Total War: WARHAMMER III

Total War: WARHAMMER III

Black Ark Flagship for Lokhir Fellheart
55 Comments
djDtotheD63 11 Jul @ 1:41pm 
I haven't found any issues yet but this mod still works.
Jiraya 2 Feb @ 3:09am 
Encamp stance doesn't work anymore
GoatScream 10 Jan @ 12:15pm 
Does this still work?
zax96pl 29 Aug, 2024 @ 7:57am 
Please Ship for Alberic would be brilliant :3
云寄桑 2 Apr, 2024 @ 12:06am 
This modification is beyond my ability. If there is anything I can do to help, please let me know.:steamhappy:
Rhox  [author] 1 Apr, 2024 @ 11:24pm 
It's just a campaign group with a new military force. It needs a new military force type but it would need some testing or it would cause CTD or softlock in general death if it's made in a wrong fashion
云寄桑 1 Apr, 2024 @ 10:49pm 
Indeed, I can recruit when I set the military force type to wh2_main_sea_locked_horde_agents, but the lord cannot go ashore or launch the water. I try to create a new military force type, but I don’t know which keyword in the associated statement of the military force type affects recruitment.:steamfacepalm:
Rhox  [author] 1 Apr, 2024 @ 8:49pm 
My guess is it's tied to the military force type. I used character bound horde, and it does not provide recruitment. To late for the change due to save file breaking stuff I guess
云寄桑 1 Apr, 2024 @ 1:55pm 
Report a bug: Land troops within the range of Lokhir's Black Ark cannot recruit troops from Lokhir's Black Ark.
I checked your code and found that the corresponding functions are filled in the campaign_stance_effects_junctions_tables table (wh2_main_bundle_stance_black_ark_patrol), but the effect statement of the Black Ark recruitment function (wh2_main_effect_black_ark_recruitment_dummy) ends with dummy, and the real implementation may be elsewhere.
I tried to fix this bug by myself, but unfortunately I couldn't find the script to implement the Black Ark recruitment system.LOL
Pappi_Rabbi 2 Mar, 2024 @ 6:01am 
can you please make this for malekith he is the king so it makes no sense why he wouldnt be sailing one
Blazindragon 11 Jan, 2024 @ 11:42am 
Can you make a version of this for Alberic and Wulfrik please and maybe a combo mod with all three?
Human bean 30 Nov, 2023 @ 7:09am 
@ShadDoUrden what does trad mean?
Rhox  [author] 10 Nov, 2023 @ 5:40am 
I just haven't changed it. It is likely to be
prefabs\campaign\rogue_minor_encampment.bmd
Gleen Cross 10 Nov, 2023 @ 5:22am 
The encampment stance uses models from Bretonnia, is that intentional?
Pyrodysseus 3 Nov, 2023 @ 3:28pm 
Does this work with RDLL?
Rhox  [author] 27 Sep, 2023 @ 5:32pm 
Yes. Faq mentions it
SrKal 27 Sep, 2023 @ 12:46pm 
Can this be combined with the Vampire Coast mechanics mod?
Algebraist 10 Aug, 2023 @ 2:18pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3018186750

Made this for personal use but feel free. Removes Lokhir's 50% reduction to Corsair Upkeep. *Should* be fairly compatible with anything that hasn't got anything to do with Lokhir's skills.

But like Rhox says this is overwriting a small vanilla file and running multiple trait mods is something you'll want to pull out some tech priests for.
Crispin 25 Jul, 2023 @ 5:02am 
Can confirm, corsairs have no upkeep, making the mod too easy unfortunately.
melta 16 Jul, 2023 @ 4:01am 
kill option was a good idea for balance
Jäveln 28 Jun, 2023 @ 9:24am 
nice mod but uh it makes corsairs have no upkeep at all since the starting unique building lokhir got takes away 50% upkeep which apparently means 100% upkeep reduction
Rhox  [author] 16 Apr, 2023 @ 5:45am 
NotAnarchy //There is not a single table here that needs an update.
NotAnarchy 16 Apr, 2023 @ 3:41am 
Update please.
Blazindragon 25 Feb, 2023 @ 3:27pm 
Any chance you could make a similar mod for Alberic and Wulfric?
Rhox  [author] 21 Feb, 2023 @ 5:51pm 
Now you can kill Kannuovael if you use an MCT option.
Rhox  [author] 3 Feb, 2023 @ 2:30am 
那夜Nayoru// I don't know as I don't play SFO. This mod does replaces some of the things, so conflict probability is quite high.
那夜Nayoru 3 Feb, 2023 @ 2:24am 
Does it work with SFO?
Rhox  [author] 16 Jan, 2023 @ 4:37pm 
And the 'set_character_immortality' doesn't work as I thought. Sorry guys, there seems to be no easy way.
Rhox  [author] 9 Jan, 2023 @ 4:06am 
Lyedo// I think it's possible, but not doing this. I don't like stripping something off from vanilla. If a player wants it, I think using the 'killc' command in console commands mode can solve it. Haven't tried it though.
Lyedo 9 Jan, 2023 @ 3:57am 
Is it possible to remove the starting Black Ark ( Admiral Kanuovael ) for Lokhir ? I find it weird that there is two Blessed Dread.
Rhox  [author] 4 Jan, 2023 @ 6:18am 
Hawky// You're right. Tier 1 Black Ark also has -50% upkeep. So he will have 0% upkeep for Corsairs from turn 1. However, the answer is the same, replacing something is not what I normally do. Sorry.
Rys 4 Jan, 2023 @ 6:04am 
I mean it is a flat 0% upkeep for Black Ark Corsairs, both dual wielding and those with crossbows from turn 1 for both AI Lokhir and Player controlled Lokhir. Changing the value to something more manageable like instead of -50% upkeep to a -10% upkeep could keep things more in line.
Rhox  [author] 4 Jan, 2023 @ 5:06am 
Hawky// I haven't seen the exact situation so this is all my guess, but here is what I think happened.

