Sid Meier's Civilization VI

Sid Meier's Civilization VI

TSL Enormous Earth
152 comentarios
Hestia 13 OCT a las 19:00 
Europe as a whole needs to be bigger, but I think that's not possible with Civ6's limits.
kapslash/ 13 OCT a las 8:41 
The best TSL map, bar none. Amazing work. Just a few suggestions:

Scotland deserves an upscale. There's really only enough room for one city in Scotland proper, and I wish it was viable (even if challenging) to have both them and England in the same world. Similarly, the Maori (NZ) could use a little more land, since they benefit from lots of unimproved tiles.

On the flip side, India's land is too good. Amazing resources, super defensible, lots of land to expand but not so much that you'll be beset by barbarians. I get that it's probably accurate geographically but it hurts the balance of the game world. They tend to get a massive lead almost every time I play. Some of their luxury/bonus resources could stand to be cut IMO.
claudemac24hrs 15 SEP a las 6:42 
It does not get crashed due to heavy asset usage?
Finnark  [autor] 2 SEP a las 13:32 
There is no specific game speed i have in mind. I usually play on Standard with moderate scaling science/culture research time using Take Your Time Ultimate mod but i think thats more of a playstyle type of thing rather than a map thing.
Seizure Salad 1 SEP a las 14:48 
What is the recommended game speed?
Finnark  [autor] 24 AGO a las 16:10 
@Training Horses were not a thing in North America till the Europeans brought them in. If you look at central asia on your cheated map, youll see theyre littered with them. That being said, i dont think any of the NA civs used horses as their strategic resource. Have fun roleplaying!

@Lance Dunsten Her initial capital city is Tyre, so her starting location will remain Tyre. Theres nothing stopping her from building in Carthage though. In fact i believe i designed Tunisia with the intent that someones going to settle there. (its been years since i did my last design on the map so i could be wrong)

@Gleen Cross Im assuming youre talking about Bering Straight. I recently learned about sea currents and how they were effectively walls in the sea for ancient civilizations so i might reflect that into the map.
Training 23 AGO a las 0:37 
Wanted to say thanks for the map - its actually so good - but I notice that there's like only 2 or 3 Horses on the entire map? I am playing North America, I am up to turn 63 and not a single horse in North or South America...I even 'cheated' and revealed the map to see if I could find anything.
Lance Dunsten 4 JUL a las 19:18 
I would be nice to shift Dido position to match modern day Tunisia? Since she is suppose to be of Carthage.
Gleen Cross 23 MAY a las 7:44 
Alright, after testing the map a little bit, I only have one suggestion... I think it would be better if you isolate all the continents by using "ocean" titles, so only the historical civs that had the tech to navigate (Norway and the Maori) can reach these continents in the early game. The more spaced out the continents with those kind of titles, the better imo, makes it more realistic
Gleen Cross 23 MAY a las 6:33 
Please tell me the resources are located at the right spot, to have elephants in Japan is just heartbreaking lol
Primarch sarge 16 MAR a las 10:39 
if so, why not have it? does the map go beyound the allowed level?
Primarch sarge 16 MAR a las 8:56 
does this map not have sea level rise?
ErwinChenGJ 22 FEB a las 4:31 
This is so good!:steamthumbsup:
Tavernicus 16 SEP 2024 a las 6:18 
lmao these comments
Donald J. Trump 27 AGO 2024 a las 20:13 
Mexico is about to have a baby, and HONDURAS is going to pay for it!
Terminus 23 AGO 2024 a las 7:49 
Mexico is HARD :steamhappy::steamhappy::steamhappy:
Finnark  [autor] 12 AGO 2024 a las 18:29 
@OxynenIsBad4u the name of the map in game is "Finnarks TSL Enormous Map" or something like that. IDK why it adds my name to it but thats how it is. The map is created using a mixture of the world builder, a third party program, and a program i wrote so i doubt you can change around stuff like landmarks and resources but you can add in spawn locations in the xml files under the map folder.

