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There is a workaround until I can fix it.
You can't save a run from within the run, but you can save one from the lobby.
Go to the lobby, open the save system menu and make sure you select the correct slot on the top of the menu. Then hit save. One a run has been saved, it will continue to auto save, until you delete it, override this slot or losse the run.
Note: Neither of the options will delete your save, just the slot on the desk.
my problem was solved! thx
Did you put your old save files (*.plateupsave) into a subfolder inside the save system folder?
Otherwise it might help to move them into a save slot of the game and then save them with Savesystem.
Let me know if it works for you.
As this kind of is the opposite of something to do with saving, I could make that as a seperate mod. Shouldn't be hard to do.
This could also be used to abuse rerolling blueprint for those who didn't mind that.
My biggest gripe is that abandon and save and return is right on top of each other...almost abandoned a few times :D
@bbruno99 Sadly thats not possible. This is already on the ideas list, but was on low priority so far.
I'm aware of the blank menu. I was not yet able to reproduce it. If possible could you open an Issue on GitHub or a ticket in the modding discord to provide further information like the log files? Both links are at the end of the mod description.
Due to a kitchenlib update last week, these are not loadable anymore.