Barotrauma

Barotrauma

S-191 Barracuda (Barsuk Refit)
14 Comments
MurkyTide 20 Nov, 2023 @ 9:00am 
It's a nice design overall. Bots have trouble with it, though. The pathing for the hatch from the upper deck needs redoing, and the bots also can't work out how to use the airlock.
ShortChange  [author] 24 Oct, 2023 @ 11:02pm 
@ScarTheory - Thank you, I am glad you are enjoying it!
FimpeN 14 Oct, 2023 @ 10:01am 
This sub is amazing. Easily the best I have tried in the game and definitely the best from the workshop.
ShortChange  [author] 8 Feb, 2023 @ 12:22am 
@Pavel @Clambiguous Thanks for the heads up - we aren't using any bots at the moment so I didn't notice, but after updating to automatic doors I had completely forgotten to update the waypoints. Should be fixed in current build I just uploaded :steamthumbsup:
Clambiguous 4 Feb, 2023 @ 11:24pm 
@Pavel if you go into the editor and check the box to view waypoints 2 of the waypoints on that hatch are set to ladders. The top one should be a door waypoint similar to the one just above it on the docking hatch. I simply left clicked the incorrect waypoint and it fixed itself, I just started messing with the editor but I think the act of dragging it over the hatch turns it into a door waypoint.
Pavel 4 Feb, 2023 @ 1:01am 
Could you make it more bot friendly, they currenty struggle to go anywhere, in particular the vertical hatches and when fighting breaches.
ShortChange  [author] 14 Jan, 2023 @ 7:08pm 
Thanks! :LIS_pixel_heart:
Reinhardt2132 14 Jan, 2023 @ 3:04pm 
I love the character that the description adds. Good job
ShortChange  [author] 13 Jan, 2023 @ 2:37am 
There is a memory component visible just below the reactor - this is a part of the automated reactor system. The value on this component will need updating every time you purchase a reactor upgrade from an outpost.

It should be set at maximum reactor output/100 (4400/100=44, by default). The upgrades give +3%, +6% and +9% respectively as of the current version of the game.
ShortChange  [author] 9 Jan, 2023 @ 2:29am 
I won't be adding them personally as my crew enjoy a bit of exploring and interaction at the outposts when we dock (and I like yelling at them to move crates back and forth).

I completely understand it can be a pain though - If you want to use the sub editor to add them yourself you could perhaps squeeze them into the lower deck of the engine room if you clear out all the other junk (may require downscaling the fabricator & deconstructor). You will need to add another junction box as there is only 1 "power out" position currently free. (or you could use a relay component).

Hope that helps:steamthumbsup:
SpaceSteg 8 Jan, 2023 @ 12:06pm 
is there any possible way to sneak in a fabricator and deconstructer
ShortChange  [author] 5 Jan, 2023 @ 5:33pm 
The command terminal is beyond my wiring ability right now, but it's my project over the next week.

In the meantime I disabled interaction with the terminal (to prevent misclick when trying to interact nav terminal) and added a depth display to the captains console.

Feel free to open the sub in the editor and have a go with the wiring or any other changes you personally want - if you figure it out before me then let me know!
ShortChange  [author] 5 Jan, 2023 @ 1:48pm 
Thanks, I'll see if I can get it running tonight :steamthumbsup:
SpaceSteg 5 Jan, 2023 @ 1:46pm 
Love the sub but the commands terminal does not work for me