Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While the ship does have 30 M class turrets, the layout makes it more akin to only 14 getting a good firing angle in most directions, with the underside having a rather large blindspot of only 4 able to effectively fire.
2: It is possible to create a battleship with this ship's design as is, or with minor adjustments to the design, but with performance changes such as increased hull values, more turrets, removal of launch tubes, removal of repair capabilities, etc.
However, I am not modeling or XML savvy and do not have the skills to create a beautiful, uniquely designed, excellent custom weapon like the Kitsune in Lint5.
I don't know if I can reflect this, but I am always open to feedback and requests for additional elements.
Thanks for your input.
1: I don't have a detailed grasp of the game balance of VRO, but this ship is a refurbished supply ship, so it is thinly armored, has 3 XL shields, 7 L turrets, 30 M turrets, 2 Main Battery, but also has a reasonably high speed, as well as a carrier s\M ship supply and It also has the ability to refuel and repair S/SM ships as an aircraft carrier. Therefore, the hull value was purposely kept low.
I am wondering what to do because I feel that if we increase the number too much, Tokyo's position will be lost.
As for the turret firing angle issue, I thought I had arranged all 7 L turrets to be able to fire at the front target, but due to my lack of knowledge, there are not many situations where all L turrets actually fire at the same time.
Considering that this ship is an aircraft carrier, not a battleship, I think the firepower is sufficient, but I will consider this as a future issue.
2: Would it be possible to make a full battleship version in the future? The honshu main hull looks very good and i think could be a good candidate for a torpedo based destroyer + grade capital ship. With all the stuff removed from the auxillary ship it would be reasonable to assume a large ammo magazine could be present, perhaps some custom torpedo main guns such as on the recently published terran frigates?