RimWorld

RimWorld

PsyBlasters
64 Comments
slurpme 12 Sep @ 8:23am 
yeah not a problem but with vpe devmode i got a pawn with billions of heat capacity and with the brain dump created a blackhole crashed the game o:
Mahya 30 Aug @ 8:37pm 
psyper rifle LOL
Futstub 27 Aug @ 3:33am 
Any chance you could add the crafting costs?
szmtex 19 Jul @ 2:06pm 
Ok thx
Arquebus  [author] 19 Jul @ 1:15pm 
@szmtex I was misremembering, so I just checked my files. The Focus set is the one that does 60ish% more added damage at the cost of more focus and less entropy, while the Neuro set, does the same damage but uses less focus and causes more entropy. Sorry for the mixup.
szmtex 19 Jul @ 1:10pm 
@Arquebus but didnt it say in description that focus set uses more focus not less?
I thought it will be like focus set takes more focus and heat set takes more heat.

So technicaly Heat variant deals most dmg yes?
Arquebus  [author] 19 Jul @ 12:43pm 
@szmtex they all have the same base damage, but the focus set use less focus than the base set, and the entropy set does 60% more added damage at the cost of using much more entropy (and less focus)
szmtex 19 Jul @ 12:25pm 
@Arquebus how much exactly is difference in dmg between normal ones and special versions?
Arquebus  [author] 10 Jul @ 1:52am 
Updated to 1.6 :)
Bat stealer 7 Jul @ 5:16pm 
the raiders watching a 1K heat bomb going in their general direction (they have accepted their fate)
filipfrantz 28 Jun @ 1:58am 
Pretty cool mod, wondering if this is getting updated to 1.6
Arquebus  [author] 5 Feb @ 12:20am 
@EmberToInferno Spacer, same as charge weapons
EmberToInferno 1 Feb @ 6:15pm 
whats the tech level?
Arquebus  [author] 18 Oct, 2024 @ 1:31am 
Sweet! I wanted to eventually revisit this mod but for CE, but i guess 'Mind Bullets' can go to the retirement home before its birth :D
AnneThrax 16 Oct, 2024 @ 1:51am 
RealLifeHobgoblin 17 Sep, 2024 @ 9:09pm 
Arquebus  [author] 28 Jul, 2024 @ 1:15pm 
I subclassed the bullet class and overwrote the base damage method in that subclass. Check out the plaguegun tutorial on the rimwprld wiki or check the code in the github repo
CTH2004 26 Jul, 2024 @ 7:22am 
i'm curious, how exactly did you go about makeing the power related to the sensitivity? I am planning on making a gene with similar capabilities, but I don't know where to begin...

thanks in advance!
Macky 10 May, 2024 @ 3:41pm 
I agree with AKEKHQ, a lot of the imperials spawn with the weapons. It would be nice to have an option in the mod settings to increase the rarity of these weapons for NPCs. Either way, I really like the mod, its really fun brain blasting enemies!
AKEKHQ 21 Nov, 2023 @ 9:59am 
Would it be possible to lower the comonality of those weapons? since a LOT of imperials spawn with it. or maybe make it soo only pawns with psychic link can spawn with it?
Ros[É] 3 Nov, 2023 @ 7:42pm 
I agree with @Osetrokarasek an option to go over the normal "empowered" limit that's linked with psysensitivity would do wonders
L1-GH7//S33-K-3R 7 Sep, 2023 @ 5:06pm 
What I'm trying to say is that the aforementioned weapons have their defaultProjectile made in ThingDefs but not actually applied to their Verbs.I think my Lv.0 social skill finally figured out how to speak properly.My apologies for any confusion.
L1-GH7//S33-K-3R 5 Sep, 2023 @ 5:06pm 
The errors can be located in Thingdef/[name of the thing]/verbs/Verb_Shoot/defaultProjectile
L1-GH7//S33-K-3R 5 Sep, 2023 @ 3:03pm 
Why would someone create a website called"versions"? I'm not intentionally linking anything to this page
L1-GH7//S33-K-3R 5 Sep, 2023 @ 3:01pm 
@Arquebus No I mean the advanced versions of the pistol,the shotgun and the S.rifle are using the projectiles defs of their basic versions.In the ThingDefs.I'm sorry for causing misunderstanding my english skill is terrible
Arquebus  [author] 5 Sep, 2023 @ 8:28am 
@Jesse1079 I assume you mean in CE?
L1-GH7//S33-K-3R 5 Sep, 2023 @ 5:09am 
Some of the weapons are using wrong projectile defs.Most advanced Psy-Weapons are using basic ammunition in XML code
Osetrokarasek 25 Aug, 2023 @ 1:01am 
and maybe it should deal more damage?
Osetrokarasek 25 Aug, 2023 @ 12:37am 
love this mod, but brain dump should only be available to psycasters, imho
Flesh Forge 19 Apr, 2023 @ 5:07pm 
this looks so pretty, great work!
Arquebus  [author] 9 Mar, 2023 @ 1:29am 
@no profile ty for the comment and complement. I will look into this!
no profile 9 Mar, 2023 @ 1:24am 
Thank you for the fun mod. I think Rimworld will be more fun if more of your mods come out.
It's a machine translation.

