Space Engineers

Space Engineers

Stanton Shipyard | No Mods | Survival Ready |
67 Comments
LadyLime  [author] 4 Feb @ 8:27pm 
Could also just add !manual to the name. I prefer the script because of how responsive and intuitive it is, but it does jam up sometimes but it's very easy to correct.
Kevin Starwaster 4 Feb @ 7:59pm 
I also ran into an issue with doors I could not open. My best guess is because I tried to mass manual override doors being managed by Isy's script which confused the hell out of it when they were airlock doors. Refreshing or recompiling didn't help, I had to go around adding !noAirlock to the door pairs I had fuxed up, wait for the script to remove those doors from the airlock list then turn the doors back on, close them and remove the !noAirlock tag. After that they worked normally.

Moral of the story is play stupid door games, win stupid door prizes.
LadyLime  [author] 6 Jan @ 7:51pm 
I'm not really sure what to tell you there, sounds like a mod issue or something.
SteadyChill 6 Jan @ 7:48pm 
why cant i open any doors or use the drivers seat? even after i turn it all on i still cant i dont get it..
La Ego 12 Dec, 2024 @ 5:55pm 
DELICIOUS.
LadyLime  [author] 12 Dec, 2024 @ 5:55pm 
Just finishing up something super exciting at the moment, should be out within the hour - probably not exciting for most folk but I've been working up to this for half a year.
LadyLime  [author] 12 Dec, 2024 @ 5:54pm 
Oh my, it's definitely not up to my modern standards so I could fast track my plans to revamp my stations and make some new ones :p
La Ego 12 Dec, 2024 @ 5:53pm 
I am not pulling a funny, not doing a haha, this just slaps that hard.
LadyLime  [author] 12 Dec, 2024 @ 5:51pm 
Ayo?
La Ego 12 Dec, 2024 @ 5:47pm 
I will literally give you like 5 bucks to fix this, it goes hard.
LadyLime  [author] 6 Dec, 2024 @ 3:30pm 
Yeah I've had some ideas floating about but haven't acted on anything yet :) Stuck between refurbishing or just making new stations at the moment.
Deaf Donnie 6 Dec, 2024 @ 2:20pm 
that would be amazing, i watched this be built with a nanobot mod on my server, i enjoy looking around and actually feeling like this is a station
LadyLime  [author] 6 Dec, 2024 @ 2:07pm 
It's a pretty old build, the DLC's and updates could've broken it. Been planning on refurbishing my stations for awhile now.
Deaf Donnie 6 Dec, 2024 @ 2:00pm 
im having an issue with the pressuring of this amazing build, (it could be due to time)
No Chance 1 Dec, 2024 @ 8:32pm 
I'm having some kind of strange gravity issues with this shipyard. I've had to replace all the gravity generators with new ones and for the most part it fixed the issue. I'm playing on a PC not on a server so I don't know if that makes a difference. I love this shipyard and will be spending the next week having fun with it.
LadyLime  [author] 26 Nov, 2024 @ 1:05pm 
Sorry, 300A/C lol
Ben 26 Nov, 2024 @ 12:51pm 
Where can I find the 300i shuttle? It doesn't appear to be in the interplanetary motorworks
Ben 26 Nov, 2024 @ 12:39pm 
I recommend the Orbiter Space Engineers Simulator. It is a bit old, 3 years to be exact. But it still works beautifully. Just keep in mind that ion thrusters will get you killed near planets a lot earlier xD. That way you can truly appreciate your own creations. Can't play without that mod anymore (even tho quite a few ships simply don't work well with it-)
LadyLime  [author] 26 Nov, 2024 @ 12:33pm 
But thank you so much :) that means a lot
LadyLime  [author] 26 Nov, 2024 @ 12:33pm 
Yeah I try to keep thrust to size/volume and mass consistent, didn't have realism mods in mind for that at all - I studied Aeronautical Engineering Design in college so I prefer to make my stuff realistic from the get-go.
Ben 26 Nov, 2024 @ 12:31pm 
Good to know. Speaking of the realism mods, the orbital ones also add thruster torque. Your ships hold out AMAZINGLY with those. Only a few require me to pull down on the mouse when going forward. Most ships don't keep in mind thrust to size ratio. As in, don't put enough thrusters on the rear for example, making the ship's back go downwards inside the atmos. Your design is so well done, that everything works exactly as you'd expect.
LadyLime  [author] 26 Nov, 2024 @ 12:29pm 
A few do, like the Finch Mk2 and 300I shuttle.
Ben 26 Nov, 2024 @ 12:11pm 
Do you know if any of your ship have solar panels? I am trying to start a hardcore world, but want to start with a ship that can get me through it without having to worry too much. Am playing with lots of realistic mods, including orbital mechanics, which makes it difficult to get to a moon at the beginning xD
LadyLime  [author] 26 Nov, 2024 @ 10:00am 
It's alright :p I don't build any of my stuff with mods and have no plan to so that as many people can enjoy them as possible, I don't want any barriers to entry besides DLC - that includes making my own stealth fighters with subgrid weapons bays, despite how annoying it is lol
Ben 26 Nov, 2024 @ 9:40am 
It works, my apologies for stating that there were mods earlier. I feel like such a doofus xD
Ben 26 Nov, 2024 @ 9:37am 
I know exactly which one it would be in that case, thanks!
LadyLime  [author] 26 Nov, 2024 @ 9:36am 
It was probably a mod issue. Several of them actually replace vanilla blocks, so dropping in a blueprint - no matter what it is - breaks it.
Ben 26 Nov, 2024 @ 9:34am 
I see, my apologies. I tried loading up this ship, and it stated that I was missing some blocks, and spawning it in could cause it to break in half. I have all the DLCs bought, so I thought maybe it was a mod issue.
LadyLime  [author] 26 Nov, 2024 @ 9:25am 
I don't use any mods, so that isn't a problem.
Ben 26 Nov, 2024 @ 9:10am 
I love your work, but please, if you use mods to make the ship, make them a requirement. I looked through the collection, to see if there were any required mods, didn't see any, so added the whole collection. Now, I need to go mod by mod to check the links you had put in, if I don't want to have a warning coming when I spawn in the ship.
LadyLime  [author] 24 Jul, 2024 @ 10:04am 
Thank you so much ♥
Scout_io 24 Jul, 2024 @ 5:04am 
I absolutely love your work.
LadyLime  [author] 15 Jul, 2023 @ 12:35pm 
@rangerthree1 What are you talking about?
RG | WaffleWaffen 15 Jul, 2023 @ 11:57am 
This looks like you should have gotten permission from Jeremy at CIG. I'd share my edits, nothing original here.
Rathan 4 Jan, 2023 @ 7:21pm 
Absolutely not a problem. Thank you for the base line.
LadyLime  [author] 4 Jan, 2023 @ 7:19pm 
I'd prefer if you didn't repost any of my stuff, but thank you for asking.
Rathan 4 Jan, 2023 @ 6:49pm 
Hey LazyLime, I don't know if you are curious but I have finished adjusting your design to fit my ship construction habits. Just to let you know I will not publish it unless you give the go ahead. For the most part I just increased the size of the build gantry and added like 3 mods and few other changes. If you are curious I will post it and delete it if you disapprove of my changes.
LadyLime  [author] 1 Jan, 2023 @ 8:13am 
Updated! @shadowking9409
LadyLime  [author] 1 Jan, 2023 @ 7:38am 
I'll get on in a bit and update the description!
shadowking9409 1 Jan, 2023 @ 3:19am 
what is the pcu amount im trying to find ships but there is a top grid script on the server that pops ships in over 15k
Rathan 31 Dec, 2022 @ 3:52pm 
Nah, you did a great job. if anything it needs to be wider. The height of the gantry is just about perfect though.
LadyLime  [author] 31 Dec, 2022 @ 3:45pm 
Lol sorry, I did debate making this bigger but decided against it since I wanted it to be more realistic to upkeep and actually useful and not some creative decoration.
Rathan 31 Dec, 2022 @ 2:25pm 
Well, sad news it doesn't fit my Ascension build. So now I have to use yours as inspiration to fit my big baby.
LadyLime  [author] 31 Dec, 2022 @ 9:30am 
I'm glad you like it! <3
Domaorn 31 Dec, 2022 @ 3:40am 
I have found the Holy Grail of a Star System start hub station to spawn at instead of a planet/moon or just space Thanks for the work you have done, it is amazing!!!
LadyLime  [author] 30 Dec, 2022 @ 3:25pm 
Actually had a little time just now to go and fix it, thanks!
LadyLime  [author] 30 Dec, 2022 @ 3:16pm 
Oh, is that so? I'll take a look in about an hour, thanks for catching it!
H◯i, ik ben Martijn. 30 Dec, 2022 @ 3:08pm 
I found a small bug: in the secondary section underneath the two outer most upward connectors (numbers 11 and 12) the reinforced conveyor tubes are corners rather than t-junctions. This disconnects the connectors from the rest of the base.
LadyLime  [author] 30 Dec, 2022 @ 10:28am 
Yeah, I could add bottom connectors if requested, but since the inside's only for larger ships I didn't think anyone would have bottom connectors. But thanks! It really means a lot! <3
H◯i, ik ben Martijn. 30 Dec, 2022 @ 12:19am 
This is incredibly well made! It looks amazing, has so much detail, it has everything you could need. Normally there are big parts I'd do (slightly) differently, but in this case the only thing I could find that I wanted to change was adding bottom connectors to the main dock. Thanks for sharing!