安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The carbine does damage over time despite already being a hitscan weapon that can deal damage to you from miles away
You can disable a hunter's gun ridiculously easily (1 plasma grenade) which makes their fights much less interesting
The plasma rifle can slow your movement and camera speed which makes dual wielders even more annoying to handle
Some fodder enemies have shields which makes most fights unfun slogs
The sabre section gives you 2 new weapons that are near useless and just clutter up your weapon swapping to deal with seraphs
I like using evade but thats about the only positive i can really say about this mod
I respect the effort on display here, but it was too focused on throwing a bunch of new stuff into the game, rather than refining what was already there.
Doubt we'll see another update since this has been going on for over 2 years now, but for what little it's worth.
Still an absolute banger of a mod
after a while the game crashes
pls fix
We welcome mod makers who wish to test WIP mods and people from all time-zones
sorry to hear that but he is doing something new or i am wrong and he might make halo reach mythic forge work again and if it works tell me and show me how to