@camiles246 @NateDogPack12 check out line 81 of Map.xml. Its the line that adds in Tibet which serves as a good reference point. I doubt the world builder works with modded civs and city states (it doesnt even work with lay lines which i had to write a script to add in)
OxygenIsBad4u 11 AGO 2024 a las 21:39 
I cannot get this map to show up when attempting to create a game or load in world builder.
camiles246 2 JUL 2024 a las 14:39 
How do you add custom TSL to Gedemo’s CS? I thought I did it right, but for some reason they’re not showing up when I try to verify through WorldBuilder.
NateDogPack12 20 ABR 2024 a las 17:43 
Hey guys, I have a perhaps NOOB question, how do I edit a map like this? I would like to do some optimizations and moving civs around somewhat, but I cannot open the map in WorldBuilder.
Finnark  [autor] 15 FEB 2024 a las 15:21 
Arabia, for whatever reason, has Cairo as their capital which is in Egypt. Im guessing youre used to them spawning in Mecca/Medina location since most TSL maps dont allocate enough space in the middle east to fit Arabia in their proper location. This map is big enough for it :)
JayD 15 FEB 2024 a las 3:19 
Arabia was in my next game, although they spawn right next to Egypt? Maybe due to alternative TSL enabled? Nonetheless guess this is ok. Was expecting spawn on Arabian desert or coast.
JayD 13 FEB 2024 a las 10:50 
Il try another game soon.
Strange as it happened twice and i see no cities in Arabia or any original capital marks on cities around it.
Will come back to you.
Finnark  [autor] 12 FEB 2024 a las 19:18 
@JayD
I tried it on my end and it seems like Arabia is spawning as intended. Can you double check if arabia didnt get wiped out before he was able to settle a city? Alternatively, if you can send me the logs for the game i may be able to identify why they werent present on the map.
JayD 12 FEB 2024 a las 6:12 
Fairly sure YNAMP used to specify the river geographical locations accurately.
Would be a nice addition if not!
JayD 12 FEB 2024 a las 6:07 
Hi Finnark!
Cleopatra / Gilgamesh / Cyrus / Jerusalem(City State) / Ethiopia / Nubia
The above are directly next to Arabia and were including in my run.
Hope this helps.
Finnark  [autor] 11 FEB 2024 a las 13:50 
@JayD
Arabia has a couple spawn points cause theres like 3 civs spawning nearby and their existence can influence their spawn location by a tile. Can you tell me which of these leaders exist in the map where Arabia didnt spawn:
Cleopatra (either variant)
Nubia
Ramses

The rivers and geographical names, unfortunately, are named based on the first civ that finds the feature and its randomly assigned and i dont think theres a way for modders to change that.
JayD 11 FEB 2024 a las 5:03 
Played 39 civs on marathon and so far so good.
Arabia is bugged though. Doesn't spawn a city on map, so leader exists but no city..
Other thing already noted is location names are incorrect(such as rivers etc).
If you were to fix those two things it would be great.
Highly recommend!:steamthumbsup:
JayD 6 FEB 2024 a las 5:49 
Been looking for a real world map of enormous size for a long time..
How many players does it support and we need support of the most popular mods.
Il going to try it out now.
Hestia 16 ENE 2024 a las 18:49 
Overall feedback:

Nice map size but isn't compatible with a lot of mods and isn't compatible with a lot of players in a single instance.
zok21 16 ENE 2024 a las 14:20 
정말 최고에요
Siren System 14 DIC 2023 a las 16:18 
Could you add starting locations to the nations covered by Roman's AI project?
아!내가 받았다 1 DIC 2023 a las 9:07 
dont have too much acid, can you add more?
Napoleon 8 NOV 2023 a las 17:37 
Hello, could you add the TSL for this mod please, it would be very cool.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2019545304
Hestia 19 OCT 2023 a las 21:25 
Hestia 19 OCT 2023 a las 17:47 
@Finnark Loading into a newly created game.
Finnark  [autor] 19 OCT 2023 a las 6:29 
@Hestia The only unusual error i see on the log seems to be from another mod called Suk_GreatPeoplePopup. Can you give me more details about the situation you were in when the error popped up? (e.g. was it on game load or midplay? if midplay, what specific actions were you taking when it errored out? what other mods were you using? etc) the more detail the faster i can figure out the problem.
Hestia 18 OCT 2023 a las 19:01 
@Finnark I hope you're okay with it being uploaded through Google Drive.

