Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Captain
Sec officer
Engineer
Mechanic
Clown
Medic
Husk and Hunter classes remain blank.
Endocrine boosters don't work too good with this setup. I changed its properties so that it gives XP instead. At least that way it remains a valuable item.
<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="Content/Items/Button/button.ogg" type="OnUse" range="500" />
<GiveExperience amount="1250" />
I also found that the Psyker Job (Vanilla) doesn't work properly in this mod, despite fixing the load order. If you ever get back to updating this mod, could you work that job into your mod?
I wish it would also add the Harlequin Job and Separatist Job from the author of Acolyte Job and Diver Job as well.
Nonetheless, thanks to you and your mod me and seven other players have more fun playing Barotrauma already!