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Rapporter et oversættelsesproblem
There is also a way to bypass the game's mod loading system to directly place mods into a pre-existing save file. That method doesn't work on some mods as the game cannot handle adding new instances of certain types of objects, and I have no idea whether this mod will work with that method.
If we talk about installing this mod on an existing save, are we talking about a "Fortress save" or the whole "World Save" that I generated when first starting the game?
I generated a world, started a Fortress Save in it, do I have to generate a new world or just a new fortress to have the mod active?
It really shouldn't work like that for a graphical mod, but that's the way it does work and there's not much i can do to change it, unfortunately.