Kenshi
Greyblades Faction
12 Comments
Mr.CrowGamer  [author] 2 Jan, 2023 @ 8:07pm 
@Trinity?
Trinity 2 Jan, 2023 @ 5:37pm 
grey blades grey blades let it RIP
Michael {United Critics} 2 Jan, 2023 @ 9:56am 
Also make so the leader has 1-2 guards following him around as bodyguards maybe, so he does not die to easy, just encase. (make them some elites or something, maybe his left hand & right hand people)
Michael {United Critics} 2 Jan, 2023 @ 9:55am 
Make some just sit around, patrol inside buildings, train, rest, medics, capture slaves, patrol in town (outpost) go outside & travel / capture people/kill.

Also make the leader of the place a named character with a real name, as I found it hard to locate him at first, as all was named almost the same.

And 1 store that sells their own armors/weapons, so tech their own "people" can stock up, but also the player if allied (that start)

Maybe a small prison? (where they can keep slaves/workers/prisoners)
Mr.CrowGamer  [author] 2 Jan, 2023 @ 9:19am 
any tips on what i could do for AI that run around? or stand idle cause they've got tasks.. and player owned building for some reason wont work when i put the building up for sale..
Michael {United Critics} 1 Jan, 2023 @ 6:42pm 
:bluejewel: I will add my mark of approval "michelangelo" in the rewards. :redjewel:
Michael {United Critics} 1 Jan, 2023 @ 6:42pm 
Thank you, also to point out, around 40-60% of the Greyblades at Teng gets stuck in corners inside buildings or just stands idle out in sandstorms.

Not much of "activity", but as you said, you are working on AI things.

Thanks, I like it so far, missing 2 things: shops/store & 1-2 buildings player can buy/own.
Mr.CrowGamer  [author] 1 Jan, 2023 @ 6:31pm 
also i defo gotta change the starting character description for greyblade start XD i rushed that
Mr.CrowGamer  [author] 1 Jan, 2023 @ 6:25pm 
these 2 outpost in my lore are just FOB's (forward operating base) for the greyblades on there assault on the UC if u wanna call it that lol (if theres an ai package for ai to assault other ai towns let me know) but anyhow they are not meant to be a major trade hubs but i might add a main city for the Faction or expand on the 2 outpost..
Mr.CrowGamer  [author] 1 Jan, 2023 @ 6:21pm 
also this is more of a test mod for myself lol just a minor faction with no actual world state changes i need to figure that one out as-well but squads do spawn/patrol in border zone,heng desert,grey desert and some other desert next to heng desert.. for some reason also cant buy the small residential homes even though i set residential shack squad in the Greytower to be buyable but it didn't work? maybe an error on my behalf its weird stuff
Mr.CrowGamer  [author] 1 Jan, 2023 @ 6:13pm 
@michael just a bar and slave shop in both locations and the locations are heng desert for Hengtower and Greydesert for the Greytower ill add map map markers in morning and yes they capture people just like the reavers im currently still working with ai packages to see what they do ect i need to figure out how to get wondering Greyblade squads to drop slaves off to the 2 bases they have, so give me some time there any tips would be lovely on that or anything :) i may add more shops ect i shall see man
Michael {United Critics} 1 Jan, 2023 @ 5:27pm 
What does the location where you can spawn has for buildings?

Merchants, weaponsmith, armory, bars, prison, slave store & some empty ones I can buy and use?

Also does the Greyblades travel outside the outpost and raid/capture people?

Will give this a try soon, but hope to get some answeres first :)

:bluejewel: Thank you :redjewel: