Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






gameplay here: https://www.youtube.com/watch?v=D2jEc5Ape-s
A strategy that worked for me is to get the M1 carbine then grab the M1 garand by round 2 and try to get drops, save up for the 2,000 door. Then try and get more drops to save up for a box hit and hope you get lucky.
My Gameplay: https://youtu.be/q3sGtbG_jxM
This map is a blast! It gave ideas for myself to make a similar type of one, I was thinking over how cool it would be to have something similar but add things like weapon progressions and such to replace perks (like the ability to maybe update weapon penetration, health points, etc.?) and the ability to like upgrade or defend your barracks? It's a fun, simple map and I enjoyed it thoroughly.
I give this one a solid 9/10
Map ambiance: 9/10. It really does feel like an original zombies map. Straight forward survival with a little bit of help with the Airstrike option.
Survival ability: (10 being really hard) 2/10. It is WAY TOO EASY. Spawns are only coming from the front trenches; there are no up-close spawns, such as windows or barriers. Opening the second door does not add any challenge. Airstrike option is way too cheap.. You pay 1500 for any perk, On-The-House essentially. 20k Game End is way too cheap. Since you can kill every zombies from outside of trenches, as soon as you let one in, it will drop a power up every time.
Map potential: Very High. (9/10) Bring those spawns closer, add some windows, let some zombies come in from the back around the escape vehicle and PAP. Open up that fallen tree trench. Make the perks and air strike more expensive. Add mini bosses. Gobblegums maybe? Add a little more running area?
--Put a scoped sniper wallbuy somewhere. Since they spawn so far, might as well pick 'em off far too!
--Juggernog doesn't seem to work when you get it from the random perk generator.. :/ Might need a tweaking.
Try my other maps - Projekt Walrider, Aperture Science Innovators and Enrichment Center!