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Then I read the dialogue, and this immediately became one of my favorite NPC replacements.
I like the angler better this way. :)
I must make a town of only waifu pokemon
⠸⡸⠜⠕⠕⠁⢁⢇⢏⢽⢺⣪⡳⡝⣎⣏⢯⢞⡿⣟⣷⣳⢯⡷⣽⢽⢯⣳⣫⠇
⠀⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏
⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁
⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉
⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂
⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂
⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁
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Is there anyway to make this as a player model so that I could play as this awesome NPC you made? I love it so much thank you!
Sorry that you can't find a programmer, I wish you luck in separating the versions and making those resources more organised and available. You're doing some amazing work ^^
How or when will that happen? I'm not really sure, but once done I hope it aids people
(by "Done" I mean once I have sorted files in "npcs, armor, character, enemies, items, archievements and backgrounds" assests in big unpolished steps, cause otherwise and knowing all the "final updates" I'll never end.)
Indeed, you have a good eye, not only that, the original idea was to make alts of these mods once I finished the 1st round (all town npc's) what I say is that one of the options for the angler was actually kyogre HOWEVER and saddly I'm already having enough trouble as it is with backlog, college and new projects alongside the coding part, so, saddly I don't see a lot of future for that...
@CatGirlSlimeGirl
@Даниил Обычный
@Jupity
The comments are apreciated
AHEM! Gonna adress stuff:
@Callisto
sfw version was never planned tbh, HOWEVER since I can't find a programmer and if things keep going the way last year went I'm just gonna take the L and separate this mod into 2, a sfw one and a nsfw, some stuff will be lost but I'll be able to fit the stuff that was meant to be here (stupid shimmer...)
Still I appreciate the comment, will try to see and take the best course of action for all this process the moment I'm available
@Mien currently on college so can't make a lot to be honest on the time being, sorry
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Tbh I really hope so, would like to make more as fast as when I did this one, but currently my availability is and will be quite uncertain on the following months
Haven't been able to get into the mod lately, last semester of college is hitting hard plus backlog (but mostly college) really want to get back and actually hire a programmer to solve the lil things I currently can't solve
-The name issue you mention
-Shimmer party form
Afterwards it would be a Buizel terrarian mod so that means
-Getting more space for some sprite sizes
-FIxing the current sprite sheet to something more mod friendly while adding more for the player's/terrarian's animations
And from that point the rest of the following mods for the remaining NPC's would hopefully be a derivative of that.
Then again it's a bit uncertain with Re-logic releasing "true final version"'s with no end, guess I could just ask instead for them to remake the shimmer mechanic to tmod, but most people use it for calamity and since it gets regular updates I get the impression that it pretty much ends up the same one way or another
In your hearts
(Would be interesting to add later but realistically speaking the main goal was to add busty pokemon into the game, so tbh I kinda see it a bit distant :<)
Sorry about the inconvenience, but the mod is currently not compatible with calamity, I want to expand on this and been trying ever since relogic added "shimmer" (my worst nightmare, why???) so, yeah last months have been to
-Finish some personal stuffs
-College
-Finding a programmer to finally add shimmer and hopefully some custom animations, which tbh I haven't got the best luck with... (will probably need to open comissions to pay them as well so gotta take that in count >_>; )
No worries! wish you luck on your own project!
Terraria/Resourcefiles/your mod/content/ "Here goes a folder named Localization"
Inside it you gotta add a localization file (you can find it on terraria's mod forum's)
and inside that file you edit the info you need, names of the npc's should be there but be patient cause the'res a good amount of lines for everything in game
Now, it should take effect when you select/activate the mod, however if your world has already produced the npc's their names won't change until you kill them since they pretty much save the name on some data storage and it just updates when they are killed/when game generates aother due to the previous being killed or having fled from too much damage
Another thing, is it possible to edit a different resource pack mod and change the names on those, or would i have to remake the mod entirely?