Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Dogfighter Toolkit
10 Comments
Dj0z 20 Feb, 2024 @ 12:18pm 
Is this abandoned?
Zero Bellum  [author] 25 Feb, 2023 @ 5:09am 
1,2,3 Sized Batteries but it only holds 4 rather than 8. so you operate off of regen mainly
fallout4fanboy 15 Feb, 2023 @ 2:38pm 
what size batteries does the reactor put out?
maxharrysson 14 Feb, 2023 @ 2:17am 
yo every time i enable your mod the game errors out
Zero Bellum  [author] 13 Jan, 2023 @ 2:58pm 
ok most of the Graphics are working now. I know I need to fix a few more. The 1x2 is "Working" but does not show the side flame so I am going to come at it from a different direction. I am deciding if I want to make a Universal Harness instead but that feels like it would be a bit much
Zero Bellum  [author] 6 Jan, 2023 @ 5:49pm 
Once I have it working the way I want I will clean up the graphics. I am not an artist so I will save that for last.
Zero Bellum  [author] 6 Jan, 2023 @ 5:15pm 
I looked at the other guys mod. His looks very powerful. Mine is meant to be vanilla-ish flavor. I could be wrong. Nothing I am doing has a direct bigger vanilla equivalent. I am not just shrinking things down and keeping them the same power of stronger.

I am designing mine to be options. The idea is making it possible to run a ship with a much smaller crew or add some flavor to existing small fightercraft. The main key is the cheaper reactor and cockpit. Fielding more simple craft with less crew per
Zero Bellum  [author] 6 Jan, 2023 @ 4:48pm 
Probably exactly the same. Right now it looks like crap with stretched images. I am getting the functions working first but I will put something together
RustyDios 6 Jan, 2023 @ 1:40pm 
Any chance of some screenshots?
And I'm also wondering how this differs much from the previous Fighters&Components mod of similar style ?
Zero Bellum  [author] 6 Jan, 2023 @ 1:24pm 
had to reupload to change the logo.