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@D'Cinamon
@Barkahan
I'm uploading a version of this mod with the Vamp Coast units removed. When it's posted I'll list it in the description above
while it might work for the vampires count, having the zombie pirates looks like regular soldier zombie seems off.
Compilation pack is finished and uploaded. It contains all my current reskins bundled up into one package, and I'll likely add any future ones to it as well
@Jeradjohnso
Hooveric reskin patch/submod uploaded and ready. I didn't test it extensively, so if you guys run into any issues let me know <3
Silver Pinnacle vampires get a special unit called the unnamed legion that has a mix of cathayen, empire and brettonian models.
The only thing I'm worried about is units not having proper dismemberment or decapitations. I dunno if this will be an issue yet but it might be with the way I'm planning on doing the workaround. I'll update you guys when I get a chance to test it out
Like I said to Xalderin below, the way the game calls for unit models makes it kinda hard to do that. If I tried to mix in Brettonian and Empire models, the game will try to randomly match them together in ways that cause clipping and such. For example, a single zombie could spawn with an empire chest piece but brettonian head and legs. In theory this isn't such a bad thing but it makes for potentially bad situations, such as models clipping, seeing "holes" in models where they don't connect properly etc.
This is why I opted to make Brettonian the melee infantry and empire the rifleman/gunners. Half because of the issue above, and half because Brettonians don't know how to use guns, so I felt it would be more apt to make them the brute force units and make the Empire models the gunners since in life they would have had knowledge of them.
now they look much more serious and real
thank you sir!
Keep the work up!!!!
Thank you! I really appreciate your kind words <3
@Xalderin
I could definitely take a look and try it out. It’ll likely be a bit weird with how units call for their models but I’m pretty sure I know a workaround. I’ll give it a shot when I’ve got some more free time