Luck be a Landlord

Luck be a Landlord

Warhammer Against Landlords
18 Comments
Pastel 23 Mar, 2024 @ 3:09pm 
woah, battlemallet mod
Swiftyhorn  [author] 8 Mar, 2024 @ 12:33am 
Added more astra militarum images, deleted old image since theres more here
Swiftyhorn  [author] 6 Mar, 2024 @ 10:31pm 
Maybe sergeant evolves after X turns to major, then requires a medal to evolve gain, i need to test some things.
Swiftyhorn  [author] 6 Mar, 2024 @ 10:29pm 
Lastly I have a working evolution system for the Guard. They will evolve from conscript to guard to veteran. A veteran can evolve to sergeant if they are adjacent to a Winged Skull medal (lore accurate medal), the sergeant can then evolve to Lieutenant if next to medallion crimson (basically platoon leader), finally when adjacent to The Macharian Cross they become major or colonel, unsure yet. But I have a plan for them to diverge at some point into officer of the fleet and master of ordnance etc.
Swiftyhorn  [author] 6 Mar, 2024 @ 10:29pm 
Also have a working template for how maximum range of stats. Example: A conscript with a lasgun will never do more than 2 maximum damage no matter one, they are a conscript. So there are maximum values a unit can reach, if their current value ever goes above this, it resets to the maximum instead. This caps things like exponential growth, or buffing a single basic unit to kill much tougher opponents. Better units will have higher starting values and maximum values. So a veteran will have upto 5 maximum damage.
Swiftyhorn  [author] 6 Mar, 2024 @ 10:20pm 
Unsure exactly how it will be read by the game engine, but I can see only 1 problem so far. The problem being if a unit has less damage than the enemy has armour, it would heal them. So would need to account for extra checks to see if they can hit them, and if they can hurt them. But this wouldnt allow me to check for min and max damage rolls, the minimum may not hurt them but the maximum may. Unsure on a solution just yet. But I can do it easily enough for those with a flat damage value, simply check if this 1 damage is less than their armour, if so just skip. Also if this accuracy is less than their avoidance, if so, just skip.
So can you HIT? then can you HURT?
Swiftyhorn  [author] 6 Mar, 2024 @ 10:20pm 
currently working on using an armour and defense system, as well as accuracy and avoidance. Examples include assassins that may have 20% chance to avoid damage, orks have 40% chance to hit (so this would be 20% total),
Defense may include being inside a bunker has damage taken reduced by 2, and 20% less chance to be hit.

I like this system as it allows me to define units and show how better units are better vs things. A space marine is clearly not going to take 1 damage every single time from a conscript for instance. Also vehicles like leman russ are basically immune to a lasgun shot.

On the other end of the spectrum, a lascannon or melta gun would deal extra damage vs a tank. A flamer would deal extra damage vs infantry.
Swiftyhorn  [author] 5 Mar, 2024 @ 9:43pm 
Added some images of what ive been working on, theres more than this but its a good example
Swiftyhorn  [author] 3 Mar, 2024 @ 3:48am 
I will go into more detail when ive got a basic working version set up, but its a mix of faction war and real world events that try to interrupt the player in some way. So your literally playing a game vs the landlord, and you must win or be evicted, but hes sly and will try to ruin your plans.
Swiftyhorn  [author] 3 Mar, 2024 @ 3:45am 
Ok been banding my head against this all week. I can do a faction system for landlord and player, but theres currently a bug with RNG, which i need to work. Ive messaged dev but no reply. I will keep trying though.

Ive got as far as the Landlord picking a faction (without rng), then an email pops up to tell you what they chose, and an item is added thats indestructible and says the faction and (landlord). Then you get to pick from any of the factions the landlord didn't chose. In this case it has to be a symbol thats placed on the board for 1 turn, this then turns into the players faction item.

Using these 2 things i can make checks to see if the faction items are in the inventory, if so do various effects.

Again this is not working with random faction from landlord just yet, but I need to figure out a way before i commit fully. I have done more art so theres things like tanks, aircraft, units, turrets for astra militarum currently, on top of many ork and grot things.
Swiftyhorn  [author] 27 Feb, 2024 @ 11:47pm 
Ok I have thought long and hard for a few hours and I have a way this can work, as well as Landlord and Player factions. I will do some testing this week and see if its going to work, fingers crossed.
Swiftyhorn  [author] 27 Feb, 2024 @ 1:45pm 
I may come back to make this mod, when I started it straight up didn't work due to bugs in the devs coding. Looks like they have done much work on fixing modding bugs. I will check through whats changed and see if my initial problems are fixed.
I Quickscoped JFK 22 Nov, 2023 @ 8:30pm 
Most exciting mod so far
深血 28 Sep, 2023 @ 5:52am 
I saw your comment this year, and now you make it! Great work man
einstein9073 3 Feb, 2023 @ 6:07pm 
Game-breakingly overpowered. If you like cheating, this is the mod for you.
Author has big plans so maybe after more dev and rebalancing it might be worthwhile.
I miss the cats and coins, though.
Swiftyhorn  [author] 15 Jan, 2023 @ 5:33am 
Added 133 art files to the art folder, most of these are not currently in game. Added like 20 orks to the game, but they currently do not have abilities. These will be worked on over time. Still need to do a few more orks, think grots are done, maybe need 1 more (grot tank driver).

Started to add some more generic stuff like glue, sprues, clippers, box of models, books, various people and pets etc.
Swiftyhorn  [author] 15 Jan, 2023 @ 4:59am 
Forgot to say, the artwork is first pass, so some of it may be too dark considering how bright this game is in general. Also some of it was done in isolation to others so may need to alter the colors. These things will be done over time until im happy with it. Feel free to point out any that look off with the colors
Swiftyhorn  [author] 15 Jan, 2023 @ 4:57am 
Quick update, just collating the artwork I have done, and going to add it to game and replace base game art. Most of this will not have abilities just yet.

I have a bug or a weird issue with the way the game saved memory values in an array. I can't seem to get it to reliably change these values like I want. I will find a way around this eventually but im currently hitting a brick wall. Its key for this mod that im able to make customised memory arrays . In the mean time I will carry on adding the art work to the mod, then gradually adding abilities to things.

I should probably go ask in the discord but im not really a fan of discord in general. I did try and ask the dev but got no reply, and posted in the steam discussions and got no replies.