Total War: WARHAMMER III

Total War: WARHAMMER III

graetor's Empire Knightly Orders - No Reiksguard Version
87 kommentarer
graetor  [ophavsmand] 27. aug. kl. 23:24 
just disable my knights griffon through mct, unless you want to keep mine where i would not be much help at the moment unfortunately
Velkan 27. aug. kl. 6:39 
Love the mod, I found a visual bug, when using this mod and Champions Of Undeath: Conquest Of The Blood Dragons. not sure why but they also put a knight griffon unit in. if both are active in combat the halberd has a visual glitch, any way you can fix this?
graetor  [ophavsmand] 10. aug. kl. 21:08 
there's no reiksguard at all in this mod
Miracle Johnson 6. aug. kl. 4:11 
Hi Question, Is the Imperial Foot meant for not to be removed? Since I already have Imperial Foot from Sigmar's Heirs
MK Black 7. maj kl. 13:05 
Exactly what I was looking for, thanks.
Grenando 22. apr. kl. 0:43 
Hi man on old world the knight griffon landmark on grunburg does not appear
shaademrys 3. apr. kl. 12:49 
can we have foot panther ?
dodge33cymru 9. nov. 2024 kl. 5:49 
Thanks so much for this monumental work, allows every Empire campaign to have a different feel and flavour
Grenando 25. sep. 2024 kl. 20:05 
oo sorry did not realize that because your other chapterhouse landmark reduce the recruitment by one turn when built like knight of the bull, fiery heart, and everlasting light
graetor  [ophavsmand] 25. sep. 2024 kl. 19:16 
foot knights in general will take 2 turns to recruit, thats intended
Grenando 25. sep. 2024 kl. 18:57 
Hi man just want to report that foot knight of blazing sun does not get the -1 turn recruitment buff from the landmark it still take 2 turns on local recruitment
graetor  [ophavsmand] 21. aug. 2024 kl. 18:52 
already updated
Ultraviolet 21. aug. 2024 kl. 12:55 
Does this mod need updating with 5.2?
graetor  [ophavsmand] 22. juli 2024 kl. 21:46 
why?
RedesRojas Best USA Player 22. juli 2024 kl. 19:26 
you should nerf (DELETE THE GARRISON) provided by the sigmars sanctuary
RedesRojas Best USA Player 22. juli 2024 kl. 19:25 
Knight Griffon as garrison unit is extremely unbalancing the garrissons, idk what you were thinking about
graetor  [ophavsmand] 20. juni 2024 kl. 18:41 
There is, in fact, a note places in the big old “Please Read” section of the main mod description where it says what you were confused about and how to deal with it. It’s the very first one in big bold letters. I’m assuming you’ve found this version through there, and if not, well, unfortunate for you.
Astraeos 20. juni 2024 kl. 15:26 
Literally no where in the description directly above these comments is there anything that says that you have to enable the foot knights before starting a campaign in the main menu. In fact, out of the dozens of unit mods I have played spanning Warhammer 1, 2 and 3, this is the first time I've ever encountered such a thing.

Oh well, too late now.
graetor  [ophavsmand] 20. juni 2024 kl. 7:25 
unfortunately for you, you can only change settings before starting a campaign. you can also avoid issues by maybe reading the mods you subscribe to
Astraeos 20. juni 2024 kl. 6:46 
I have the same problem as Archaon. I would absolutely love to use the foot knights, however I cannot enable the option in the MCT. Everything is just locked and greyed out. Is there any sort of solution for this? Really feel like Foot Knights should be just enabled by default to avoid all this stupidity.
graetor  [ophavsmand] 27. maj 2024 kl. 17:27 
thanks for the report, will be fixed in the next patch
^Triumph 26. maj 2024 kl. 11:01 
Hello! I wanna report that you cannot recruit the "knights of the black rose" from the mod (the ones from the main game yes you can) once you do their barracks in Nuln it says the amout of units u can recruit is 0/0
skag 11. maj 2024 kl. 14:44 
@Bankar you need to enable foot knights in MCT
Grenando 9. maj 2024 kl. 1:35 
oh ok nowrries sorry didn't realize
graetor  [ophavsmand] 8. maj 2024 kl. 11:14 
well unfortunately this isnt a sigmars heirs submod, and i dont use sigmars heirs
vanilla the rock landmark only has one tier
Grenando 8. maj 2024 kl. 3:18 
Hi man I am playing with sigmar heir and the knights of hammer of sigmar is only recruitable on the first tier of the landmark sigmar rock since on sigmar heir, they have three tiers. If i upgrade it to tier two I lost access to the knight of hammer of sigmar
Grenando 8. maj 2024 kl. 3:17 
Hi man I am playing with sigmar heir and the knights of hammer of sigmar is only recruitable on the first tier of the landmark. If i upgrade it to tier two I lost access to the knight of hammer of sigmar
ARCHAON 8. maj 2024 kl. 3:02 
hey dude really love the mod, just want to report the option to recruit mountless knights are still greyed out in MCT would love it to have that option. cheers.
graetor  [ophavsmand] 7. maj 2024 kl. 16:01 
thats what i thought too but that requirement has been removed even before 5.0 so idk where he's coming from
I Am Neenja 7. maj 2024 kl. 15:59 
@Graetor

