Project Zomboid

Project Zomboid

Community Modding Projects
17 Comments
Gojita 29 Aug @ 6:12pm 
This error show up when I start PZ to main menu.

function: apply -- file: getDisplayName_errorWarning.lua line # 26 | MOD: Community Modding: Patch
function: getDisplayName_errorWarning.lua -- file: getDisplayName_errorWarning.lua line # 30 | MOD: Community Modding: Patch

ERROR: General , 1756516156121> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: __index of non-table: null at KahluaThread.tableget line:1689.
Gojita 29 Aug @ 6:11pm 
ERROR: General , 1756516156121> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: __index of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
Gojita 29 Aug @ 6:11pm 
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Chuckleberry Finn  [author] 7 Jul @ 8:47am 
Yes
SP4RTAN 7 Jul @ 7:28am 
Wait does the teleport feature work now?
Kingdark 24 Apr @ 3:46am 
Shouldn't there be a whole list of included mods so people can know which are safe to unsubscribe from? there's no point in having a duplicate mod enabled...
Eri 9 Feb @ 2:15pm 
Im a little confused, does this contain the radial menu mod for B42?
tilarium 28 Dec, 2024 @ 5:14pm 
Awesome, thank you. I'll check it out in the morning. Trying to trim down my mods list and get rid of redundancies with B42
Chuckleberry Finn  [author] 28 Dec, 2024 @ 5:03pm 
The read-me for each branch on github. :gearthumbsup:
tilarium 28 Dec, 2024 @ 5:01pm 
Awesome. Is there a list anywhere of frameworks and bug fixes that are rolled in?
Chuckleberry Finn  [author] 8 Mar, 2024 @ 8:26am 
This is a set of projects meant for community contributions. Small fixes/tips/snippets that don't really work as standalone mods.
Chuckleberry Finn  [author] 5 Feb, 2024 @ 5:28am 
This does not include any such tool. The tools in this add onto the vanilla debug toolset.
RagingLoony 5 Feb, 2024 @ 2:48am 
I seemingly get random chugs in my game that I cant seem to pinpoint the cause of, could this be of use to see whats using what resources? Like a graph similar to vanilla debug mode for performance usage?
Chuckleberry Finn  [author] 22 Aug, 2023 @ 4:14am 
There are only a few fixes implemented at the moment. Most of the work has been done for debug-tools.

Looking into a way to display change-logs. Thank you for the high praise.
Bit.Byte 21 Aug, 2023 @ 8:11pm 
Is there some kinda change log to see what's added in the patch part of this? Tried scouring your github but nothings coming up.

I really love your work btw, you're one of the masters of PZ modding, can't wait to see what you come out with next!

Love you! <3
BB
KONIJIMA 20 May, 2023 @ 5:26pm 
Neat :cherrypie:
nigel 6 May, 2023 @ 10:53am 
Wow I love frameworks and debug tools and patches.
This is great, thanks!