Library Of Ruina

Library Of Ruina

R Corp. 3rd Pack-R公司第三集团军(CN/EN)
43 Comments
3241750175 17 Aug @ 1:51pm 
why aoe killed all ?
3241750175 17 Aug @ 1:50pm 
3241750175 17 Aug @ 1:50pm 
3241750175 17 Aug @ 1:50pm 
3241750175 17 Aug @ 1:50pm 
Bulunpundunparanpan 1 Aug @ 6:36am 
Text is replaced with squares despite having localization manager
PilotXzephroz 2 May @ 4:33pm 
Running into the same issue as azxgamer1334 and A_Very_Suspicious_Person. Finishing the fight manually via debug console leads to a blank message which is supposed to notify the user about receiving the firebird page, but doesn't do so.
英雄联盟设计师 2 Feb @ 9:20pm 
请问第二场接待打完没有给炎雀之书以外的奖励是怎么回事
Punai 24 Dec, 2024 @ 12:07am 
和不明常见mod同时启用会导致部分书页效果不生效(比如演出卡伤害不变为0)

报错:Object reference not set to an instance of an object at ...R_Corp_3Initializer.OnInitializeMod()

仅开启1fpLoader,BaseMod和此mod时,似乎没有上述bug,但仍然有报错
A_Very_Suspicious_Person 14 Dec, 2024 @ 7:45am 
Having the same issue
azxgamer1334 11 Dec, 2024 @ 11:27pm 
running into an issue where velot's first scene mass attack that rolls a 999 instantly kills all my librarians. can't do anything about it since he's untargetable. is he not supposed to do this?
神说要有光就没有光 11 Nov, 2024 @ 6:04am 
是不是有什么模组会和这个模组冲突啊,第二场阶段开局把我五人全秒了
義父誇我戟把很粗 8 Nov, 2024 @ 9:30am 
戊罗的开局aoe怎麼給我五人豆沙了
Agefedoe 27 Oct, 2024 @ 7:03pm 
Ran into an issue where I finished the fight but I couldn't do other invitations after.
zenaseker  [author] 30 Sep, 2024 @ 7:59pm 
@wmsl001 个人测试并未出现问题,请检查是否存在模组冲突
zfxy 30 Sep, 2024 @ 5:29pm 
出bug了第二战戊罗的开局aoe会直接秒人。
魔理沙偷走了重要的东西 14 Aug, 2024 @ 12:30am 
那好像确实没办法()
直接拿接待配方解决好了()
zenaseker  [author] 13 Aug, 2024 @ 7:01pm 
@魔理沙偷走了重要的东西 那一片几乎都填满了(
魔理沙偷走了重要的东西 13 Aug, 2024 @ 9:07am 
要是和渡鸦mod一起开的话,先打完渡鸦会导致第一战接待按钮被渡鸦图标覆盖,要改下位置吗?
zenaseker  [author] 15 Jul, 2024 @ 2:05am 
@N.C.V. Okay, let's add a Steam friend first
N.C.V. 14 Jul, 2024 @ 10:08pm 
Alright, I think I'm done with all the story and dialogue, and I fixed a couple typos on some of the passives/effects. (I didn't fully rewrite these, as they would take a while, and my main objective was just translating the story.) How should I send it to you?
zenaseker  [author] 14 Jul, 2024 @ 8:23pm 
@N.C.V. Hello, thank you very much for your enthusiastic help with this mod. I think it would be better for Ray to keep the original words to match the features of RRR
N.C.V. 14 Jul, 2024 @ 11:27am 
Hello, I'm looking at cleaning up the translation, and providing a (machine translated with proofreading) english translation of the story, I just have a question. In the current version, the teams are "Rattlesnake" and "Ray." From what I understand, "Ray" is supposed to mean the "Stingray" animal. Should I leave it as Ray to keep the RRR name scheme, or change it to Stingray?
