Dwarf Fortress

Dwarf Fortress

Nillians
104 kommentarer
tsallast  [ophavsmand] 1. okt. kl. 14:58 
Not much, last time I was working on it I added in 2 additional weapon types, and mainly went to work on the portraits. I burnt out on working with them sadly, haven't touched it since. I will come back to it in the near future, though, I think.
I do gamedev as my main hobby, and that sucks up a lot of my time.
I really appreciate y'all still playing with it tho!
Kevin McScrooge 21. apr. kl. 21:30 
Any progress?
tsallast  [ophavsmand] 13. feb. kl. 8:40 
@Tapioka Sure! I forgot I was missing those, I'll get on em soonish (3-4 weeks)
Tapioka 31. jan. kl. 8:58 
My nillians run has been so fun, and their visuals are great! Tsallast can you consider making sprites for baby or children Nillians?
2chuu4u 30. jan. kl. 8:44 
Right on c:

I wish you luck tsallast! I'm glad you're still keeping up with things.
tsallast  [ophavsmand] 29. jan. kl. 17:01 
@2chuu4u Thanks! I fidgeted around with the issue but could never get it right, it'll be whenever I update the project next, still trying to find a pixel artist for the portraits.
2chuu4u 8. jan. kl. 22:05 
I noticed a small oversight in your mod!
There are Nillians going around bald despite having "extremely long hair!"

This is because creatures hair grows continuously through their lives, and as Nillians are ageless, theirs will go far beyond the parameters set in the graphics_creatures_nillian.txt

It is easy to fix though. Simply removing the TISSUE_MAX_LENGTH parameter from the Hair 13 categories (there should be six) will apply the final Hair graphic to all Nillians sporting hair longer than 275.
tsallast  [ophavsmand] 27. dec. 2024 kl. 11:56 
@Fake Antivirus I'd love to! It's always on the back of my mind, I'm starting to look around for an artist that'd be willing to make them -- I certainly don't have the pixelart skills for it.
Fake Antivirus 12. dec. 2024 kl. 10:36 
is there a chance we'll be getting a portrait update to this mod? Only race mod i play with consistently, thank you!
Sirno 22. aug. 2024 kl. 18:04 
they will be milked inshallah
2chuu4u 20. juni 2024 kl. 15:55 
@tsallast Seems as good a place to start as any.
Usually I am playing Kobolds, so I just try to horde books from Necromancer towers (it never ends well).

But I suppose these elf boys can also... Write the books :O
tsallast  [ophavsmand] 20. juni 2024 kl. 9:38 
@2chuu4u can't speak for other players, but for me, I love make fortress-libraries and roleplay as knowledgekeepers for the world
2chuu4u 19. juni 2024 kl. 18:53 
I'm curious, what do players like to do as these guys?

I think they're neat so I like having them in my world, but I don't know what I would want to do with a Nillian fort. Has anyone got up to anything neat? c:
tsallast  [ophavsmand] 19. apr. 2024 kl. 20:59 
@PussiMech yep, I've had a looksie thru em, it should just be that
PussiMech 19. apr. 2024 kl. 7:36 
@tsallast they added a portrait folder and a file that maps to it. i guess the difficult part is getting the actual art assets
tsallast  [ophavsmand] 18. apr. 2024 kl. 21:01 
@Kevin McScrooge
Yep! Unsure on how long it'll take, but I absolutely intend to get 'em some portraits.
I originally got into DF specifically for Adventure Mode, and made the Nillians intending to play as one in AM once it came out.
They should work on it out of the box btw! Just no portraits yet.
PussiMech 17. apr. 2024 kl. 14:02 
@Kevin McScrooge i remember them saying theyd update. not sure if its still happening :0
Kevin McScrooge 16. apr. 2024 kl. 18:49 
Any chance this will be updated for Adventure mode?
Thanks!
Still loving the mod btw.
tsallast  [ophavsmand] 25. mar. 2024 kl. 6:33 
@Sturm Krahe Thanks! they started out as drow so you're spot on

@Fake Antivirus Could you try loading in a new world w/out Cooler World Names added to it? Best guess is its overriding the language files to add in different keywords

@Realm Imp inherent property of all librarians
Sturm Krahe 13. mar. 2024 kl. 16:42 
I love these fellas, haven't played them yet but I'm doing a kobold fortress and a ton of them show up to entertain in my tavern or wanting to move in. It's real nice seeing interesting races added like this. Feels like one of those often overlooked DnD races.
Fake Antivirus 23. feb. 2024 kl. 21:40 
Their language doesnt load in for whatever reason. I have the Cooler World Names mod, its the only one i can think of that might affect something like this, any idea what might be going on?
girk 13. feb. 2024 kl. 14:44 
why are they so zesty
tsallast  [ophavsmand] 11. jan. 2024 kl. 9:32 
@Kevin McScrooge Thank you so much! That made my day!
Kevin McScrooge 9. dec. 2023 kl. 10:48 
Just wanted to say that I love this mod and I've had a Nillian fort running for 8 years now and it's working great.
tsallast  [ophavsmand] 9. juli 2023 kl. 10:16 
Not yet, I'll probably give it an update once there's more things to cover (i.e adventure mode). Until then, the git repo for it is here: https://github.com/EliasADU/Nillians , if anybody wants to make any updates / pull requests, I'll definitely give them a look.
MangoCobra 6. juli 2023 kl. 20:38 
Did this get updated?
tsallast  [ophavsmand] 21. apr. 2023 kl. 15:22 
@darchala Thanks for the feedback! I actually never had enough time to do a full long term fort with them, so your comments are super useful :D
My gut instinct is that this is something to do with their relationship propensity, I'll look into it soon-ish.
Nice to hear you liked the bookcases :DD
darchala 16. apr. 2023 kl. 20:48 
So I've played a couple of longer term forts with these little guys, and while they're really charming, I keep running into the same issue each time--while they value romance a lot, in practice they've been no more likely to actually form romantic relationships than dwarves. This isn't an issue of them lacking free time or venues to get together; mine are socializing a lot and have plenty of close friends!

