Hero's Hour

Hero's Hour

Beastborns
16 Comments
average AI 13 Apr @ 5:25am 
the mod is currently broken :(
average AI 22 Mar @ 4:59am 
cant build stuff with the new update
Malikyte 29 Sep, 2023 @ 10:36pm 
Game also locks up after the next battle with Skelrige once Necromancy is at level X.
Malikyte 29 Sep, 2023 @ 10:24pm 
Upgrading Skelrige's Necromancy skill to level X makes him disappear from the heroes/generals list. Your mod is the only one I currently have active so it shouldn't be a conflict with another mod.
Devilfury 13 Jun, 2023 @ 11:41pm 
yeah I almost guarantee you're right about it being on my side, I don't know where this 3 faction conflict is coming from I had 15 installed at one point but it took waaaay too long to load -- I think it might have been the vampire mod here on steam
Game Walker  [author] 13 Jun, 2023 @ 10:47am 
mmm, the mod launch without problems on my side

i have made a test with my local version and the steam release, but i have no bug on the launch.

Maybe it's a mod conflict on your side ? at one time you can't have more than 3 factions mod at the same time on one game with the workshop.

If not, can you give me the bug reproduction please ? :)
Devilfury 12 Jun, 2023 @ 1:35pm 
it generates some kind of error that 'requires a numerical input'
Game Walker  [author] 12 Jun, 2023 @ 4:09am 
Hello devilfurry, What are your problem with the mod ? :)
Devilfury 12 Jun, 2023 @ 2:19am 
broken :<
Game Walker  [author] 8 Mar, 2023 @ 3:26am 
Hello, i have test the mod on my local file and it seem to still work with the update. if you encounter any bug tell me ^^

I need to chack the balance of the heroes to determine if the loss of two of the last skills are really against their design. i will maybe make a small update to just be sure that everyone have the correct skillset ^^

but i do not planned to add rogue unit if it's the question, and will keep beastborns as a faction mod :)

don't hesitate to give me feedback if you think the mod need correction or other thing with the dlc :)
Van-squish 7 Mar, 2023 @ 9:54pm 
Will there be an update one do to the DLC came out?
Game Walker  [author] 23 Dec, 2022 @ 1:05pm 
Thanks for your help ! i have found the source of the bug ^^

the variable who count the number of day for the effect as reset each time a building was build. i have test it quickly and it seem to work ^^

i post the 1.1 right now
Game Walker  [author] 23 Dec, 2022 @ 11:00am 
That bug appear sometime on the alpha test, but we weren’t able to find pattern reproduction :/.

But with your feedback it will give us a clue… I will see with the modding community if someone have an idea and fix that in the 1.1 version :)
Rooster 23 Dec, 2022 @ 10:19am 
The apex wolf doesn't appear sometimes when it should. I made multiple test games and sometimes it works and sometimes it doesn't, it's really frustrating. Making a brand new game and building the building on day 2 will have the wolf appear on day 6 when I wait and do nothing else, but in normal play this just doesn't work. I think it has something to do with hiring heroes for some reason. I loaded on day five and bought a second hero and this time the wolf didn't appear on day 6, it appeared on the third day week 2, then i reloaded a day earlier and bought a third hero and this time the wolf appeared on the same day.
Game Walker  [author] 23 Dec, 2022 @ 9:09am 
Thanks to your return, I will see that and change the tooltip soon :)
Rooster 23 Dec, 2022 @ 9:03am 
The feast special building is a bit misleading. It says the attack boost lasts 3 days, but in reality it lasts for the day you enter, the day after and disappears on the 3rd day. The tooltip should say 2 days or the length should be extended by one day.