Black Mesa

Black Mesa

Surface Contamination
33 Comments
gertzeduard 3 Apr @ 12:05pm 
I liked it! It was fun, and while I had to watch my ammunition I never really ran into a stage where I lacked it. Well done!
Avant-garde 27 Mar @ 7:22pm 
Nice! Design, visual, combats, musics, cutscenes are all good!
Agent_blablabla 3 Nov, 2024 @ 2:50pm 
It was fun to play but the ending just doesn't work. I expected this to be like Surface Tension but there was only a brief part that was on the surface, and then you go into a very low poly flatland and that's the end. That doesn't work for me.
lumpus2000 13 Jul, 2024 @ 8:14am 
THX for creating , fun to play :-)
... nice ending :-)
Dany 117 12 Jul, 2024 @ 10:31am 
Try to launch it from the console it work for me, and unfortunatly its since the necro patch, it seems that it work every single mp map made before this patch. (Cause all my mod are broken too since that patch...)
Blamite Delight 11 Jul, 2024 @ 9:23pm 
starting it from the menu causes the game to crash, what should I do?
Aivaras der Kurischer 19 Dec, 2023 @ 5:15am 
Nicely designed BM mappack, the areas feel believable, the puzzles & combat are well ballanced, but the only major flaw is the ending, a simple fade to black & quit to menu would have been enough. Also, it`s very stupid and unrealistic to shoot wooden planks & metal vent grates with the pistol bullets, I would advise anyone making maps to refrain from forcing the player to do that. That`s what the crowbar, or any melee weapon of choice is for.
bb mr. B anana 6 Jul, 2023 @ 11:15am 
The ending is a bit jank, feels supper out of place, and cutscene could be game-play. I would have made the elevator lead to a garage that has the player get in a security jeep and play a cutscene of the player leaving in the jeep. While the camera stays in the garage were the military comes in, from a side exit not the exit the player takes, then zen creatures teleport in. Making the last thing that you see a battle between the military and xen creatures and it fades to black.
bb mr. B anana 6 Jul, 2023 @ 11:01am 
the one criticism i have for you is in the start of the second map "bc_m2" is that it seems too clean and plain to be in the middle of a disaster. So i would suggest adding dead scientist/guards/military to make some small story telling. like a dead solider next to a bunch of dead headcrabs. And have one of the locked doors instead of locked be broken and show a collapsed tunnel with an unfortunate soul in the debris or make it unlocked but blocked by xen type life.
Boreal Sketcher 9 Jun, 2023 @ 9:01am 
Good map, but the cutscene at the end was unneeded
BarbarOurs 30 Apr, 2023 @ 6:05am 
A very fun map. Thanks !!!
Shinotama 24 Apr, 2023 @ 2:29pm 
Good little few maps, that's a big shame that it was only really as short as it was, I was starting to get into it and it ended..

Decent Fight(s), don't need the crossbow, which also makes no sense to have it to be fair in this scenario, perhaps change it for the shotgun.
RasEli 15 Apr, 2023 @ 2:18pm 
short and sweet! :cta_emo10:
Blyatman711 12 Apr, 2023 @ 1:00pm 
I liked this a lot, especially the warehouse fight section. Though idk if this is just for me, but the fire effects are a bit too quiet
QPF100  [author] 5 Apr, 2023 @ 12:44pm 
I appreciate it, thank you very much.
EHM01 5 Apr, 2023 @ 7:56am 
Really cool map! Enjoyed every second and never once felt it was unfair, the world felt lived in and everything wrapped up really nice! Good job!
QPF100  [author] 4 Apr, 2023 @ 2:38am 
The full version is out now.
HawkeyeGK 9 Mar, 2023 @ 6:40pm 
very nice! maybe change the ending when you go through the red doors, my eyes!
Cultnan0 4 Mar, 2023 @ 12:54am 
Good Mod! I gave you the first award. I wish you all the luck.
Lum 24 Jan, 2023 @ 3:48pm 
Outstanding! I actually made it thru this one, phew! Go for it, the full version! Good work!
Knivesron 20 Jan, 2023 @ 1:24pm 
i had alot of fun playnig this.
tiny amount of problem solving
i dont know why every one is moaning about the headcrabs
cool visuals, cool pacing.
DonARViox | GER 17 Jan, 2023 @ 11:10am 
beginning was solid. the end felt bland, though the visual confirmation for the valve was a good choice. too much hcs for my taste. especially in the minefield, i would suggest make the mines more deadly and reduce the hc count there.
bb mr. B anana 17 Jan, 2023 @ 9:54am 
you are improving. loved how you added a mine field but added a twist to it with explosives and headcrabs. i loved it. i say don't remove the head crabs on the mine fields. love the amount of detail to make the world feel more lived in and like its an actual facility.
Boreal Sketcher 8 Jan, 2023 @ 10:05am 
Cool map, can't wait for the full version!
Desyld 29 Dec, 2022 @ 11:58am 
That was short and sweet, the visuals are nice. :steamthumbsup:
QPF100  [author] 29 Dec, 2022 @ 4:26am 
Thanks a lot everyone. I will update the map to have less headcrabs when the second part comes out.
AGENT-427 28 Dec, 2022 @ 4:19pm 
Nice map you have improved so much! I will say tho that there where a bit to many headcrabs.
Overall fun map
Walkthrough: https://www.youtube.com/watch?v=4DXXMRvV6i8
QPF100  [author] 25 Dec, 2022 @ 8:21am 
@Player 3 Please read the description. Once I am finished with the second map it will continue from where it faded to white.
Player 3 24 Dec, 2022 @ 9:57pm 
Look's a bit empty and boring. The end is just another door. It was nice in the beginnig, but after mine field (which looks nice) it's pretty much nothing.
ICEBIRD112 22 Dec, 2022 @ 10:45am 
Cool map with some nice variety.
racer 21 Dec, 2022 @ 12:25pm 
Cool map, just wish there were less headcrabs and some HECU combat.
thes_102 20 Dec, 2022 @ 3:28pm 
Nice map. Kept me entertained. Could use a little more combat.
humanf 20 Dec, 2022 @ 2:34pm 
This is really good, short and sweet. The only problem i've found is not being able to go into the weapon/ammo shack in the canyon.