Project Zomboid

Project Zomboid

Louder Noisemakers + Extended Range Remotes
30 Comments
Totsnuk  [author] 27 Aug @ 4:32pm 
@Naireem Good point.
Naireem 27 Aug @ 5:16am 
Hey! You should state it in your description that the Sandbox options are B42+.
I thought i was crazy cause i couldnt find it in B41.
Totsnuk  [author] 18 Aug @ 2:39pm 
No, but I actually don't know why, lmao.
RockinRollah 18 Aug @ 12:43am 
Every watch i found was louder version is that normal ?
Bebop Cola 28 Jul @ 12:27pm 
Thank-you, Totsnuk. I appreciate you coming back to provide an answer. I'll see if I can muddle it out.
Totsnuk  [author] 26 Jul @ 2:46pm 
@Bebop_Cola
I haven't messed with this mod or Lua/Java in a while but...
I'm not sure, but I think that the set alarm functionality is linked to the java class for clocks directly so you may be unable to.
Again, not sure. This game is very laborious to mod due to the necessity of de-compiling the java source code as well as the labyrinthine code-base.
Below are the java docs. You can get your own de-compiled version of the code-base by using
Vineflower [vineflower.org]
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AlarmClock Java Doc [zomboid-javadoc.com]
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AlarmClockClothing Java Doc [zomboid-javadoc.com]
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The various Project Zomboid discords are good resources as well.
Bebop Cola 25 Jul @ 10:54pm 
Question: If I wanted to add the ability to set an alarm for the Military Issue watch, how would I do that?

I know I can add the digital tag to get it to display the temperature and date, but that doesn't appear to enable the "set alarm" context menu for it.
Totsnuk  [author] 3 Jun @ 10:23am 
*magazine recipes
Totsnuk  [author] 3 Jun @ 10:23am 
@F1tgal911 You do not need to craft new ones after adding the mod, if that's what you mean. You simply need the magazine to upgrade them.
F1tgal911 30 May @ 12:31pm 
Are already crafted noisemakers louder too are need I craft them from new?
Totsnuk  [author] 29 May @ 9:00pm 
Appreciate it, added those changes and updated the mod.
Sealer Moon 28 May @ 6:29pm 
For people who are crashing in debug mode, go to

\steamapps\workshop\content\108600\2909916834\mods\Louder Noisemakers + Extended Range Remotes\42\media\scripts\LSMRR\Recipes.txt

and replace all instances of AutoLearn with AutoLearnAny
Draftlight 15 Mar @ 7:22am 
Yeah i can second the crash in debug mode.
Meyar 3 Mar @ 7:11am 
Definitely causes debug mode to crash
Jianghao 8 Feb @ 4:39am 
May cause debug mode crash
XOXANA 29 Jan @ 12:33pm 
still functional for b42.2?
Totsnuk  [author] 30 Dec, 2024 @ 1:48pm 
Old version is still in effect for B41
Totsnuk  [author] 30 Dec, 2024 @ 1:43pm 
Mod has been rebuilt from the ground up for Build 42
Tom 23 Nov, 2024 @ 7:30pm 
DIDNT WORK?:steamfacepalm:
GarethTheGoblin 20 Aug, 2023 @ 6:54am 
Thanks for the mod :steamthumbsup:
Javitecge 21 Jul, 2023 @ 2:51pm 
Fix for sound: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2936089647 , thanks to the corresponding author
Viper 10 Jul, 2023 @ 12:15am 
excuse me, not 8 errors, i forget the red popup ingame is cumulative. Probably was only 1
Viper 10 Jul, 2023 @ 12:13am 
need a discussion section on this workshop entry so i can post a logged exception in full.

just as i completed reading Crank It Up! TV Remove Modding Guide, i got 8 errors. Here's a few lines of it:

ERROR: ItemContainer.AddItem: can't find Base.4X_Range_Remotes_LOUDER_Tot

Callframe at: ReadLiterature
function: perform -- file: ISReadABook.lua line # 170 | Vanilla

Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor8841.invoke.

Caused by: java.lang.NullPointerException: Cannot invoke "zombie.inventory.InventoryItem.setFavorite(boolean)" because "<local4>" is null
Totsnuk  [author] 7 Jul, 2023 @ 11:28am 
:steamthumbsup:
Viper 7 Jul, 2023 @ 4:16am 
i've subscribed at the suggestion of Ricksdetrix and his awesome YouTube channel!
Totsnuk  [author] 17 Apr, 2023 @ 12:40am 
@Ricksdetrix Let me know if you think they are balanced correctly.
Totsnuk  [author] 14 Apr, 2023 @ 2:21pm 
Anyone who wants to take this mod to fix and/or update it, feel free.
Totsnuk  [author] 29 Jan, 2023 @ 4:35pm 
@Ricksdetrix hmm thats weird, i havent played recently with it but this mod essentially copies the functionality of those items so its weird it wouldn't work in mp. im a complete beginner so maybe someone with more experience can steal this mod and make it better.
Ricksdetrix 29 Jan, 2023 @ 10:14am 
Just to add to that, it seems to break the trigger mechanic in multi as the vanilla remotes don't work either. Haven't tested the other stuff though
Ricksdetrix 29 Jan, 2023 @ 10:07am 
Works perfectly in singleplayer but I can't seem to get the 4x remotes to work in multiplayer unfortunately