Crusader Kings II

Crusader Kings II

Solar System - Alpha 0.4.3
104 Comments
Zombaxx  [author] 27 Sep @ 10:34pm 
@Ser Masquerade should be fixed now, thanks.
Ser Masquerade 27 Sep @ 6:20pm 
@Zombaxx Ok looks like the update may have messed up loading. Can't load the save game, started a new game saved and it wouldn't let me load that one either.
Zombaxx  [author] 26 Sep @ 2:01pm 
New Update out now 9/26/25, should be save game compatible from the previous update. Full change log available on GitHub.
Ser Masquerade 24 Sep @ 11:01pm 
@Zombaxx thanks for the response, can't wait for the update on here. Just a quick ask the orc_death I'm assuming is because the Denisovans have a health malus hence why they die at random ages correct? You might want to make it so it says a natural death or something of that nature instead of orc_death.
Zombaxx  [author] 17 Sep @ 11:35am 
@Ser Masquerade @Piro the adopt feudalism decision is fixed on the github version now, I'll try to upload the new fixes and additions to Steam within the next week, let me know if you find anything else, thank you :)
Zombaxx  [author] 17 Sep @ 11:18am 
@Ser Masquerade Bright Lord Cult is not a reformable religion, the reformable religions with holy sites on Mars are Olympian and Escudo Solar. I think I found why the convert to feudalism decision isn't appearing, hoping to have the fix for that soon.
Ser Masquerade 6 Sep @ 6:50pm 
Is it possible to reform the Bright Lord Cult I have 3 sites and above 50% religion? Also just checked the tribal laws and it says it disallows becoming feudal?
Piro 25 Aug @ 1:03pm 
Tribals can't adopt feudalism, anti-revolt laws require building called Hight Court - I don't see it in capital as buildable, is this feature WIP?
Zombaxx  [author] 18 Jul @ 3:13pm 
@Ser Masquerade it doesn't crash for me, I've done several playthroughs for hundreds of in game years with 0 crashes ever. I'm unable to reproduce this crash which makes me think it must be one of the sub-mods you are using causing an incompatibility. I would recommend starting a new game with no sub-mods, that's the only way I would be able to troubleshoot an issue, sub-mods add too many variables out of my control. Continuing the same save-game with the sub-mods turned off would likely still continue to cause issues.
Ser Masquerade 13 Jul @ 5:28pm 
So found what might be causing some crashes, It seems a tad random but about half the time I go to the Realm Laws section it will crash (only that section). Sometimes it doesn't but that seems to be the most consistent cause.
Winterek 8 Jun @ 12:47pm 
this mod will be in ck3?
Zombaxx  [author] 20 Apr @ 1:59pm 
New update out now, but it requires starting a new game. If you would like to continue a previous save, please visit the Discord if you need help locating the old version of the mod on Github.
Zombaxx  [author] 9 Apr @ 9:45pm 
@Shaldow_Walker portraits aren’t broken for me, are you using any other mods at the same time? If not, steam messed up the install so you can reinstall or do direct download (direct download has a couple years of extra updates beyond Steam too).

@LunatiK the direct download link is on the Discord and GitHub
Shaldow_Waker 7 Apr @ 11:02am 
Portraits are often broken, is there another mod I should have for those?
LunatiK 6 Apr @ 10:13pm 
Where is the Github Link?
niccodigge 24 Jan @ 11:13am 
cause in the save games thre isnt to me
niccodigge 24 Jan @ 11:08am 
How did u create such map? try and error?
Zombaxx  [author] 25 May, 2024 @ 5:26pm 
@BonkerClonker It's fixed now on the github manual download, but it requires starting over. Thank you for letting me know.
BonkerClonker 24 May, 2024 @ 9:11am 
I don't know if this has been tackled yet but every time I go to the religion tab for a titan cult believer my game crashes :(
Laboskie 7 Apr, 2024 @ 11:31am 
Dark elves in medieval antarctica is fine by me
Zombaxx  [author] 7 Apr, 2024 @ 10:59am 
@Laboskie the Dark Elves are meant to be changed to the Elohim, but perhaps I’ve missed a few lines of localisation! I don’t think I updated their religion localisation yet, they are one of the newer additions along with the planet invasions :)
Laboskie 4 Apr, 2024 @ 8:39pm 
the dark elves and their lore are straight up completely ripped from the elder scrolls

