаффы за ИМТ выше или ниже нормы.
Legion 15.1. klo 23.44 
Можно ли настроить динамические перки таким образом, чтобы определённые перки можно было только получить, а другие только потерять? Допустим, негативные перки выбранные при создании персонажа могут быть только потеряны, а положительные могут быть получены и не могут быть потеряны?
Garydos 14.1. klo 12.10 
Thank you so much for your continued work on this excellent mod!
MusicManiac  [tekijä] 12.1. klo 19.18 
Settings for that can be found in systems tab in sandbox
hexakis 12.1. klo 19.10 
please add config settings for Agoraphobia. Right now you just get it for being outside near zombies and there aren't any settings. Removing the trait by debug doesn't do anything as this mod just adds it back immediately.
MusicManiac  [tekijä] 10.1. klo 5.31 
@sock
you can disable traits being dynamic in sandbox settings
poopsock 9.1. klo 16.37 
@Wyr the perk packmule from more traits just doesnt work at all.. I guess I could disable the perk from more traits and just up the carrying capacity for hoarder. but IMO i like the more traits mod and i think the ETW system is a bit too complex for me. i just like a few of the traits this mod adds in
Wyr 9.1. klo 13.52 
@poopsock (what a name) you should be able to disable most of the features this mod offers in the settings, but in what way does it conflict?
poopsock 9.1. klo 13.08 
Is there a mod or something so i can just use the trait's added? I really enjoy the maintenance trait but i think your mod conflicts with "more traits" and "traits purchase system". Sadly the perk mod by draco hasnt been updated and im not sure if it ever will since he hasnt commented on updating it at all.
Wyr 9.1. klo 12.17 
Not saying you have to, but I'd appreciate it if you looked at the formula and found if it's working as intended.
It's possible I just got really unlucky, or if it's bugged, but either way I'd like to know that's the case, that way I can keep it in mind for future runs.
Unfortunately, after the month I sent them into town as the challenge was over, and with zeds being sprinters they didn't make it far.
Either way though thanks for the great mod, I've had a lot of fun playing it.
MusicManiac  [tekijä] 9.1. klo 3.31 
No idea. That does sound too long though