N.C.V. 13 Jul, 2024 @ 9:12pm 
Think we'll get english story like the other mods?
zenaseker  [author] 22 Jun, 2024 @ 12:32am 
修复了英文翻译xml文件的错误排版,Aleardy Exists报错表示本mod与其他mod存在同技能效果的冲突,请自行检查
魔理沙偷走了重要的东西 21 Jun, 2024 @ 9:32pm 
更新后会显示error log: Aleardy Exists:Blaze1(~3)
魔理沙偷走了重要的东西 21 Jun, 2024 @ 9:12pm 
这是更新什么了?
Ender Magi 6 Jun, 2024 @ 3:53pm 
LocalizeBase/EN/Passives.xml
<PassiveDesc ID="23">
<Name>Immortal Phantom·Vina</Name>
<Desc>HP cannot lower than 1. Cannot act when HP is 1 until all allies cannot act.
Draw all page at the start of each Scene, all page's cost reduce to 0
All allies gain 1 Protection and Stagger Protection at the start of each Scene if Charge is more than 15<Desc>
</PassiveDesc>
The description should be closed with </Desc>, as without it the xml fails to function and causes the mod's passives to be ascii character not found empty squares.
A_Very_Suspicious_Person 4 May, 2024 @ 11:08am 
English Translation is completely scuffed. No descriptions are readable in combat. I also want to note that after defeating the second Chapter Boss, I was supposed to obtain an Incomplete Keypage that is not in my inventory. Is the Keypage not yet implemented?
Suruf 16 Apr, 2024 @ 8:37pm 
en doesn't work for me too
Coolcat15 5 Mar, 2024 @ 3:36pm 
English translation is currently nonfunctional, everything is squares (for me at least)
该用户不想取名 2 Mar, 2024 @ 8:22am 
建议适当降低尼可莱的战斗书页“宰杀处置”需要的充能层数,因为开启EGO后充能全被吸走,而回馈的充能则很难达到20层。
UnitDragon 29 Feb, 2024 @ 1:09pm 
uh, why does your mod have Basemod's dll inside its Assemblies folder?
魔理沙偷走了重要的东西 28 Feb, 2024 @ 11:49pm 
请问作者之后还有其他的更新计划,或者新的模组吗(一边期待着一边调整自己的mod合集)
魔理沙偷走了重要的东西 28 Feb, 2024 @ 11:42pm 
永生幻影的SD小人有点太大了,拼点的时候看不见具体的骰子点数,难度适中,算是非常有趣的接待
魔理沙偷走了重要的东西 28 Feb, 2024 @ 10:38pm 
来了来了
影空 2 Nov, 2023 @ 6:10am 
于是,第二场,啥时候好……?
千早愛音 20 Jan, 2023 @ 12:16am 
炎雀之书是因为第二场接待没开放 所以无法获取嘛
zenaseker  [author] 21 Dec, 2022 @ 5:17am 
@END Is NIGH 问题已经修复
END Is NIGH 21 Dec, 2022 @ 4:02am 
其他和充能相关的mod有 暗狱军团:R公司第6军 和 神备白面鸮,是mod冲突了吗?在更新前压缩充能还是可以生效的
END Is NIGH 21 Dec, 2022 @ 3:57am 
压缩充能 效果并没有生效,下一幕开始时 压缩充能并没有消耗,也没有获得充能,已有的充能层数低于20
zenaseker  [author] 10 Dec, 2022 @ 5:39pm 
@Spooky The problem has been solved
Velot and Vina have no attack sound effect
Slick 10 Dec, 2022 @ 11:30am 
I found a few bugs and issues.

Descriptions for custom status effects are not working.

Velot and Vina are missing attack sounds.

Also, the fourth phase is very tough. It is impossible to make a comeback if the first floor is lost. Can you also set the librarian team also to Emotion Level 5 for the fourth phase?



( The following is translated using Google Translate / 以下内容使用谷歌翻译翻译 )
我发现了一些错误和问题。

自定义状态效果的描述不起作用。

Velot 和 Vina 缺少攻击音效。

此外,第四阶段非常艰难。一楼丢了是不可能翻盘的。在第四阶段,您是否也可以将图书管理员团队也设置为情绪等级 5?