i love it
Zombaxx  [author] 23 Dec, 2023 @ 10:18am 
@Kota it has always been playable. If it doesn’t appear in your mod list steam workshop manager must have not downloaded it. If you have a large amount of other mods subscribed in steam workshop it can cause new mods to not download. There’s also a direct download link on the discord page, sometimes larger mods don’t download correctly on steam workshop.
Kota 23 Dec, 2023 @ 9:09am 
Is it still not playable? It doesn't even appear on my modlist when I try and select it...
Jcraft2000the2nd 9 Dec, 2023 @ 1:41pm 
very interesting concept
mong (fent addict) 23 Nov, 2023 @ 5:10pm 
Very nice!
N3DIAC 4 Oct, 2023 @ 6:34pm 
While I typically don't leave comments, I couldn't resist praising this spectacular mod. It seamlessly weaves together a captivating lore that results in nothing less than a true masterpiece. A heartfelt thank you to the creators, and please continue your outstanding work!
Zombaxx  [author] 4 Oct, 2023 @ 9:32am 
***New update 10/4/2023
Integrated new societies, new religions, new conquerors, various mid-late game invasions, new outfits, and various other features. Full change log is available on github.
The update is primarily based around making the worlds outside of Earth more varied and interesting by the mid to late game, although de jure on Earth has also been worked on.
Lizardman 4 Sep, 2023 @ 7:30am 
Question - Is multiplayer supported? My brother and I have been wanting to try it out, but we don't know if it'll work or not. Any help is appreciated, thanks.
Ndrju 31 Aug, 2023 @ 10:17am 
Hi I really like this mod. I have some suggestions tho:
1. Can you change this European culture divide it more or at least give them english instead of anglo-saxon names?
2. "Black" culture in America I mean it doesn't bother me, but the name is kinda weird... Maybe change it to "afro-american" and give them some states in the south i.e. "Louisiana".
3. "Latin" culture similar maybe call it "latinoamerican"/"hispanoamerican"/"hispanic" instead. "Latin" for me is just a fancy name for "roman "
Pouler Plein Thunes 29 Aug, 2023 @ 4:00pm 
i'm not sure your work is actually bound by the same human boundaries that burden us meer mortals
Vidgarr 15 Aug, 2023 @ 10:38am 
Can you add aliens?
blumenwolf1982 4 Aug, 2023 @ 5:26am 
Your work here is fantastic.
Osariusz 27 Jul, 2023 @ 11:45am 
Omg is this Solar Kings 2 I love the idea
Zombaxx  [author] 25 Jul, 2023 @ 1:36pm 
***New update 7/25/2023
Adjusted de jure and starting borders around Earth, added several new Earth cultures, added several new rulers, added the Shinto religion (thank you chatnoir17, the NMIH dev team, and awak), customized many more province and title names, misc localization updates, and bug fixes.
Zombaxx  [author] 25 Jul, 2023 @ 1:31pm 
@TheDash Thank you! Solar System starts a bit after the Middle Mars end date when the Olympians and Spacers rule much bigger chunks of the world after empires rise and fall in cycles. Come to our Discord for a more detailed timeline.
TheDash 19 Jun, 2023 @ 6:03pm 
A phenomenal and beautify made mod that has probably the most unique and ambitious idea for a CK2 mod i have seen in a while. I love Terraformed planets in the solar system and the fact that i can plan as a pseudo-medieval civilization and battle across multiple terraformed worlds is amazing. I am looking forward to everything you guys will be doing with this mod in the future.

Also outta curiosity, how far ahead from the future does Cyber Kings start from Middle Mars? Cause Mars is quite different here than it is at the start, with the Olympians and spacers ruling big chunks of the world
Nui The Cat 8 Jun, 2023 @ 12:07am 
nice mod
Loli warcrimes 21 May, 2023 @ 11:47am 
cool!
Zombaxx  [author] 19 Apr, 2023 @ 11:35pm 
@Tomiros to upload your own maps that you created to the Steam Workshop, you would enter the game with your mod activated, then press the Content Settings button on the initial menu instead of loading or starting a game. Navigate to the mod menu, then choose to upload the mod. It might fail several times first so just keep trying. Make sure you add a thumbnail image inside the actual mod and reference it correctly in the .mod file as Steam Workshop oddly will not let you add the thumbnail in the interface when you add the other pictures after.
Tomiros 19 Apr, 2023 @ 9:07pm 
How can I upload my own maps to the workshop? I created some and I would like to share them
HANSIII 9 Apr, 2023 @ 4:26pm 
Thanks, will try that
Zombaxx  [author] 9 Apr, 2023 @ 4:23pm 
@Brakrimson make sure the offmap empire communication is set to all, I changed it to be the default value

@HANSII the older versions of the mod are available for direct download on our discord if you need to continue your old save, or you might need to clear your cache
HANSIII 9 Apr, 2023 @ 12:31pm 
My save was corrupted after update fyi
Brakrimson 9 Apr, 2023 @ 4:44am 
Tried to play as Cuba and couldn't find a way to interact with the space fleet, it said to distant to interact. Do u have to be a specific country to interact with them or something?
Amazing looking mod Btw
Zombaxx  [author] 6 Apr, 2023 @ 2:17pm 
***New update 4/6/2023
If black flags are appearing on your map in the new udpate you may need to clear the flag cache on your computer as a huge amount of flags were added, to do this navigate to <your documents>/Paradox Interactive/Crusader Kings II/Solar System (not to be confused with the separate 'mod/ck2 solar system' folder) and delete the GFX folder.
BloodHP 14 Mar, 2023 @ 2:28pm 
Ok, ty for your effort tho <3 :ambition: :crusader_helmet:
Zombaxx  [author] 14 Mar, 2023 @ 2:04pm 
@BloodHP it’s unfortunately not multiplayer compatible at the moment, it seems to run great in single player with no CTDs. I haven’t been able to identify clues as to why it doesn’t work in multiplayer in the logs.
BloodHP 14 Mar, 2023 @ 1:21pm 
Still crashing while trying to host a multiplayer game :(
Zombaxx  [author] 14 Mar, 2023 @ 1:00pm 
@Prof.Prof Thank you for letting me know, the issue where random world mode would not work after the bookmark was recently added (so that random world mode is no longer required) is now corrected. Random world mode should now work again. If random world mode will still not work for you please let me know which settings you changed from the default as I was not able to test every possible combination of settings.

@BloodHP Hopefully the fix for random world mode will also fix multiplayer, please let me know whether multiplayer works now for you. Thank you!