Arma 3
echo's Manufactorum
105 Comments
Echo117  [author] 18 hours ago 
so @Meme Marine and @Jojinfame [FR] this is a mod conflict if runninng toh that is why other wise unknown it means pbo in another mod somewhere
Meme Marine 9 Oct @ 7:11am 
I have same problem as Jojinfame, but for me its:

Addon 'I_Imperialterra' requires addon 'Echo_CadianHWTWeapon'
Jojinfame [FR] 8 Oct @ 11:48am 
Hello there ! Thank you Echo117 to make your mod back on the Workshop, that an amazing work and we are a lot to use it because it add so much more stuff.

I just have a problem with a PBO:
Add 'I_Imperialterra' requires addon 'Echo_CadianVehicles'

I hope it can help !
Goodluck our great Echo, and if you need some support, you can ask me ! :steamthumbsup:
Nomad 7 Oct @ 11:09am 
Palanites are SICK!!!!!
CallMeRiley (she/her) 7 Oct @ 7:10am 
hope you're doing ok echo, thank you for putting this back up, it's an amazing mod we all love and appreciate, but also don't forget to take a break for yourself if you need to, y'know? stuff like this takes huge dedication and burnout's a bitch none of us want, for ourselves or for you
Echo117  [author] 28 Sep @ 9:12am 
other gear, subjugators, and officer amor, aswell as variants of the standard armor are comming
Nomad 28 Sep @ 8:30am 
@Echo117 Amazing, would it be just Enforcer gear or would ther be other Palanite stuff included?
Echo117  [author] 28 Sep @ 7:49am 
not that far
Nomad 28 Sep @ 5:10am 
How far off are the Palanites?
Echo117  [author] 27 Sep @ 11:02pm 
Eventually possible yes
Revy Bando 27 Sep @ 10:28pm 
you plan to put any of the tau aircraft?
Echo117  [author] 17 Sep @ 11:08pm 
@haiku my other suggestion would be dont run tales of hersey with this mod as they conflict
HaikuVibes 17 Sep @ 10:58am 
Was going to ask if you had any insight on a fix or work around for the error "Addon 'B_UM' requires addon 'echo_macharius_tank'"

Currently, we found a fix by deleting Task Force Ultima.PBO. We aren't experiencing any issues so far besides some missing props.

Just wanted to ask if you'd know any other fix or advice?
Echo117  [author] 16 Sep @ 9:44pm 
uh hey haiku what is up
HaikuVibes 16 Sep @ 10:20am 
Heya, had a few questions for ya but couldn't find your Discord. If you could drop it here or msg me that'd be great. Thanks a bunch!
Revy Bando 14 Sep @ 10:37pm 
would be nice is if when you do that could also work with the base tiow chimiras
Echo117  [author] 14 Sep @ 3:38pm 
still working on that
kinda need to fix ids
Revy Bando 13 Sep @ 9:14am 
How does the towing system work for the centaur and carriges?
Echo117  [author] 11 Sep @ 2:25pm 
@joyfully have him go in and delete the pbo in the mod and try repairing likely pbo is not up to date
Echo117  [author] 11 Sep @ 2:24pm 
@djpatushein yes but script borked currently
joyfull69 11 Sep @ 11:59am 
Is there anywhere I can go to trouble shoot my issue one of my guys can't join our server because of this error Echo_CadianHWTWeapon
DJPatushein 2 Sep @ 4:24am 
Is there another way to tow the Carriage statics other than ACE towing?
TonyBujanovich1 1 Sep @ 7:06pm 
issues have been fixed
TonyBujanovich1 1 Sep @ 6:44pm 
Hey echo, what you told me to do fixed the issue but now im kinda running into another issue, B_UM requires I_BA
Echo117  [author] 1 Sep @ 3:06pm 
up to you the other is just a key for servers that required server mod verification
TonyBujanovich1 1 Sep @ 2:02pm 
Sorry last question, do i delete both or just the pbo and not the hates_life pbo
Echo117  [author] 1 Sep @ 1:46pm 
Task force revenant
TonyBujanovich1 1 Sep @ 1:40pm 
Okay, what file would they be under?
Echo117  [author] 1 Sep @ 1:33pm 
all i can say is I_BA the greenfor ba faction i created so if you just go into the mod and delete that it should fix
Echo117  [author] 1 Sep @ 1:32pm 
ah gotcha, unfortunately unitl ik more about the issue i cant fixt
TonyBujanovich1 1 Sep @ 1:23pm 
The unit is in its building stage and not posted anywhere yet but its called the 33rd Grand Company, IW Loyalist unit
Echo117  [author] 1 Sep @ 1:19pm 
uh what unit are you in by chance?
TonyBujanovich1 1 Sep @ 1:16pm 
And what i would need to search and find to fix if possible
TonyBujanovich1 1 Sep @ 1:15pm 
Do you by chance know how to fix it?
Echo117  [author] 1 Sep @ 1:06pm 
uh that shouldnt be since that turret is in the mod and is inheriting off tiow
TonyBujanovich1 1 Sep @ 9:26am 
I'm running into an issue with TIOW and this mod being in the same commandline, the error keeps popping up as "Warning Message: Addon 'I_BA' requires addon 'WHturret'". Anyone else running into this issue or no?
AccuracyThruVolume 29 Aug @ 4:15pm 
@Jojinfame [FR] The Heavy Macharius is not really optimized. To avoid the freeze as the model first loads, place it down in eden so the mission will load it right away.
Echo117  [author] 22 Aug @ 12:51pm 
Feel free to dm me in discord also if have further questions
Echo117  [author] 22 Aug @ 12:51pm 
Hey Jordan the reason the error is happening is bc me and toh share a vic, and as such have similar pbos, when I created a faction I left the pbo dependcy list in there due to struggling to get faction to work normally and so bc of that when toh is loaded my mod looks and goes hey where did tank pbo go
Jordanovich 22 Aug @ 7:37am 
Hello!

I'm having a error pop up when launching regarding "Addon 'B_UM' requires addon 'echo_macharius_tank'", and it is causing our server to hang up when trying to boot due to a Macharius cfgPatch issue. The error dissapears when I unload ToH however.

From some investigation, it looks like the error is coming from [Echo] Task Force Ultima.pbo.

I'm wondering if you have encountered this error before, or know how I can solve it? Thanks!
Echo117  [author] 15 Aug @ 2:07am 
not sure looking into this though
Jojinfame [FR] 3 Aug @ 6:03am 
Hello there !
I have a problem with the Macharius. When i put it on the map, my game freeze for a few second.
In MP, the game crash for most of the player, any advice ?
Waverider 12 Jul @ 5:25pm 
Good.
Echo117  [author] 12 Jul @ 5:06pm 
is that good or bad?
Waverider 12 Jul @ 2:09pm 
The new termies are something else.
MajorEarl12 23 Jun @ 5:17pm 
Sounds good, thank ya!
Echo117  [author] 23 Jun @ 9:53am 
no currently reworkign p3ds to fix map
MajorEarl12 23 Jun @ 9:26am 
Is the Cralevelon Meek map finished with assets on the map, its showing as empty to me and Im not sure what mods are needed for it to show?
Echo117  [author] 20 Jun @ 3:00am 
I will add it to the list of things to fix though unsure when will fix
St. Hexolas 19 Jun @ 11:36am 
Yea I reinstalled the mod and everything but it just doesn't love me