Creating a brain dump is strange.
Crafting skills are not referenced and there are no unfinished items.
It works very slowly but cannot be interrupted.

Other weapons in this mod are referenced and some are made normally.
Arquebus  [author] 23 Feb, 2023 @ 7:52am 
Pushed an update that included an implementation of my newest mod Mod Icons, adding an icon to the mod entry in the loading screen. As always, please let me know if you see any bugs!
Arquebus  [author] 23 Jan, 2023 @ 1:34pm 
@Maritisa there is no cap on the damage it can do. But the armpen and size is fixed, slightly more armpen and larger than a doomsday rocket. Iirc, the damage it will do is about the same if you spend 45ish heat. In unmodded royalty, a level 6 psycaster with no other upgrades has a base of 60 max heat.
Maritisa 19 Jan, 2023 @ 6:24pm 
...I look at how that rocket launcher works, glance back at one of my old, stupidly powerful colonies, and now I ponder if that rat would just be firing the equivalent of a thermonuclear bomb... Is there a cap? Does it make the explosion bigger? Can I barricade myself in the toughest embrasures I have, and just obliterate an entire map with an archo-psion?
Because god damn would it be awesome if I could
Woffleman  [author] 10 Jan, 2023 @ 10:22am 
@Raxlos I can't say destiny was a direct inspiration. Originally the guns looked more akin to halo's forerunner weaponry, before shifting to something closer to warframe's prime weapons (they even had the colour scheme at one point). Ultimately I didn't want them to look too close to certain video games, which is why the designs ended up with more sweeping curves instead of angular pieces.
Kenko 9 Jan, 2023 @ 5:55pm 
I also would like to comment that this mod is especially a bugger to patch because of the bullet code in the mod requiring a field from the vanilla projectile class not found in the CE one so I am very much not surprised that no one has taken on the task to make a CE patch for this mod.
Daeharde Trihardt 7 Jan, 2023 @ 11:56pm 
Psyper rifle made me W H E E Z E . Well played.
Raxlos 7 Jan, 2023 @ 7:38pm 
Out of curiosity, was the design for these inspired by the Destiny 2 Prophecy weapons? They look similar(ly cool)
Sir Fragalicious 7 Jan, 2023 @ 6:41pm 
Would be cool to see these as persona weapons too.
Aranador 7 Jan, 2023 @ 6:33pm 
People who want a CE patch, the usual approach is to ask the CE team to make a patch. Please respect that not every modder really knows how to mod for CE, and some modders would rather spend their time producing the content they want.
Arquebus  [author] 7 Jan, 2023 @ 11:49am 
@dalebarrett I've never done a CE compat patch.So will have to see what needs to change for it and then figure out how psyblasters' mechanic will work with it. I see many people interested in it though, so might have to play a CE run to help me get hyped for it too :D.
EchoBlue 7 Jan, 2023 @ 9:29am 
"wIlL cE eVeNtuALlY bE cOmpAtIbLe"
Daunmi 7 Jan, 2023 @ 9:04am 
Psyper rifle.

PSYPER rifle.

I hate you so much. :slimehappy:
dalebarrett 7 Jan, 2023 @ 5:15am 
will CE eventually be compatible?
Arquebus  [author] 7 Jan, 2023 @ 3:53am 
Minor update to the mod which makes eltex a crafting ingredient if VPE is installed. @Sir Humphrey Appleby thanks for the help with this!
Vartarhoz 7 Jan, 2023 @ 2:08am 
I really hope for Medieval and Neolithic versions of this mod.
AZGreentea 6 Jan, 2023 @ 5:08pm 
This is needed. Other than a few casts, there isn't much to use focus on day to day. Most of my casters spend more time gaining focus than they ever come close to using.
sapitt6214 6 Jan, 2023 @ 3:13pm 
mod looks great. but i always thought some armor for psycasters to give them better protection while enhancing psychic sensitivity would be awesome
Sir Humphrey Appleby 6 Jan, 2023 @ 1:13pm 
Consider throwing <VPE_Eltex MayRequire="VanillaExpanded.VPsycastsE">#</VPE_Eltex> into the /costList. I made a dirty patch to do that. 1 for pistol, 2 for shotgun, rifle, sniper, 3 for launcher.

Other people probably won't appreciate it but I think Eltex is a great way to limit player growth. You can't just buy what you need.