I can only assume he means the Armoury building tree. They removed the building with 5.0. Don't know if any of your units needed that as a pre-requisite. This is just an assumption though
graetor  [ophavsmand] 7. maj 2024 kl. 15:52 
the fuck is a forge???
Bankar 7. maj 2024 kl. 10:21 
The forge has been removed from the construction tree, making it impossible to manufacture certain units, such as foot knights, of the different orders.
Grenando 4. maj 2024 kl. 19:22 
no worries thanks man
graetor  [ophavsmand] 4. maj 2024 kl. 19:21 
Oh thanks for the report, will fix in the next patch
and no, probably not, empire knights in general have already been heavily buffed in this patch, on top of the buffs the chapterhouses give
Grenando 4. maj 2024 kl. 17:25 
hi man waant to report that your grand temple of morr is tier four on the tier 3 city luccini

BTW just want to know if you will ever upgrade your landmark for the chapterhouse to be like CA's it would be cool if you give buff to the chapterhouse knight for all armies
graetor  [ophavsmand] 4. maj 2024 kl. 0:50 
thanks for the report, should be fixed
Grenando 4. maj 2024 kl. 0:44 
Hi man just want to report that grunburg estate first building does not give any cap for the knights unlike the other landmarks
sigmars_disciple 2. maj 2024 kl. 22:11 
Thank you, @graetor! All the favs are coming back <3
^Triumph 2. maj 2024 kl. 8:27 
oh okay thx for the quick respeonse!
graetor  [ophavsmand] 2. maj 2024 kl. 8:02 
yeah, mct isnt updated yet so you cant enable the option to recruit dismounted knights
^Triumph 2. maj 2024 kl. 7:51 
I am using Heirs of Sigmar with this mod. I produced on Eilhart the Knightly chapel that allows you to recruit the "Knights of the firery heart" and "knights of griffon". I can recruit the mounted version of them yet not the foot one. The unit card does not point into "build this to have access to them" or anything. Any idea what could be happening? Thx rly cool mod =)
graetor  [ophavsmand] 2. maj 2024 kl. 5:18 
Updated for 5.0.
Black Roses in my mod now work with the new base game additions. Also now reuses the new models (with extra variants!). Base-game Black Roses are UNTOUCHED.

If anyone is interested in implementing them in this mod (basically just make them a RoR), i can make a submod
TanPham 1. maj 2024 kl. 22:51 
will this mod get update soon? The game wont start with this mod activated.
sigmars_disciple 1. maj 2024 kl. 2:33 
Oh, of course it's way more confusing for people: Visiting the Steam page here I can see it was 3 days ago but my WH3MM has this one listed as "1 day ago", same as Solland - and no, I have not done a recent "subscribe all" that could mess with that column <3

OK - my problem is fixed after I deactivated all your mods, for now. This one here however was also activated which is 100% my bad (and a little bit WH3MM's). Can't wait to turn your mods on again soon

@all LOOK AT MODS' STEAM PAGES under "Last updated" for the TRUE DATE/TIME PEOPLE, NOT AT THE WH3MM COLUMN ALONE!
sigmars_disciple 1. maj 2024 kl. 2:24 
I assume this will need an update, @graetor?
At least for me, quite a few of your mods show yesterday as date of last updated (like Solland), which really could mean you were either doing a last-minute 4.2.3 fix or (much more likely, as it was late in the evening) that you pushed the 5.0 update. Here, date of last update is before 5.0 CA update was released, I think.

I know this must be annoying, but people will thank every modder's little heart who clarifies regarding 5.0 in the top comment <3 I'm just trying to try out Elspeth with 5.0 and have ONLY activated mods where 5.0 is either confirmed or where last update was after 5.0 dropped. With just 70 mods, I still crash (Solland is one of them, I'll turn it off for my next try)

I appreciate you! Have a good day, Bruder
graetor  [ophavsmand] 24. apr. 2024 kl. 8:32 
specifically?
RedesRojas Best USA Player 24. apr. 2024 kl. 7:03 
Hi friend! dismounted Griffon Knights has a glitch on their capes
Vollhov 25. mar. 2024 kl. 13:34 
Please make a version for the Old World, there are not many buildings for units in the old world :(
iDon'tSpeakRussian! 3. feb. 2024 kl. 4:40 
I would like to chip in with a submod to remove unit caps from Knights and ROR's, for those of you that like that stuff :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3152996559
Slurpentus 30. jan. 2024 kl. 15:17 
Old World. I beg you!!!!!!!!!!!!!!