Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know the mod currently overwrites/repurposes the rust overlay, so I assume your update will add a snow overlay on top of the rust overlay?
Fixes are as follows:
* Implemented my ancient comment about how to make it work with fili's.
* Made vehicles automatically apply snow when they spawn.
* Made vehicles that are loaded in recalculate snow every 10 in-game minutes. Best I could do to make vehicles synchronize snow across the world.
* Massively cleaned up the lua code.
* Had to move the lua code to the media/lua/server folder, due to limitations with the onSpawn code.
Anyways, I'd gladly send these changes over steam DMs if you wanna implement em yourselves?
Or I can make a repost, if you'd prefer that.
but would it be possible to create compability patches for other car mods? Unfortunately I am not into coding and stuff :(
for example:
https://gtm.steamproxy.vip/id/KI5/myworkshopfiles/?appid=108600 series of vehicles
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1510950729&searchtext=filibuster
"So I did some fiddling, and simply making a copy of your snow overlay and renaming it to "fr_Veh_Rust.png" actually works for making Filibuster's cars use your overlay. Haven't had time to test every Fili car, but so far so good.
Anyways, keep up the great work!"
Anyways, keep up the great work!"