Vanilla's Lokhir's main trait gives -50% Corsair upkeep, then the vanilla black ark 5 tier gives unconditional -60% upkeep. Which makes them free.

If I want to change this, I have to replace one of the two vanilla effects. However, replacing things are very subtle and makes several things incompatible. So thanks for the opinion but I think I can't change that.
Rys 4 Jan, 2023 @ 4:58am 
I really like this mod, however I have found out that the Black Ark Corsairs have no upkeep. Is that intended? It seems very unbalanced.
Rhox  [author] 1 Jan, 2023 @ 8:39am 
Wow, more than half of the VCFLF's subscriber subscribes to this. Maybe I should have incorporated two mods in one in the first place when I had the chance.
Puppychow 31 Dec, 2022 @ 10:21am 
Thank you so so so much for making this mod. It was in WHII and don't want to play Fellheart wo it.
bnw82002 30 Dec, 2022 @ 12:21pm 
This is really awesome! This fleshes our boy out really well.
Bovril Knight 28 Dec, 2022 @ 6:01pm 
Nice work in that case. Both this and your vampire coast features mod appear very polished. Having a blast with them.
Rhox  [author] 27 Dec, 2022 @ 5:35pm 
Nah, I started WH3 modding a month ago. If I had to make it, maybe I'll add all of the buildings in regular settlement and just add 3 ones from the ship structure of Vampire Coast. But honestly, I don't know how it will work.
Bovril Knight 27 Dec, 2022 @ 5:26pm 
That is fair enough. I remember there was a mod for it back for WH2. I foolishly thought maybe that was your doing also.
Rhox  [author] 27 Dec, 2022 @ 5:23pm 
Trenchant Queebs //I have no plans for them. Unlike Lokhir, I have to create from scratch and I think that's too much for me.
Bovril Knight 27 Dec, 2022 @ 5:02pm 
Been waiting for this to reemerge on TWW3. Thank you! Any plans for Wulfrik and Alberic? ;)
Guvenoren 27 Dec, 2022 @ 10:40am 
Oh don't get me wrong, I am not saying it doesn't work. More like asking if it works :)

Also cheers for dummy effects. Dummy effects fo life
Rhox  [author] 27 Dec, 2022 @ 9:58am 
VGA-Chan//That's just the thing I did. I was unwilling to do that for several reasons, but have to do it since some of the effects are not compatible.
Rhox  [author] 27 Dec, 2022 @ 9:57am 
Guvenoren: Maybe? It worked fine for me but the world of the mod is vast and I can't say for sure. Added the dummy effect in lord's trait
VGA-Chan 27 Dec, 2022 @ 9:47am 
Regarding the harpoon, would it be possible to have a separate unique building (like the landmak) which has all the effects of the harpoon, but is not technically the harpoon? Basically, you get around the issue of the harpoon being available to all the Black Arks by making a bootleg one available as a landmark only to Fellheart's flagship.
Guvenoren 27 Dec, 2022 @ 8:55am 
Also, it should probably say in this lord trait that he has access to ship building ;) Copy the text from other VC lords :P
Guvenoren 27 Dec, 2022 @ 8:54am 
FAQ: Is this save game compatiable
Rys 27 Dec, 2022 @ 6:57am 
Thank you very much, this was a much needed mod from WH2, I could not play Lokhir without it.