The end result is that they all start to obsess over how lonely they are around the 5-10 year mark, and it really tanks their moods. My little nerds are constantly getting hammered by loneliness, apart from the tiny handful that managed to hook up or migrate with a spouse.

(Love those bookshelves though, fantastic addition.)
tsallast  [ophavsmand] 3. mar. 2023 kl. 19:19 
@ExistentialOcto Hi! Since they evolved parallel to elves, they're biologically immortal, and so won't die of old age.
ExistentialOcto 2. mar. 2023 kl. 5:03 
Hi! Generating a world now with these folks in it. Quick question: what is a nillian's max lifespan?
AlmaShade 21. feb. 2023 kl. 18:23 
Too cute!
Can't let them die.
Please fix. :P
tsallast  [ophavsmand] 26. jan. 2023 kl. 12:11 
@Goon thanks! really appreciate it. I hope you enjoy it :D
Goon 26. jan. 2023 kl. 9:04 
Oooooh new update, thanks tsallast, I will look forward to trying this out.
Im sure it will be a great update for a a great mod. There is a lot of love put into this.
tsallast  [ophavsmand] 20. jan. 2023 kl. 11:28 
Thanks!
birdman 19. jan. 2023 kl. 14:34 
This is such a great mod! i love the art!
tsallast  [ophavsmand] 15. jan. 2023 kl. 11:51 
Thanks! Means a lot to hear that
stormwolf442 15. jan. 2023 kl. 10:38 
Nice work!! Seriously, I love how thought out this race is, very well done Tsallast!
Alt 11. jan. 2023 kl. 13:18 
@tsallast Yessums, pixels as in sprites. I'm sure you've made a lot of people excited with 'dat dere great news! I'm kind of hoping SEEU is said artist. Weither or not it is them - paint me the happy camper.
tsallast  [ophavsmand] 11. jan. 2023 kl. 12:48 
@Alt if you mean new sprites for them, yes! I can't promise them, but I'm getting help from a really great artist on a sprite revamp.
Not a lot of people have asked about it, so no worries!
Alt 11. jan. 2023 kl. 7:36 
Great mod, been having a blast myself with my Nillian waterfall fort. I hate tobe the hundredth person to ask this, but is there any plans for new pixels for these cute 'lil knife ears?
tsallast  [ophavsmand] 9. jan. 2023 kl. 12:57 
@Nettle thank you so much for the testing!

I'll be lowering the marriage chance in the next update, but it may take a bit since I want to jam in a couple cool new features / changes with it.

Mountain halls are cool! I still have to toy around with it, and I may end up going for them settling near rivers mainly, but we'll see.

Thanks for the help again!!
Nettle 9. jan. 2023 kl. 0:07 
So I did some testing. I think it's definitely romance that's doing it!

Side note, I also found out how to get Nillians to build mountain halls

[START_BIOME:MOUNTAIN]
[SETTLEMENT_BIOME:ANY_FOREST]
[SETTLEMENT_BIOME:MOUNTAIN]
[SETTLEMENT_BIOME:ANY_GRASSLAND]
[SETTLEMENT_BIOME:ANY_SAVANNA]
[SETTLEMENT_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_FOREST:1]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]

These modifications mean they stick close to mountains and this results in mountain halls. Really cool in my book.
tsallast  [ophavsmand] 8. jan. 2023 kl. 13:18 
Gotcha! Still something I'll be looking into for next update :D
Nettle 8. jan. 2023 kl. 13:01 
It's not a huge deal, there's a way to restrict the number of starting civ's in the raws. So it can be tinkered with that way without changing anything, if it proves to be be bother.
tsallast  [ophavsmand] 8. jan. 2023 kl. 12:55 
@Nettle thanks!

It's not directly intended, and I'm going to be doing some testing for it. I believe that it's because they're VERY likely to marry when they get into romances, compared to other races. Therefore they have more kids, therefore there are more nillians roaming about.
If that's the cause for it, then I'll be lowering their marriage chance, since that isn't intentional.

If it's because their skill learning rate is high, then I'm OK with that unless it bothers people a lot, IMO it makes sense that the dominant civilizations would be ones that prioritize knowledge and learning.
Nettle 8. jan. 2023 kl. 9:11 
Happy to see this update!

I did want to note that it seems like the Nillians tend to kick ass during worldgen-outnumbering most other species. I don't know if this is intended, but I thought I should mention it!
tsallast  [ophavsmand] 6. jan. 2023 kl. 17:44 
@ghostofthewired This may be due to their lowered endurance. I'll have to do some testing, and if it is I'll probably bring it back up a bit until they can use wheelbarrows.

Thanks for bringing it up!
ghostofthewired 6. jan. 2023 kl. 15:10 
My Nillians wont use wheelbarrows.....is this normal?
tsallast  [ophavsmand] 6. jan. 2023 kl. 1:33 
@null I don't think there's a way to guarantee it 100%. Nillians send their caravans in Winter and Dwarves in autumn, so if you're settled near both a dwarven and a nillian settlement, you might get both.
So really it'd be more up to you, if you settle somewhere that's close to nillians but far away from dwarves (or try and generate a world with no dwarves), then you should be getting a nillian caravan yearly, and no dwarven one.
Onyx 5. jan. 2023 kl. 22:43 
is there a way to make the yearly dwarf trader into a Nillians?