https://drive.google.com/file/d/1hSsDwf_8Rhxwz63hwkmHnhJ4vVLSf_rp/view?usp=share_link
Finnark  [autor] 27 SEP 2023 a las 22:33 
@Hestia as for the lua errors, if you can show me a screenshot of the errors, itll help in identifying the problem.
Finnark  [autor] 27 SEP 2023 a las 22:32 
@Hestia no idea! Give it a go and let me know if it works or not!
Hestia 23 SEP 2023 a las 21:32 
I keep getting lua log errors while trying to use this map.
Hestia 23 SEP 2023 a las 17:32 
Hello. Is this compatible with Historical Spawn Dates ? Your map scaling seems impressive and I'd like to give it a go!
Finnark  [autor] 18 JUL 2023 a las 7:07 
@Lumpy_COW do you have YnAMP? There may be a setting you disabled by accident that disabled TSL.
Lumpy_COW 25 JUN 2023 a las 17:51 
Not sure if im missing a mod, but true start isn't working for me
MarsEco 25 JUN 2023 a las 3:23 
Oh I missed one point. With #9, the Swahili, CS-'Zanzibar' changes to 'Ternate' (it's in Indonesia somewhere.)
MarsEco 24 JUN 2023 a las 18:14 
I can't remember if you said the Luxuries are generated by the game naturally or if you placed them specifically??? If they are specific, any thought, like with the extra natural wonders, if you would add resources too? I always play with a couple, but ALWAYS with 'Sukritact's Resources'.
Adds Bonus: Bison/camps (majorly in NA but also in Eastern Euro,) Lux: Sharks (more sea resource variety for boats is always needed,)
Lux: Gold/mine (like from some Civ Scenarios,)
Lux: Obsidian (another Quarry resource that can be great for some Civs & themes well with Lava producing Volcanoes on tectonic/continental rifts or island "hot-spots",)
Lux: Cheese/pasture (these are like sheep but the model is goats,)
Bonus: Camels/pasture (more resources for near Desert Oasis & Desert Highlands areas including; North Africa, Horn of Africa, Turkey, Arabian Peninsula & Middle East, Greater Persia/Central Asia, & Xinjiang.)
MarsEco 24 JUN 2023 a las 17:58 
Additionally, I know you have Sukritact's Tibet coded for proper TSL, will you consider adding it for some of Sukritacts's other Civs & Leaders? Like:
[1]Al-Andalus ({Leader-Abd al-Rahman III} this mod also changes CS-'Granada' to 'Iruna'{in Basque,})
[2]Akan {Leader-Oson,}
[3]American Leader-Thomas Jefferson (which would still be located in Washington DC,)
[4]French Leader-Robespierre (which would still be located in Paris,)
[5]Malian Leader-Muhammad Keita,
[6]Tibetan Leader-Ngawang Lobsang Gyatso,
[7]Roman Leader-Hadrian (which would still be located in Rome,)
[8]Gaul Leader-Vercingetorix (this still gives the rework option of the Civ as a game-mode,)
[9]{newly updated}Swahili {Leader-Al-Hasan ibn Sulaiman,}
[10]Siam (3 mods (2 are Leaders, 1 is Civ&Leader, {Leader-Ramkhamhaeng & Leader-Chulalongkorn & Leader-Narai,} I would message Sukritact about best start locations, as well as, the base mod {Siam-Ramkhamhaeng} changes CS-'Ayutthaya' to 'Vieng Chan'{in Vietnam.})
MarsEco 24 JUN 2023 a las 17:54 
Or did you need to update this mod further after the last update which was the Great Builders Pack, i believe. It was just the Rulers of England Pack after that. Wasn't sure if you had thoughts on different specific starts for Varangian Harald or Elizabeth I... (probably, nothing new for Victoria - Steam Age.)
Finnark  [autor] 24 JUN 2023 a las 17:37 
@Endicott Yeah its unfortunate that i couldnt get the full scandinavia in. I could possibly shrink the Arabian peninsula a tiny bit since that area is essentially wasted space for most civs that start there but it will take a considerable amount of time to adjust things around: something which i dont have nearly enough of.
@Jouko glad you enjoy it!
@MarsEco as soon as i have access to my dev PC. Im traveling between multiple cities covering half the globe atm.
MarsEco 24 JUN 2023 a las 16:48 
Any plans to add Sukritact's 2 new Natural Wonders he modded?